Difference between revisions of "Xp"

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* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time.
* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time.
* [[Nicator]] Legend Deck Card (Salvation, Seleucarian) - Gives an XP boost to hunting groups where you are the leader
* [[Nicator]] Legend Deck Card (Salvation, Seleucarian) - Gives an XP boost to hunting groups where you are the leader
* [[Armoured charge tank]] - A Talisman in the [[Elemental talisman set]], known as a Firetank. Collects essence from hunting [[denizens]] and can then be used to give a single XP boost to everyone in the room.  
* [[Armoured charge tank]] - A talisman in the [[:category: Elemental talisman set]], known as a firetank. Collects essence from hunting [[denizens]] and can then be used to give a single XP boost to everyone in the room.  
* a boost from using the [[dragon]] hoard bonus
* a boost from using the [[dragon]] hoard bonus


[[category: statistics]][[category:combat]]
[[category: statistics]][[category:combat]]

Latest revision as of 04:14, 2 March 2025

Experience, also known as xp, is way to describe adventurer capability. As one lives and acts in the realms, they will typically find things to do that will garner experience, primarily hunting, completing quests, and also combat. Experience is measured in levels.

Experience can be occasionally gained at an accelerated rate at an Experience Event, such as a Great Hunt. Ingesting particular pharmaceuticals or using particular promotional artefacts also lend themselves to temporary experience boosts.

Experience boosting sources include:

Some experience boosts are more situational such as: