Difference between revisions of "Bleeding"
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'''Bleeding''' occurs as a result of a physical attack on the body. This attack could happen from any number of sources including, but not limited to [[adventurers]], [[:Category:Denizens|denizens]] and [[:Category:Creatures|creatures]], and finding | '''Bleeding''' occurs as a result of a physical attack on the body. This attack could happen from any number of sources including, but not limited to [[adventurers]], [[:Category:Denizens|denizens]] and [[:Category:Creatures|creatures]], and finding oneself set [[ablaze]], such as after walking through a burning [[:Category:Forests|forest]]. | ||
Bleeding represents a small loss of [[health]] over time. As the body heals itself bleeding naturally reduces to zero. This process is greatly speeded by a [[moss tattoo]] or clotting (a [[Survival]] ability). | Bleeding represents a small loss of [[health]] over time. As the body heals itself bleeding naturally reduces to zero. This process is greatly speeded by a [[moss tattoo]] or clotting (a [[Survival]] ability). | ||
Certain attack strategies or special weapons actually increase or capitalise on victim bleeding, such as sanguine tempering by an [[Alchemist]] or an attack using [[Bloodletter]]. | Certain attack strategies or special weapons actually increase or capitalise on victim bleeding, such as sanguine tempering by an [[Alchemist]], multislash of a [[Blademaster]], or an attack using [[Bloodletter]]. | ||
[[Category:Afflictions]] | [[Category:Afflictions]] |
Latest revision as of 04:43, 3 February 2016
Bleeding occurs as a result of a physical attack on the body. This attack could happen from any number of sources including, but not limited to adventurers, denizens and creatures, and finding oneself set ablaze, such as after walking through a burning forest.
Bleeding represents a small loss of health over time. As the body heals itself bleeding naturally reduces to zero. This process is greatly speeded by a moss tattoo or clotting (a Survival ability).
Certain attack strategies or special weapons actually increase or capitalise on victim bleeding, such as sanguine tempering by an Alchemist, multislash of a Blademaster, or an attack using Bloodletter.