Apostasy and Occultism: Difference between pages

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The hallmark skill of the Apostate, Apostasy is the art and science of summoning and dealing with the mighty Baalzadeens and lesser daemons. In it, they will learn to use the sentient daeggers, form a relationship with your loving Baalzadeen, and learn to summon a variety of lesser daemons into a pentagram drawn with blood. Perhaps the most feared ability of the Apostasy skill is that which allows your Baalzadeen to tear the soul from an unwilling victim.
Once studied in ancient times by predecessors to the modern Occultists, the skill of Occultism is gained through the study of the Mysteries of the nature of the universe itself. This knowledge, which encompasses manipulating auras, bending of time and reality, and mastering the powers of karma, were all lost ages ago during what the Occultists termed the "[[Burning Times]]" when the [[Church]] successfully launched a crusade against the then-scattered individuals practicing Occultism. The survivors banded together, but it was too late to save the knowledge of Occultism. The early practitioners turned to the dark art of Necromancy and entered into a long period of gaining their powers through death magic. That is until the [[Modern Age|modern age]], when Occultism was re-discovered and perfected. Led by [[Shakti]], '''Silverstorm''' and '''Saruman''', the Occultists gathered and began a ritual which created an anchor to a ritual began in the distant past, thus bridging the two times and completing a Great Occult Working that allowed the return of Occultism. Since then, Occultists have turned their backs on Necromancy and again study the older science of Occultism.


The skill of '''Apostasy''' is available to members of the [[Apostate]] [[class]], along with [[Necromancy]] and [[Evileye]].
The skill of '''Occultism''' is available to members of the [[Occultist]] [[class]], along with [[Tarot]] and [[Domination]].


==Abilities in Apostasy==
==Abilities in Occultism==
{{Skill_detail
{{Skill_detail
  |skill=Daegger
  |skill=Ague
  |description=Call to your side a living, daemonic daegger to aid you.
  |description=A chill that enters from the aura to the body.
  |lessons=
  |lessons=
  |syntax=SUMMON DAEGGER<br>STAB <target>
  |syntax=AGUE <target>
  |required=300 mana
  |required=100 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=Equilibrium
  |cooldown=2.20 seconds of equilibrium
  |detail=The daemonic daeggers are actually living creatures; small daemons with a network of small brains geared towards making them somewhat intelligent weapons. You can quickly stab your daegger at your target even if your skill in weaponry isn't very high because the creature's eye and limited levitation abilities will help to guide your hand. If the daegger is envenomed then the target has a chance to receive the relevant venom affliction. The strength, accuracy, and to a lesser degree speed of your stabs will depend on your skill in Apostasy.
  |detail=You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely. If two of their limbs are broken to the point of needing a restoration salve, it will perform this freeze twice in a single cast.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Hunt
  |skill=Auraglance
  |description=Command your daegger to hunt your enemy.
  |description=Seek out another in your mind's eye.
  |lessons=
  |lessons=16
  |syntax=DAEGGER LEVITATE<br>DAEGGER HUNT <target>
  |syntax=AURAGLANCE <target>
  |required=
  |required=20 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=4.00 seconds of equilibrium
  |cooldown=1.00 seconds of equilibrium
  |detail=Your daegger has become stronger. Strong enough, in fact, that it can, with a bit of help from you, levitate itself and even fly at potentially lethal speeds towards your foe. This is superior to simply throwing the weapon because it can hook around and come at odd angles, and if it misses, it will attack again. Because you are guiding the daegger largely with the power of your mind, your intelligence, not your strength, affects the power with which it will strike your opponent. Additionally, your weaponry skill is what affects the chance of it hitting, as the daegger is putting most of its energy into the act of levitation. The higher your skill in Apostasy is, the greater the number of passes your daegger will make. 
  |detail=Using the power of your will, you can seek out the location of anyone's aura.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Envenom
  |skill=Warp
  |description=Envenom your daegger to poison your victims.
  |description=Cause your enemy's body to warp beyond recognition.
  |lessons=
  |lessons=23
  |syntax=ENVENOM DAEGGER WITH <venom>
  |syntax=WARP <target>
  |required=
  |required=80 mana
  |target=
  |target=Adventurers and denizens
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=With this ability, you may layer venoms on an edged weapon. Each time that weapon hits somebody, one venom will poison your opponent, and disappear from the weapon. They work on a last-on, first-off basis, so if you put xentio on a weapon, and then put voyria on, the voyria would come off first, and the xentio second. You must have the selected venom in a vial in your inventory. In order to get rid of the venoms on a weapon, simply WIPE <weapon>.
  |detail=Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Pentagrams
  |skill=Night
  |description=Sketch an infernal pentagram, in blood.
  |description=Create darkness in the room.
  |lessons=
  |lessons=34
  |syntax=CARVE PENTAGRAM<br>DISPEL PENTAGRAM
  |syntax=NIGHT
  |required=0.25% life essence
  |required=50 mana
  |target=Room
  |target=Room
  |cooldown=1.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=At a small life essence cost (if you do not have the essence skill in necromancy then telling just how much you have and how much you are using will be difficult) you can infuse your blood with a greater power. Then, taking your daegger, you make a small puncture in your hand, and carve an infernal pentagram onto the ground with your own steaming blood. There can be only one pentagram on the ground in a room at a given time, and you can only use a pentagram drawn in your own blood, infused with the life essence of others, as it may be. From here, a variety of other abilities may be used.
  |detail=Cast a shroud of darkness over a location.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Baalzadeen]]
  |skill=Shroud
  |description=Summon your beloved Baalzadeen to do your bidding.
  |description=Perform many actions in secret.
  |lessons=
  |lessons=56
  |syntax=SUMMON BAALZADEEN<br>BANISH BAALZADEEN
  |syntax=SHROUD<br>UNSHROUD
  |required=0.50% life essence
  |required=75 mana
  |target=
  |target=
  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=The Baalzadeen is the primary daemon of the apostasy skill. They strike a balance between being powerful enough to be very useful to you, but not so powerful that they break your will, and consume your mind and soul. Though ethereal and either unable or unwilling to do anything to defend itself, its powers can be bent towards your ends in many ways.
  |detail=This will draw a shroud of concealment over your actions.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Taste
  |skill=Bodywarp
  |description=Taste the flesh of your Baalzadeen.
  |description=Warping your own body is not for the faint of heart.
  |lessons=
  |lessons=67
  |syntax=DEMON TASTE
  |syntax=BODYWARP
  |required=
  |required=75 mana
  |target=
  |target=Room
  |cooldown=0.10 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=By tasting the sweet, sweet flesh of your Baalzadeen, you will be able to determine its level of health, and any ongoing abilities it is using.
  |detail=You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy so long as they can see you(*).
* The victim must be unblind.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Rest
  |skill=Eldritchmists
  |description=Order your Baalzadeen to rest.
  |description=The Hymn to Glaaki will raise strange mists.
  |lessons=
  |lessons=89
  |syntax=DEMON REST
  |syntax=ELDRITCHMISTS
  |required=
  |required=200 mana
  |target=
  |target=Room
  |cooldown=3.20 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=This ability is used to order your Baalzadeen to cease using any repeating abilities, such as sear or syphon.
  |detail=By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all adventurers present except yourself.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Armour
  |skill=Mask
  |description=Request that your Baalzadeen grant you protection.
  |description=Conceal the movement of your chaos entities.
  |lessons=
  |lessons=112
  |syntax=DEMON ARMOUR
  |syntax=MASK<br>UNMASK
  |required=300 Baalzadeen health
  |required=500 mana
  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=2.00 seconds of equilibrium
  |detail=Your Baalzadeen's power may now be used to create a demonic armour around yourself. Its effect is cumulative with any other armour you may wear.
  |detail=This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Fear|Horror]]
  |skill=Attend
  |description=Instill great fear into your victim with your demon's aid.
  |description=Force your students to pay attention.
  |lessons=
  |lessons=134
  |syntax=DEMON HORROR <target>
  |syntax=ATTEND <target>
  |required=125 Baalzadeen health
  |required=125 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of equilibrium
  |cooldown=2.20 seconds of equilibrium
  |detail=Instill great fear into your victim with your demon's aid.
  |detail=Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Fiend
  |skill=Enervate
  |description=Summon a daemon fiend to attack an enemy.
  |description=Suck the strength from your enemy's aura.
  |lessons=
  |lessons=156
  |syntax=SUMMON FIEND<br>ORDER FIEND ATTACK <target><br>ORDER FIEND PASSIVE
  |syntax=ENERVATE <target>
  |required=150 mana
  |required=50 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=The fiend is one of the minor daemons. Once summoned in your pentagram, it will flex and fire and lash out with its countless edged appendages, causing your target to sustain serious bleeding damage.
  |detail=Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own. If your subject is afflicted with manaleech or they are frozen, the amount of their mental strength you drain will be increased.  
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Scorch
  |skill=Encipher
  |description=Order your Baalzadeen to melt [[icewall|icewalls]].
  |description=Hide your writings from prying eyes.
  |lessons=
  |lessons=178
  |syntax=DEMON SCORCH <icewall>
  |syntax=ENCIPHER <journal/letter><br>TRANSLATE <journal/letter>
  |required=150 Baalzadeen health
  |required=50 mana
  |target=
  |target=
  |cooldown=2.50 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Use the cursed breath of your Baalzadeen to melt icewalls and wither Reclamation vines.<p>Vines are destroyed with one cast if the reclaimer is not in the area, two if they are in the area but not in the room, three if they are in the room.</p>
  |detail=Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Presences
  |skill=Quicken
  |description=Locate those in your local area with your Baalzadeen.
  |description=A small time warp around your enemy makes them hungry.
  |lessons=
  |lessons=200
  |syntax=DEMON PRESENCES
  |syntax=QUICKEN <target>
  |required=200 Baalzadeen health
  |required=75 mana
  |target=
  |target=Adventurers
  |cooldown=2.50 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Using this ability, your Baalzadeen will reach out and provide you with some information on the status of each person in your local area.
  |detail=Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Mask
  |skill=Astralvision
  |description=Summon dark powers to mask your demonic servitor.
  |description=Your aura gives insights into that which is around.
  |lessons=
  |lessons=223
  |syntax=MASK<br>UNMASK
  |syntax=ASTRALVISION
  |required=500 mana
  |required=700 mana
  |target=
  |target=
  |cooldown=2.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=This ability will conceal the movements of your Baalzadeen. UNMASK removes the concealment.
  |detail=You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Sap
  |skill=Shrivel
  |description=Drain away the mana of a victim with your loving demon.
  |description=Cause your opponent's limbs to shrivel up.
  |lessons=
  |lessons=245
  |syntax=DEMON SAP <target>
  |syntax=SHRIVEL ARMS/LEGS <target><br>SHRIVEL LEFT/RIGHT ARM/LEG <target>
  |required=50 Baalzadeen health
  |required=300 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.75 seconds of equilibrium
  |cooldown=2.10 seconds of equilibrium
  |detail=With this ability, your Baalzadeen will draw some mana from its target.
  |detail=By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Trace
  |skill=Readaura
  |description=Command your Baalzadeen to trace the movements of someone.
  |description=Reading another's aura will reveal their secrets.
  |lessons=
  |lessons=267
  |syntax=DEMON TRACE <target><br>DEMON TRACE OFF
  |syntax=READAURA <target>
  |required=
  |required=50 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.00 seconds of equilibrium
  |cooldown=0.50 seconds of equilibrium
  |detail=Though this ability will only function within the local continent, your Baalzadeen will be able to trace the movements of nearly any adventurer.
  |detail=Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.<p>This ability requires equilibrium, but not balance.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Fortify
  |skill=Karma
  |description=Fortify the health of your Baalzadeen with yours.
  |description=Sense how much karma you have accumulated.
  |lessons=
  |lessons=289
  |syntax=DEMON FORTIFY
  |syntax=KARMA<br>STUDY <item>
  |required=
  |required=
  |target=
  |target=
  |cooldown=2.00 seconds of equilibrium
  |cooldown=
  |detail=Using this ability, you may replenish your Baalzadeen's power at a cost of some of your health.
|detail=You may now utilize karma by probing the occult mysteries found in various valuable items found across the land. KARMA will tell you how high your karma level is. When you STUDY <item>, your karma level will rise, and the karmic value of the item you are studying will be slowly consumed by this thirst for knowledge.   
}}
 
{{Skill_detail
|skill=Heartstone
|description=Create a figurine of your heart to help give you mana.
|lessons=312
|syntax=HEARTSTONE
|required=1.50% karma
|target=
|cooldown=4.00 seconds of equilibrium
  |detail=Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Apathy
  |skill=Simulacrum
  |description=Become numb to the crushing pain of existence.
  |description=Create a figurine of yourself that absorbs damage.
  |lessons=
  |lessons=334
  |syntax=DEMON APATHY
  |syntax=SIMULACRUM
  |required=250 Baalzadeen health
  |required=3% karma
  |target=
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Your Baalzadeen is able to imbue in you such an incredible level of apathy that for ten seconds you will take no damage from attacks. There is, of course, a caveat, which is that when that ten seconds is up, you will take all the damage you received, minus 40%, in one fell blow.
  |detail=Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Shadowstrike
  |skill=Entities
  |description=Use your daegger to strike at the shadow of a victim.
  |description=Sense the whereabouts of Chaos Entities in the land.
  |lessons=
  |lessons=356
  |syntax=DAEGGER SHADOWSTRIKE <target>
  |syntax=ENTITIES [LOYAL]
  |required=
  |required=
  |target=Adventurers
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Once you have levitated your daegger, you can order it to perform the deadly shadowstrike. Your daegger will fly towards the target, seeming to miss, but instead plunging into the gut of the target's shadow, having the same effect as if the daegger had impaled the target through his or her stomach. Your target will take damage for as long as he or she is impaled, and will have to writhe painfully off the daegger.
  |detail=The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds, you are able to perform this feat from any plane, and even pinpoint those entities loyal specifically to you whether on the Prime Material Plane or otherwise.
}}
 
{{Skill_detail
|skill=Timewarp
|description=Warping time in a location will move vibes.
|lessons=378
|syntax=TIMEWARP
|required=1% karma
|target=Room
|cooldown=4.25 seconds of equilibrium
|detail=You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Beckon
  |skill=Distortaura
  |description=Your Baalzadeen is an attractive force indeed.
  |description=Distorting your aura will protect you from physical harm.
  |lessons=
  |lessons=423
  |syntax=DEMON BECKON [<target>]
  |syntax=DISTORTAURA<br>NORMALAURA
  |required=300 Baalzadeen health
  |required=0.50% karma and mand drain
  |target=Adventurers and room
  |target=
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Your Baalzadeen can be a potently attractive force. With the Beckon ability, you will cause it to attempt to draw either everybody in surrounding rooms, or a specific person, into your room.
  |detail=Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return your aura to its natural state. <p>A distorted aura additionally mitigates some damage from denizens, though not from players.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Daemonite
  |skill=Pinchaura
  |description=Summon forth a small daemonite to annoy your enemies.
  |description=Surgically alter your patient's aura.
  |lessons=
  |lessons=467
  |syntax=SUMMON DAEMONITE<br>ORDER DAEMONITE ATTACK <target><br>ORDER DAEMONITE PASSIVE
  |syntax=PINCHAURA <target> <defence>
  |required=150 mana
  |required=0.50% karma
  |target=Adventurers
  |target=
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=The daemonite is a small winged daemon which is considered to be of little threat. Once summoned, it will repeatedly fly at your target adventurer, driving him off balance.
  |detail=You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, removing one of the following defences: cloak, speed, caloric, frost, levitation, insomnia, kola.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Strip
  |skill=Impart
  |description=Command your demon to strip the defences from someone.
  |description=Impart your karmic knowledge to others with Occultism.
  |lessons=
  |lessons=489
  |syntax=DEMON STRIP <target>
  |syntax=IMPART <target>
  |required=100 Baalzadeen health and 100 mana
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=1.80 seconds of equilibrium
  |cooldown=9.00 seconds of equilibrium
  |detail=With your Baalzadeen, you may strip a defence from your target, even through a magical shield.
  |detail=This ability will allow you to transfer some of your own karma to another Occultist. It should be noted that this is not an even exchange - more karma is lost by you than is gained by the recipient of the transfer.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Sear
  |skill=Transcendence
  |description=Order your Baalzadeen to sear the flesh of an enemy.
  |description=Open a gateway to the Plane of Chaos.
  |lessons=
  |lessons=534
  |syntax=DEMON SEAR <target><br>DEMON SEAR OFF
  |syntax=TRANSCENDENCE<br>ENTER GATEWAY
  |required=50 Baalzadeen health
  |required=6% karma
  |target=Adventurers
  |target=
  |cooldown=2.00 seconds of equilibrium
  |cooldown=
  |detail=Using this ability will cause your Baalzadeen to begin to regularly sear your target with fire and flame. DEMON SEAR OFF or DEMON REST will cause your demon to stop searing your target. Remember that your Baalzadeen will use up health every time it sears a target.  
  |detail=Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected), or you can seek the exit, which is hidden in the Whirlpool of Chaos.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Puncture
  |skill=Unnamable
  |description=Pierce another's flesh with your daegger.
  |description=Hear what cannot be named, or see what cannot be imagined.
  |lessons=
  |lessons=600
  |syntax=DAEGGER PUNCTURE <target>
  |syntax=UNNAMABLE SPEAK<br>UNNAMABLE VISION
  |required=
  |required=1% karma
  |target=Adventurers
  |target=Room
  |cooldown=2.15 seconds of balance
  |cooldown=3.20 seconds of equilibrium
  |detail=By letting your daegger guide your hand, you may pierce the skin of an opponent, delivering a venom from the daemon's tip. Your daegger is able to identify and navigate your target's defenses, allowing this attack to bypass any aura of rebounding surrounding him.
  |detail=From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.<p>The insanities bestowed by this will not duplicate with existing maladies upon the unfortunate witness or listener.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Eliminate
  |skill=Devolve
  |description=Use your daegger to tear the beating heart from a victim.
  |description=Devolving your enemy will make them unrecognizable.
  |lessons=
  |lessons=704
  |syntax=DAEGGER ELIMINATE <target>
  |syntax=DEVOLVE <target>
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=3.50 seconds of equilibrium
  |cooldown=
  |detail=This skill allows you to create an essentially psychic link with your daegger, seeing through its eyes as it sees through yours, and analysing your target for openings on a level most mortals can not match. You will then begin to close in on your target, and if the attack is successful, that is if you are not knocked over, paralysed, or webbed, you will penetrate any defenses they have set up, and plunge your daegger into your target's heart. Your daegger's blade will open and drive its teeth into the flesh and bone surrounding the target's heart, neatly severing it and removing it when you withdraw the blade soaking up the gore it is covered in.
  |detail=You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust and to crush their own opinion of their worth(*).<p>* Gives disloyalty and shyness.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Bloodworms]]
  |skill=Cleanseaura
  |description=Summon forth a horde of these foul lesser daemons.
  |description=Cleanse away those pesky animal spirits from an aura.
  |lessons=
  |lessons=807
  |syntax=SUMMON BLOODWORMS
  |syntax=CLEANSEAURA <target>
  |required=500 mana
  |required=1% karma
  |target=Room
  |target=Adventurers
  |cooldown=4.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=When the Malevolent One was sealed beneath hundreds of tons of rock, His strength to break free was stretched to its limit on multiple levels. Maggots and worms fed on what remained of the shell of a body He had initially constructed for Himself. Upon returning to His glory, He found these worms, bloated with the plunder of His flesh -- and with His power. When you summon the bloodworms, they will, after a moment, burst forth, spreading out into the surrounding rooms and attacking all with their poisoned psychic screams. All those who are not deaf will firstly suffer from masochism, then dizziness. If both afflictions are present, they will suffer in both mind and body.
  |detail=This obscure occultic ability allows one to strip away the natural defences of a target's aura, exposing them to more invasive assaults.<p>It requires that the target's mana be 40% or lower to be successful.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Blast
  |skill=Tentacles
  |description=Order your Baalzadeen to blast your enemies from the room.
  |description=Master your body and create tentacles of your own.
  |lessons=
  |lessons=911
  |syntax=DEMON BLAST
  |syntax=TENTACLES
  |required=1000 Baalzadeen health
  |required=1% karma
  |target=Room
  |target=Room
  |cooldown=6.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=At great cost to your Baalzadeen's health, this ability may be used to literally blast all those who are not on your allies list out of the room, pushing them from 1-6 rooms away, if there be room to advance in a straight line.
  |detail=You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Mindread
  |skill=Chaosrays
  |description=Command your demon to listen to incoming tells.
  |description=Pure chaos will strike all in a location.
  |lessons=
  |lessons=1014
  |syntax=DEMON MINDREAD<br>DEMON MINDREAD OFF
  |syntax=CHAOSRAYS
  |required=400 Baalzadeen health
  |required=2% karma
  |target=
  |target=
  |cooldown=2.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=With the activation of this ability, your Baalzadeen will attempt to overhear incoming tells to the room you are in.
  |detail=Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=[[Nightmare_(demon)|Nightmare]]
  |skill=Instill
  |description=A daemonite born of the rape of the Goddess of Dreams.
  |description=Instill your victim's aura with diseases of the body.
  |lessons=
  |lessons=1083
  |syntax=SUMMON NIGHTMARE
  |syntax=INSTILL <target> WITH <affliction>
  |required=150 mana
  |required=50 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=4.00 seconds of equilibrium
  |cooldown=2.50 seconds of equilibrium
  |detail=Born of [[Sartan|Sartan's]] rape of [[Valnurana]], the nightmare is the most ethereal of daemons. Though it will sometimes briefly take on shape, it has no body, and even with the added motivation of the pentagram it will not exist within sunlight.<p>The nightmare will first afflict with hypersomnia. If it is present it  delivers dementia, then finally hellsight.</p>
  |detail=This ability will allow you to instill your victim's aura with various afflictions. You may select from: asthma, clumsiness, healthleech, sensitivity, slickness, paralysis, or darkshade.<p>This process inflicts a minorly taxing influence upon the subject(*), though the influence is more significant if you are in possession of a truename derived by the power of the Imperator(**).</p> <p>* Does some small amount of health and mana damage.</p> <p>** From the Glaaki ability in Domination.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Fury
  |skill=Whisperingmadness
  |description=Cause those around you to go into an enhancing fury.
  |description=A curse of madness not soon forgotten.
  |lessons=
  |lessons=1118
  |syntax=DEMON FURY
  |syntax=WHISPERINGMADNESS <target>
  |required=2000 Baalzadeen health
  |required=200 mana
  |target=Room
  |target=Adventurers
  |cooldown=10.00 seconds of equilibrium
  |cooldown=2.30 seconds of equilibrium
  |detail=This extremely powerful, though extremely costly ability, will speed up the equilibrium and balance times of everybody in the room for 20 seconds. Please remember that your Baalzadeen is good to you, and if you overuse this ability, you run the risk of weakening it to the point of uselessness.
  |detail=Having one of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, addiction, agoraphobia, lovers, loneliness, recklessness, and masochism, weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, your victim will find that attempts to focus their mind take far longer to recover from.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Stain
  |skill=Devilmark
  |description=Stain the soul of someone with your Baalzadeen.
  |description=The Mark of the Devil grants great power.
  |lessons=
  |lessons=1187
  |syntax=DEMON STAIN <target>
  |syntax=DEVILMARK<br>WIPE DEVILMARK
  |required=300 Baalzadeen health
  |required=500 mana
  |target=Adventurers
  |target=
  |cooldown=3.00 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Your Baalzadeen may be ordered to stain the soul of your target, lowering his or her various attributes for a short period. There is no known cure for this ability, besides death.
  |detail=You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound to you by your will for a longer period of time up to a possible three services. The mark of the devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your body to prematurely end the services of a devil.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Bloodpact
  |skill=Truename
  |description=An unholy pact with the Inferno.
  |description=Find the truename of your enemy.
  |lessons=
  |lessons=1290
  |syntax=DEMON BLOODPACT <target> FOR <NIGHTMARE{{!}}FIEND{{!}}DAEMONITE>
  |syntax=TRUENAME CORPSE<br>TRUENAMES<br>TRUENAMES FORGET <target><br>UTTER TRUENAME <target>
  |required=
  |required=1% karma
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=This demonic pact allows you to utilise the link between fresh blood upon your daegger and its unwilling donator to immediately bring a pentagram and demon into being.<b>Note that the blood must be fresh; your daegger shall become stained with it for a short time after your daegger strikes someone through use of the hunt ability.
  |detail=Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.<p>Due to the mental strain of remembering an individual's truename, you are only able to remember up to three for each person, for a total of fifty people.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Syphon
  |skill=Astralform
  |description=Order your Baalzadeen to draw afflictions away from you.
  |description=Turn yourself into a being of pure energy.
  |lessons=
  |lessons=1428
  |syntax=DEMON SYPHON<br>DEMON SYPHON OFF
  |syntax=ASTRALFORM<br>HUMAN<br>ASTRALISE <direction>
  |required=100 Baalzadeen health
  |required=250 mana and 200 karma
  |target=
  |target=Self
  |cooldown=1.80 seconds of equilibrium
  |cooldown=4.00 seconds of equilibrium
  |detail=Your Baalzadeen has a great affection for you, and will, at a cost to its health each time it works, slowly syphon off afflictions from you.
  |detail=Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.<p>In addition, you may ASTRALISE in a direction to bypass closed doors, though this is a channeled action and will not bypass doors that are locked.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Contemplation
  |skill=Enlighten
  |description=Perceive the state of another's mental strength.
  |description=Reveal the truth to the uninitiated.
  |lessons=
  |lessons=1566
  |syntax=CONTEMPLATE <target>
  |syntax=ENLIGHTEN <target>
  |required=100 mana
  |required=2% karma
  |target=Adventurers
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=With this ability, you may see how much mana an adventurer has.
  |detail=Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, they must have six(*) of: claustrophobia, agoraphobia, lovers, dementia, epilepsy, hallucinations, confusion, stupidity, paranoia, vertigo, shyness, addiction, recklessness, or masochism.<p>If such is the case, you may give that target the revelation of what the nature of the universe is as you see it, which will unfortunately make their insanities permanent until death.</p><p>* This number drops to five if they are suffering from the curse of whispering madness.</p> 
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Refuge
  |skill=Unravel
  |description=Seek refuge in the [[Inferno]].
  |description=Destroy the psyche of the uninitiated.
  |lessons=
  |lessons=1566
  |syntax=DEMON REFUGE
  |syntax=UNRAVEL MIND OF <target>
  |required=2500 Baalzadeen health
  |required=500 mana
  |target=
  |target=Adventurers
  |cooldown=5.00 seconds of equilibrium
  |cooldown=5.00 seconds of equilibrium
  |detail=With this ability, your Baalzadeen may be ordered to transport you to the Inferno (a region of safety for your kind).
  |detail=Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon your target's already battered psyche, you may completely unravel his mind, slaying him instantly. Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Corrupt
  |skill=Compel
  |description=Lay low the heretics with demonic corruption.
  |description=They will hear and be silent.
  |lessons=
  |lessons=1600
  |syntax=DEMON CORRUPT <target> [affliction]
  |syntax=COMPEL <target> <compulsion>
  |required=200 Baalzadeen health
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of equilibrium
  |cooldown=
  |detail=The skilled apostasy practitioner can command their demonic servant to corrupt the soul of an unfortunate heretic.<br>This will cause all curses that have been laid upon the person through the application of evileye to be lifted, but at a terrible price indeed.
  |detail=The mysteries of the multiverse are many and great, but the fragile mind of the unenlightened ever shies away from such possibility. Yet when you
have seized upon the fundamental nature of such a mortal derived from their yet living person(*), you will find that more delicate opportunities open up before you.<p>You may command such a student to observe one of these mysteries. If they are adequately prepared for the revelation therein, various results will be made manifest:</p><br>Discord:<p>Requires: the target have the healthleech and asthma afflictions.</p><p>Result: their mind will be greatly strained, causing them to be struck down with the loneliness and dizziness afflictions.</p><br>Entropy:<p>Requires: the target has the haemophilia and addiction afflictions.</p><p>Result: the subject will contemplate the nature of time, losing the speed defence if it is present and being struck down with the curse of the Aeon if it is not.</p><br>Potential:<p>Requires: the target be afflicted with all four of their limbs being broken or is frozen.</p> <p>Result: if the target's limbs are broken, they will suffer a short-lived blackout. If they are frozen, they will suffer damage.</p><p>* It must be a true name acquired via the Glaaki ability in Domination.</p><p>** Compelling carries its own internal cooldown, and though it requires both balance and equilibrium, it consumes neither.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Catharsis
  |skill=Transmogrify
  |description=Perhaps their death is the greatest mercy there is.
  |description=Reincarnate as a Chaos Lord.
  |lessons=
  |lessons=1738
  |syntax=DEMON CATHARSIS <target>
  |syntax=TRANSMOGRIFY ACTIVATE<br>TRANSMOGRIFY DEACTIVATE<br>TRANSMOGRIFY STATUS<br>MUTATIONS
  |required=1000 Baalzadeen health
  |required=Activate: 30% karma<br>Deactivate: 2% karma
  |target=Adventurers
  |target=Self
  |cooldown=4.40 seconds of equilibrium
  |cooldown=Activate: 12.00 seconds of equilibrium<br>Deactivate: 5.00 seconds of equilibrium
  |detail=With hatred in your heart, you may order your Baalzadeen to bring, shall we say...catharsis, to the soul of your enemy, who must be on less than half mana.
  |detail=Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord. You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).<p>By raising a barrier between yourself and the Chaos Lord's spirit, you may prevent your transformation from occuring upon death. This barrier can be lowered in the future at a much smaller cost.</p><p>TRANSMOGRIFY STATUS will show the state of the Chaos Lord within your soul, if any.</p><p>You may only use this ability once every 3-9 (random) Achaean days.</p><p>* Note: The chance for positive changes outweighs the chance for negative changes by nearly a 2-1 margin. It is also possible to get a useless mutation. For instance, bulging muscles that give no strength advantage, or blotchy skin that does not subject you to greater magical damage.
<table style="border-collapse:collapse;padding:1px;margin:1px>
<tr><th>One Body Change</th><th>Description</th></tr>
<tr><td>+1 to +3 STR</td><td>bulging muscles</td></tr>
<tr><td>+1 to +3 INT</td><td>an expanded skull</td></tr>
<tr><td>+1 to +3 DEX</td><td>double joints</td></tr>
<tr><td>+1 to +3 CON</td><td>a gorilla-like body</td></tr>
<tr><td>-1 to -3 STR</td><td>stringy muscles</td></tr>
<tr><td>-1 to -3 INT</td><td>a caved forehead</td></tr>
<tr><td>-1 to -3 DEX</td><td>stiff joints</td></tr>
<tr><td>-1 to -3 CON</td><td>an anorexic body</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><th>One Skin Change</th><th>Description</th></tr>
<tr><td>Level 1 to 3 Cold</td><td>blue fur</td></tr>
<tr><td>Level 1 to 3 Fire</td><td>red scales</td></tr>
<tr><td>Level 1 to 3 Magic</td><td>purple fur</td></tr>
<tr><td>Level 1 to 3 Elect.</td><td>white scales</td></tr>
<tr><td>Level 1 to 3 Poison</td><td>black scales</td></tr>
<tr><td>Level 1 to 3 Blunt</td><td>hardened skin</td></tr>
<tr><td>Level 1 to 3 Cutting</td><td>bumpy skin</td></tr>
<tr><td>Level 1 to 3 Asphyxiation</td><td>porous skin</td></tr>
<tr><td>Level 1 to 3 Psychic</td><td>porcupine needles</td></tr>
<tr><td>Level -1 to -3 Cold</td><td>papery skin</td></tr>
<tr><td>Level -1 to -3 Fire</td><td>fluffy feathers</td></tr>
<tr><td>Level -1 to -3 Magic</td><td>blotchy skin</td></tr>
<tr><td>Level -1 to -3 Elect.</td><td>silvery skin</td></tr>
<tr><td>Level -1 to -3 Poison</td><td>mottled skin</td></tr>
<tr><td>Level -1 to -3 Blunt</td><td>bruised skin</td></tr>
<tr><td>Level -1 to -3 Cutting</td><td>thin skin</td></tr>
<tr><td>Level -1 to -3 Asphyxiation</td><td>waxy skin</td></tr>
<tr><td>Level -1 to -3 Psychic</td><td>pocked skin</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><th>One Misc.Change</th><th>Description</th></tr>
<tr><td>Level 1 to 2 Health Regen</td><td>a chicken-like head</td></tr>
<tr><td>Level 1 to 2 Mana Regen</td><td>frog feet</td></tr>
<tr><td>Level 1 to 2 Will Regen</td><td>bulging eyes</td></tr>
<tr><td>Level 1 to 2 End. Regen</td><td>elephantine legs</td></tr>
<tr><td>Level 1 slow bal</td><td>a bloated belly</td></tr>
<tr><td>Level 1 slow eq</td><td>a protruding brow</td></tr>
<tr><td>Level 1 to 2 slow wake</td><td>droopy eyes</td></tr>
<tr><td>Level 1 slow heal</td><td>a sunken chest</td></tr>
</table>
}}
}}


[[Category:Skills]][[Category:Edit needed]]
[[Category:Skills]]
[[Category:Chaos]]
[[Category:Edit needed]]

Latest revision as of 16:13, 24 September 2025

Once studied in ancient times by predecessors to the modern Occultists, the skill of Occultism is gained through the study of the Mysteries of the nature of the universe itself. This knowledge, which encompasses manipulating auras, bending of time and reality, and mastering the powers of karma, were all lost ages ago during what the Occultists termed the "Burning Times" when the Church successfully launched a crusade against the then-scattered individuals practicing Occultism. The survivors banded together, but it was too late to save the knowledge of Occultism. The early practitioners turned to the dark art of Necromancy and entered into a long period of gaining their powers through death magic. That is until the modern age, when Occultism was re-discovered and perfected. Led by Shakti, Silverstorm and Saruman, the Occultists gathered and began a ritual which created an anchor to a ritual began in the distant past, thus bridging the two times and completing a Great Occult Working that allowed the return of Occultism. Since then, Occultists have turned their backs on Necromancy and again study the older science of Occultism.

The skill of Occultism is available to members of the Occultist class, along with Tarot and Domination.

Abilities in Occultism

Ague A chill that enters from the aura to the body.
Syntax: AGUE <target>
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely. If two of their limbs are broken to the point of needing a restoration salve, it will perform this freeze twice in a single cast.
Note: {{{note}}}
Auraglance Seek out another in your mind's eye. Lessons: 16
Syntax: AURAGLANCE <target>
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using the power of your will, you can seek out the location of anyone's aura.
Note: {{{note}}}
Warp Cause your enemy's body to warp beyond recognition. Lessons: 23
Syntax: WARP <target>
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
Note: {{{note}}}
Night Create darkness in the room. Lessons: 34
Syntax: NIGHT
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cast a shroud of darkness over a location.
Note: {{{note}}}
Shroud Perform many actions in secret. Lessons: 56
Syntax: SHROUD
UNSHROUD
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will draw a shroud of concealment over your actions.
Note: {{{note}}}
Bodywarp Warping your own body is not for the faint of heart. Lessons: 67
Syntax: BODYWARP
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy so long as they can see you(*).
  • The victim must be unblind.
Note: {{{note}}}
Eldritchmists The Hymn to Glaaki will raise strange mists. Lessons: 89
Syntax: ELDRITCHMISTS
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all adventurers present except yourself.
Note: {{{note}}}
Mask Conceal the movement of your chaos entities. Lessons: 112
Syntax: MASK
UNMASK
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
Note: {{{note}}}
Attend Force your students to pay attention. Lessons: 134
Syntax: ATTEND <target>
Required: 125 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
Note: {{{note}}}
Enervate Suck the strength from your enemy's aura. Lessons: 156
Syntax: ENERVATE <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own. If your subject is afflicted with manaleech or they are frozen, the amount of their mental strength you drain will be increased.
Note: {{{note}}}
Encipher Hide your writings from prying eyes. Lessons: 178
Syntax: ENCIPHER <journal/letter>
TRANSLATE <journal/letter>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
Note: {{{note}}}
Quicken A small time warp around your enemy makes them hungry. Lessons: 200
Syntax: QUICKEN <target>
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
Note: {{{note}}}
Astralvision Your aura gives insights into that which is around. Lessons: 223
Syntax: ASTRALVISION
Required: 700 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
Note: {{{note}}}
Shrivel Cause your opponent's limbs to shrivel up. Lessons: 245
Syntax: SHRIVEL ARMS/LEGS <target>
SHRIVEL LEFT/RIGHT ARM/LEG <target>
Required: 300 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.10 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
Note: {{{note}}}
Readaura Reading another's aura will reveal their secrets. Lessons: 267
Syntax: READAURA <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 0.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.

This ability requires equilibrium, but not balance.

Note: {{{note}}}
Karma Sense how much karma you have accumulated. Lessons: 289
Syntax: KARMA
STUDY <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may now utilize karma by probing the occult mysteries found in various valuable items found across the land. KARMA will tell you how high your karma level is. When you STUDY <item>, your karma level will rise, and the karmic value of the item you are studying will be slowly consumed by this thirst for knowledge.
Note: {{{note}}}
Heartstone Create a figurine of your heart to help give you mana. Lessons: 312
Syntax: HEARTSTONE
Required: 1.50% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
Note: {{{note}}}
Simulacrum Create a figurine of yourself that absorbs damage. Lessons: 334
Syntax: SIMULACRUM
Required: 3% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
Note: {{{note}}}
Entities Sense the whereabouts of Chaos Entities in the land. Lessons: 356
Syntax: ENTITIES [LOYAL]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds, you are able to perform this feat from any plane, and even pinpoint those entities loyal specifically to you whether on the Prime Material Plane or otherwise.
Note: {{{note}}}
Timewarp Warping time in a location will move vibes. Lessons: 378
Syntax: TIMEWARP
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.25 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
Note: {{{note}}}
Distortaura Distorting your aura will protect you from physical harm. Lessons: 423
Syntax: DISTORTAURA
NORMALAURA
Required: 0.50% karma and mand drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return your aura to its natural state.

A distorted aura additionally mitigates some damage from denizens, though not from players.

Note: {{{note}}}
Pinchaura Surgically alter your patient's aura. Lessons: 467
Syntax: PINCHAURA <target> <defence>
Required: 0.50% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, removing one of the following defences: cloak, speed, caloric, frost, levitation, insomnia, kola.
Note: {{{note}}}
Impart Impart your karmic knowledge to others with Occultism. Lessons: 489
Syntax: IMPART <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 9.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to transfer some of your own karma to another Occultist. It should be noted that this is not an even exchange - more karma is lost by you than is gained by the recipient of the transfer.
Note: {{{note}}}
Transcendence Open a gateway to the Plane of Chaos. Lessons: 534
Syntax: TRANSCENDENCE
ENTER GATEWAY
Required: 6% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected), or you can seek the exit, which is hidden in the Whirlpool of Chaos.
Note: {{{note}}}
Unnamable Hear what cannot be named, or see what cannot be imagined. Lessons: 600
Syntax: UNNAMABLE SPEAK
UNNAMABLE VISION
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.

The insanities bestowed by this will not duplicate with existing maladies upon the unfortunate witness or listener.

Note: {{{note}}}
Devolve Devolving your enemy will make them unrecognizable. Lessons: 704
Syntax: DEVOLVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust and to crush their own opinion of their worth(*).

* Gives disloyalty and shyness.

Note: {{{note}}}
Cleanseaura Cleanse away those pesky animal spirits from an aura. Lessons: 807
Syntax: CLEANSEAURA <target>
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This obscure occultic ability allows one to strip away the natural defences of a target's aura, exposing them to more invasive assaults.

It requires that the target's mana be 40% or lower to be successful.

Note: {{{note}}}
Tentacles Master your body and create tentacles of your own. Lessons: 911
Syntax: TENTACLES
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
Note: {{{note}}}
Chaosrays Pure chaos will strike all in a location. Lessons: 1014
Syntax: CHAOSRAYS
Required: 2% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
Note: {{{note}}}
Instill Instill your victim's aura with diseases of the body. Lessons: 1083
Syntax: INSTILL <target> WITH <affliction>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to instill your victim's aura with various afflictions. You may select from: asthma, clumsiness, healthleech, sensitivity, slickness, paralysis, or darkshade.

This process inflicts a minorly taxing influence upon the subject(*), though the influence is more significant if you are in possession of a truename derived by the power of the Imperator(**).

* Does some small amount of health and mana damage.

** From the Glaaki ability in Domination.

Note: {{{note}}}
Whisperingmadness A curse of madness not soon forgotten. Lessons: 1118
Syntax: WHISPERINGMADNESS <target>
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.30 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Having one of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, addiction, agoraphobia, lovers, loneliness, recklessness, and masochism, weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, your victim will find that attempts to focus their mind take far longer to recover from.
Note: {{{note}}}
Devilmark The Mark of the Devil grants great power. Lessons: 1187
Syntax: DEVILMARK
WIPE DEVILMARK
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound to you by your will for a longer period of time up to a possible three services. The mark of the devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your body to prematurely end the services of a devil.
Note: {{{note}}}
Truename Find the truename of your enemy. Lessons: 1290
Syntax: TRUENAME CORPSE
TRUENAMES
TRUENAMES FORGET <target>
UTTER TRUENAME <target>
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.

Due to the mental strain of remembering an individual's truename, you are only able to remember up to three for each person, for a total of fifty people.

Note: {{{note}}}
Astralform Turn yourself into a being of pure energy. Lessons: 1428
Syntax: ASTRALFORM
HUMAN
ASTRALISE <direction>
Required: 250 mana and 200 karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.

In addition, you may ASTRALISE in a direction to bypass closed doors, though this is a channeled action and will not bypass doors that are locked.

Note: {{{note}}}
Enlighten Reveal the truth to the uninitiated. Lessons: 1566
Syntax: ENLIGHTEN <target>
Required: 2% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, they must have six(*) of: claustrophobia, agoraphobia, lovers, dementia, epilepsy, hallucinations, confusion, stupidity, paranoia, vertigo, shyness, addiction, recklessness, or masochism.

If such is the case, you may give that target the revelation of what the nature of the universe is as you see it, which will unfortunately make their insanities permanent until death.

* This number drops to five if they are suffering from the curse of whispering madness.

Note: {{{note}}}
Unravel Destroy the psyche of the uninitiated. Lessons: 1566
Syntax: UNRAVEL MIND OF <target>
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon your target's already battered psyche, you may completely unravel his mind, slaying him instantly. Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
Note: {{{note}}}
Compel They will hear and be silent. Lessons: 1600
Syntax: COMPEL <target> <compulsion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mysteries of the multiverse are many and great, but the fragile mind of the unenlightened ever shies away from such possibility. Yet when you have seized upon the fundamental nature of such a mortal derived from their yet living person(*), you will find that more delicate opportunities open up before you.

You may command such a student to observe one of these mysteries. If they are adequately prepared for the revelation therein, various results will be made manifest:


Discord:

Requires: the target have the healthleech and asthma afflictions.

Result: their mind will be greatly strained, causing them to be struck down with the loneliness and dizziness afflictions.


Entropy:

Requires: the target has the haemophilia and addiction afflictions.

Result: the subject will contemplate the nature of time, losing the speed defence if it is present and being struck down with the curse of the Aeon if it is not.


Potential:

Requires: the target be afflicted with all four of their limbs being broken or is frozen.

Result: if the target's limbs are broken, they will suffer a short-lived blackout. If they are frozen, they will suffer damage.

* It must be a true name acquired via the Glaaki ability in Domination.

** Compelling carries its own internal cooldown, and though it requires both balance and equilibrium, it consumes neither.

Note: {{{note}}}
Transmogrify Reincarnate as a Chaos Lord. Lessons: 1738
Syntax: TRANSMOGRIFY ACTIVATE
TRANSMOGRIFY DEACTIVATE
TRANSMOGRIFY STATUS
MUTATIONS
Required: Activate: 30% karma
Deactivate: 2% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: Activate: 12.00 seconds of equilibrium
Deactivate: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord. You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).

By raising a barrier between yourself and the Chaos Lord's spirit, you may prevent your transformation from occuring upon death. This barrier can be lowered in the future at a much smaller cost.

TRANSMOGRIFY STATUS will show the state of the Chaos Lord within your soul, if any.

You may only use this ability once every 3-9 (random) Achaean days.

* Note: The chance for positive changes outweighs the chance for negative changes by nearly a 2-1 margin. It is also possible to get a useless mutation. For instance, bulging muscles that give no strength advantage, or blotchy skin that does not subject you to greater magical damage.

One Body ChangeDescription
+1 to +3 STRbulging muscles
+1 to +3 INTan expanded skull
+1 to +3 DEXdouble joints
+1 to +3 CONa gorilla-like body
-1 to -3 STRstringy muscles
-1 to -3 INTa caved forehead
-1 to -3 DEXstiff joints
-1 to -3 CONan anorexic body
 
One Skin ChangeDescription
Level 1 to 3 Coldblue fur
Level 1 to 3 Firered scales
Level 1 to 3 Magicpurple fur
Level 1 to 3 Elect.white scales
Level 1 to 3 Poisonblack scales
Level 1 to 3 Blunthardened skin
Level 1 to 3 Cuttingbumpy skin
Level 1 to 3 Asphyxiationporous skin
Level 1 to 3 Psychicporcupine needles
Level -1 to -3 Coldpapery skin
Level -1 to -3 Firefluffy feathers
Level -1 to -3 Magicblotchy skin
Level -1 to -3 Elect.silvery skin
Level -1 to -3 Poisonmottled skin
Level -1 to -3 Bluntbruised skin
Level -1 to -3 Cuttingthin skin
Level -1 to -3 Asphyxiationwaxy skin
Level -1 to -3 Psychicpocked skin
 
One Misc.ChangeDescription
Level 1 to 2 Health Regena chicken-like head
Level 1 to 2 Mana Regenfrog feet
Level 1 to 2 Will Regenbulging eyes
Level 1 to 2 End. Regenelephantine legs
Level 1 slow bala bloated belly
Level 1 slow eqa protruding brow
Level 1 to 2 slow wakedroopy eyes
Level 1 slow heala sunken chest
Note: {{{note}}}