Difference between revisions of "Death"

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[[Adventurers|Adventurer]] '''death''' in [[Achaea]] is not permanent, resulting in [[experience]] loss and sometimes hurt pride. An adventurer dies when his or her [[health]] drops to zero. The only time death is permanent is when an adventurer commits [[suicide]]. [[Creature]] or [[denizen]] death can be both temporary or permanent dependent upon [[Gods|godly]] will. The topic of Death can be further explored, theologically or otherwise, through [[Thoth]], God of Death, and his related influences on the world.
[[Adventurers|Adventurer]] '''death''' in [[Achaea]] is not permanent, resulting in [[experience]] loss and sometimes hurt pride. An adventurer dies when his or her [[health]] drops to zero. The only time death is permanent is when an adventurer commits [[suicide]]. [[:Category:Creatures|Creature]] or [[denizen]] death can be both temporary or permanent dependent upon [[Gods|godly]] will. The topic of Death can be further explored, theologically or otherwise, through [[Thoth]], God of Death, and his related influences on the world.


[[Category:Combat]][[Category:Death]]
[[Category:Combat]][[Category:Death]]

Revision as of 19:16, 9 March 2007

Adventurer death in Achaea is not permanent, resulting in experience loss and sometimes hurt pride. An adventurer dies when his or her health drops to zero. The only time death is permanent is when an adventurer commits suicide. Creature or denizen death can be both temporary or permanent dependent upon godly will. The topic of Death can be further explored, theologically or otherwise, through Thoth, God of Death, and his related influences on the world.