Difference between revisions of "Xp"

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(Added Telar, Firetank, Nicator and Dragon Hoard)
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* a [[paper lantern]]
* a [[paper lantern]]
* being a citizen of a [[city]] with the [[effigy of Victory]]
* being a citizen of a [[city]] with the [[effigy of Victory]]
* Telar Legend Deck Card (Celestial, Sun) - Will reset non-sentient [[denizens]] longevity XP bonus to Maximum
* [[Telar]] Legend Deck Card (Celestial, Sun) - Will reset non-sentient [[denizens]] longevity XP bonus to Maximum


Some experience boosts are more situational such as:
Some experience boosts are more situational such as:
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* hunting [[denizens]] on outer [[islands]] and on [[Yggdrasil|Yggdrasian]] planes (except [[Nur]]) has a small bonus
* hunting [[denizens]] on outer [[islands]] and on [[Yggdrasil|Yggdrasian]] planes (except [[Nur]]) has a small bonus
* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time.
* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time.
* Nicator Legend Deck Card (Salvation, Seleucarian) - Gives an XP boost to hunting groups where you are the leader
* [[Nicator]] Legend Deck Card (Salvation, Seleucarian) - Gives an XP boost to hunting groups where you are the leader
* [[Armoured_charge_tank]] - A Talisman in the [[Elemental_talisman_set]], known as a Firetank. Collects essence from hunting [[denizens]] and can then be used to give a single XP boost to everyone in the room.
* [[Armoured charge tank]] - A talisman in the [[:category: Elemental talisman set]], known as a firetank. Collects essence from hunting [[denizens]] and can then be used to give a single XP boost to everyone in the room.  
* a boost from using the [[dragon]] hoard bonus
* a boost from using the [[dragon]] hoard bonus


[[category: statistics]][[category:combat]]
[[category: statistics]][[category:combat]]

Latest revision as of 04:14, 2 March 2025

Experience, also known as xp, is way to describe adventurer capability. As one lives and acts in the realms, they will typically find things to do that will garner experience, primarily hunting, completing quests, and also combat. Experience is measured in levels.

Experience can be occasionally gained at an accelerated rate at an Experience Event, such as a Great Hunt. Ingesting particular pharmaceuticals or using particular promotional artefacts also lend themselves to temporary experience boosts.

Experience boosting sources include:

Some experience boosts are more situational such as: