Weaving and Occultism: Difference between pages

From AchaeaWiki
(Difference between pages)
Jump to navigation Jump to search
(Updated DECONSTRUCT)
 
(Added required lessons.)
 
Line 1: Line 1:
The art of Weaving is twofold: first and foremost, it is the practice of forging weapons from the substance of Creation, calling to your hand a blade or mace and dismissing it as soon as its work is done.
Once studied in ancient times by predecessors to the modern Occultists, the skill of Occultism is gained through the study of the Mysteries of the nature of the universe itself. This knowledge, which encompasses manipulating auras, bending of time and reality, and mastering the powers of karma, were all lost ages ago during what the Occultists termed the "[[Burning Times]]" when the [[Church]] successfully launched a crusade against the then-scattered individuals practicing Occultism. The survivors banded together, but it was too late to save the knowledge of Occultism. The early practitioners turned to the dark art of Necromancy and entered into a long period of gaining their powers through death magic. That is until the [[Modern Age|modern age]], when Occultism was re-discovered and perfected. Led by [[Shakti]], '''Silverstorm''' and '''Saruman''', the Occultists gathered and began a ritual which created an anchor to a ritual began in the distant past, thus bridging the two times and completing a Great Occult Working that allowed the return of Occultism. Since then, Occultists have turned their backs on Necromancy and again study the older science of Occultism.
Second, it is the means by which a practitioner may begin the return to Creation of a foe, unweaving their mortal shell and consigning them to a grim fate.


The skill of '''Weaving''' is available to members of the [[Psion]] [[class]], along with [[Psionics]] and [[Emulation]].
The skill of '''Occultism''' is available to members of the [[Occultist]] [[class]], along with [[Tarot]] and [[Domination]].


==Abilities in Weaving==
==Abilities in Occultism==
{{Skill_detail
{{Skill_detail
  |skill=Charge
  |skill=Ague
  |description=A simple but deadly rush.
  |description=A chill that enters from the aura to the body.
  |lessons=
  |lessons=
  |syntax=WEAVE CHARGE <target>
  |syntax=AGUE <target>
  |required=
  |required=100 mana
|target=Adventurers
|cooldown=2.20 seconds of equilibrium
|detail=You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely. If two of their limbs are broken to the point of needing a restoration salve, it will perform this freeze twice in a single cast.
}}
 
{{Skill_detail
|skill=Auraglance
|description=Seek out another in your mind's eye.
|lessons=16
|syntax=AURAGLANCE <target>
|required=20 mana
|target=Adventurers
|cooldown=1.00 seconds of equilibrium
|detail=Using the power of your will, you can seek out the location of anyone's aura.
}}
 
{{Skill_detail
|skill=Warp
|description=Cause your enemy's body to warp beyond recognition.
|lessons=23
|syntax=WARP <target>
|required=80 mana
  |target=Adventurers and denizens
  |target=Adventurers and denizens
  |cooldown=2.30 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Charge at your target, and drive a spear into them, causing damage and some minor bleeding.
  |detail=Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
}}
 
{{Skill_detail
|skill=Night
|description=Create darkness in the room.
|lessons=34
|syntax=NIGHT
|required=50 mana
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=Cast a shroud of darkness over a location.
}}
 
{{Skill_detail
|skill=Shroud
|description=Perform many actions in secret.
|lessons=56
|syntax=SHROUD<br>UNSHROUD
|required=75 mana
|target=
|cooldown=2.00 seconds of equilibrium
|detail=This will draw a shroud of concealment over your actions.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Secondskin
  |skill=Bodywarp
  |description=Armour is an unnecessary inconvenience.
  |description=Warping your own body is not for the faint of heart.
  |lessons=
|lessons=67
  |syntax=WEAVE SECONDSKIN
|syntax=BODYWARP
  |required=
|required=75 mana
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy so long as they can see you(*).
* The victim must be unblind.
}}
 
{{Skill_detail
|skill=Eldritchmists
|description=The Hymn to Glaaki will raise strange mists.
|lessons=89
|syntax=ELDRITCHMISTS
|required=200 mana
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all adventurers present except yourself.
}}
 
{{Skill_detail
|skill=Mask
|description=Conceal the movement of your chaos entities.
|lessons=112
|syntax=MASK<br>UNMASK
|required=500 mana
|target=
|cooldown=2.00 seconds of equilibrium
|detail=This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
}}
 
{{Skill_detail
|skill=Attend
|description=Force your students to pay attention.
|lessons=134
|syntax=ATTEND <target>
|required=125 mana
|target=Adventurers
|cooldown=2.20 seconds of equilibrium
|detail=Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
}}
 
{{Skill_detail
|skill=Enervate
|description=Suck the strength from your enemy's aura.
|lessons=156
|syntax=ENERVATE <target>
|required=50 mana
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own. If your subject is afflicted with manaleech or they are frozen, the amount of their mental strength you drain will be increased.
}}
 
{{Skill_detail
|skill=Encipher
|description=Hide your writings from prying eyes.
  |lessons=178
  |syntax=ENCIPHER <journal/letter><br>TRANSLATE <journal/letter>
  |required=50 mana
  |target=
  |target=
  |cooldown=3.00 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Weave a second skin over the top of your existing one, with significantly stronger composition(*).<p>* Grants resistance to all forms of damage.</p>
  |detail=Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Cleave
  |skill=Quicken
  |description=A sundering blow.
  |description=A small time warp around your enemy makes them hungry.
  |lessons=
  |lessons=200
  |syntax=WEAVE CLEAVE <target>
  |syntax=QUICKEN <target>
  |required=
  |required=75 mana
  |target=Adventurers and denizens
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Using an axe, cleave through magical shields surrounding your foe(*). When you cleave through a magical shield, also knock your target prone.<p>* Strips aura of rebounding and magical shield (both at the same time).</p>
  |detail=Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Overhand
  |skill=Astralvision
  |description=Bring them down with a crushing blow.
  |description=Your aura gives insights into that which is around.
  |lessons=
  |lessons=223
  |syntax=WEAVE OVERHAND <target>
  |syntax=ASTRALVISION
  |required=
  |required=700 mana
  |target=Adventurers and denizens
  |target=
  |cooldown=2.20 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Deliver a crushing overhand blow with a mace.<p>If the target is already knocked to the ground, this blow will rattle their skull so much that they will become impatient; if they are not, they will be knocked to the ground and suffer from a bout of stupidity.</p><p>In addition, impatience will be delivered if this blow also breaks the target's head with the strike, or if their head is already broken.</p>
  |detail=You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Hamstring
  |skill=Shrivel
  |description=They won't be walking that off.
  |description=Cause your opponent's limbs to shrivel up.
  |lessons=
  |lessons=245
  |syntax=WEAVE HAMSTRING <target> [LEFT{{!}}RIGHT]
  |syntax=SHRIVEL ARMS/LEGS <target><br>SHRIVEL LEFT/RIGHT ARM/LEG <target>
  |required=
  |required=300 mana
  |target=Adventurers and denizens
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=2.10 seconds of equilibrium
  |detail=Using a dagger, you will slice at the hamstring in a target's leg. This will cause the leg to be broken if it's in a good condition(*), and cause the target to fall prone if it is not(**).<p>* Will deliver broken left or right leg if the targeted leg is not damaged to the point of requiring a restoration salve.<br>** Will knock them prone if the leg is damaged to the point of requiring a restoration salve.</p>
  |detail=By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Entwine
  |skill=Readaura
  |description=What a tangled web.
  |description=Reading another's aura will reveal their secrets.
  |lessons=
  |lessons=267
  |syntax=WEAVE ENTWINE <target>
  |syntax=READAURA <target>
  |required=
  |required=50 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=0.50 seconds of equilibrium
  |detail=Using a whip, you may attempt to lash it about your target, entangling them. This only works against a target who is upon the ground; if they're still standing, you will tangle their feet and bring them down to the ground instead.
  |detail=Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.<p>This ability requires equilibrium, but not balance.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Prepare
  |skill=Karma
  |description=Modify your creations.
  |description=Sense how much karma you have accumulated.
  |lessons=
  |lessons=289
  |syntax=WEAVE PREPARE <DISRUPTION{{!}}LACERATION{{!}}DAZZLE{{!}}RATTLE{{!}}VAPOURS{{!}}NONE>
  |syntax=KARMA<br>STUDY <item>
  |required=
  |required=
  |target=
  |target=
  |cooldown=
  |cooldown=
  |detail=<p>You may now prepare a modification to future weaves. Preparing a modification lasts indefinitely: you do not need to re-prepare every time you seek to attack. Preparing a new modification will remove the previous one, and you may stop preparing any modifications at all by specifying to prepare NONE or NOTHING.</p><p>'''Disruption''': this preparation will cause your attacks to give paralysis.<br>'''Laceration''': this preparation will cause your attacks to give haemophilia.<br>'''Dazzle''': This preparation will cause your attacks to give clumsiness.<br>'''Rattle''': this preparation will cause your attacks to give epilepsy.<br>'''Vapours''': this preparations will cause your attacks to deliver asthma.<br>'''Incisive''': you will deliver no affliction, but your strike will possess such clarity as to not miss due to being excessively clumsy.<br>'''Insubstantial''': your attacks bypass auras of rebounding and reflections (but do not strip them).
  |detail=You may now utilize karma by probing the occult mysteries found in various valuable items found across the land. KARMA will tell you how high your karma level is. When you STUDY <item>, your karma level will rise, and the karmic value of the item you are studying will be slowly consumed by this thirst for knowledge.    
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Lightsteal
  |skill=Heartstone
  |description=Darkness falls.
  |description=Create a figurine of your heart to help give you mana.
  |lessons=
  |lessons=312
  |syntax=WEAVE LIGHTSTEAL <target>
  |syntax=HEARTSTONE
|required=1.50% karma
|target=
|cooldown=4.00 seconds of equilibrium
|detail=Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
}}
 
{{Skill_detail
|skill=Simulacrum
|description=Create a figurine of yourself that absorbs damage.
|lessons=334
|syntax=SIMULACRUM
|required=3% karma
|target=
|cooldown=4.00 seconds of equilibrium
|detail=Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
}}
 
{{Skill_detail
|skill=Entities
|description=Sense the whereabouts of Chaos Entities in the land.
|lessons=356
|syntax=ENTITIES [LOYAL]
  |required=
  |required=
  |target=Adventurers and denizens
  |target=
  |cooldown=2.30 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Using a dagger, slash your target across the eyes, blinding them(*). The length of this blindness is increased if they're upon the ground, and they will also suffer a short blackout in this instance.<p>* Delivers the true blind affliction.</p>
  |detail=The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds, you are able to perform this feat from any plane, and even pinpoint those entities loyal specifically to you whether on the Prime Material Plane or otherwise.
}}
 
{{Skill_detail
|skill=Timewarp
|description=Warping time in a location will move vibes.
|lessons=378
|syntax=TIMEWARP
|required=1% karma
|target=Room
|cooldown=4.25 seconds of equilibrium
|detail=You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
}}
 
{{Skill_detail
|skill=Distortaura
|description=Distorting your aura will protect you from physical harm.
|lessons=423
|syntax=DISTORTAURA<br>NORMALAURA
|required=0.50% karma and mand drain
|target=
|cooldown=4.00 seconds of equilibrium
|detail=Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return your aura to its natural state. <p>A distorted aura additionally mitigates some damage from denizens, though not from players.</p>
}}
 
{{Skill_detail
|skill=Pinchaura
|description=Surgically alter your patient's aura.
|lessons=467
|syntax=PINCHAURA <target> <defence>
|required=0.50% karma
|target=
|cooldown=4.00 seconds of equilibrium
|detail=You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, removing one of the following defences: cloak, speed, caloric, frost, levitation, insomnia, kola.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Puncture
  |skill=Impart
  |description=A swift and precise jab.
  |description=Impart your karmic knowledge to others with Occultism.
  |lessons=
  |lessons=489
  |syntax=WEAVE PUNCTURE <target> [LEFT{{!}}RIGHT]
  |syntax=IMPART <target>
  |required=
  |required=
  |target=Adventurers and denizens
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=9.00 seconds of equilibrium
  |detail=Using a sword, you will puncture the cluster of nerves just below the shoulder of your opponent(*).<p>* Delivers the weariness affliction.</p>
|detail=This ability will allow you to transfer some of your own karma to another Occultist. It should be noted that this is not an even exchange - more karma is lost by you than is gained by the recipient of the transfer.
}}
 
{{Skill_detail
|skill=Transcendence
|description=Open a gateway to the Plane of Chaos.
|lessons=534
|syntax=TRANSCENDENCE<br>ENTER GATEWAY
|required=6% karma
|target=
|cooldown=
  |detail=Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected), or you can seek the exit, which is hidden in the Whirlpool of Chaos.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Sever
  |skill=Unnamable
  |description=A precise and deadly strike.
  |description=Hear what cannot be named, or see what cannot be imagined.
  |lessons=
  |lessons=600
  |syntax=WEAVE SEVER <target> [LEFT{{!}}RIGHT]
  |syntax=UNNAMABLE SPEAK<br>UNNAMABLE VISION
  |required=
  |required=1% karma
  |target=Adventurers and denizens
  |target=Room
  |cooldown=2.30 seconds of balance
  |cooldown=3.20 seconds of equilibrium
  |detail=Using a sword, you will sever the muscles in one of your target's arms(*). If you do not specify an arm, this attack will always target the left by default.<p>* Delivers the clumsiness affliction.</p>
  |detail=From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.<p>The insanities bestowed by this will not duplicate with existing maladies upon the unfortunate witness or listener.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Launch
  |skill=Devolve
  |description=Bring them down to your level.
  |description=Devolving your enemy will make them unrecognizable.
  |lessons=
  |lessons=704
  |syntax=WEAVE LAUNCH <target>
  |syntax=DEVOLVE <target>
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=
  |detail=Launch a spear at a target flying above you or in the sky at an adjacent location, bringing them back to the ground.
  |detail=You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust and to crush their own opinion of their worth(*).<p>* Gives disloyalty and shyness.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Unweave
  |skill=Cleanseaura
  |description=From dust to dust.
  |description=Cleanse away those pesky animal spirits from an aura.
  |lessons=
  |lessons=807
  |syntax=WEAVE UNWEAVE <target> <BODY{{!}}MIND{{!}}SPIRIT>
  |syntax=CLEANSEAURA <target>
  |required=
  |required=1% karma
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Begin the process of unweaving part of an individual's fundamental essence. Each type of unweaving has separate effects and the longer the unweaving process persists, the more deadly these effects become:<p>'''Body''': health loss whenever the unweaving proceeds.<br>'''Mind''': mana loss whenever the weaving proceeds.<br>'''Spirit''': each time the unweaving proceeds, an additional cure is required to cure the spirit unweave. This is unique to the spirit unweave.  
  |detail=This obscure occultic ability allows one to strip away the natural defences of a target's aura, exposing them to more invasive assaults.<p>It requires that the target's mana be 40% or lower to be successful.</p>
}}
 
{{Skill_detail
|skill=Tentacles
|description=Master your body and create tentacles of your own.
|lessons=911
|syntax=TENTACLES
|required=1% karma
|target=Room
|cooldown=4.00 seconds of equilibrium
|detail=You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Deathblow
  |skill=Chaosrays
  |description=Precision over power.
  |description=Pure chaos will strike all in a location.
  |lessons=
  |lessons=1014
  |syntax=WEAVE DEATHBLOW <target>
  |syntax=CHAOSRAYS
  |required=
  |required=2% karma
  |target=Adventurers and denizens
  |target=
  |cooldown=2.20 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=A deadly slash across the throat, this attack with a dagger will make it impossible for a target to breathe (*), as well as inflicting them with a bad case of excessive bleeding (**).<p>* Delivers asthma.<br>** Gives bleeding, which is increased if the target is prone at the time of the attack.</p>
  |detail=Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Backhand
  |skill=Instill
  |description=His face was bad enough already.
  |description=Instill your victim's aura with diseases of the body.
  |lessons=
  |lessons=1083
  |syntax=WEAVE BACKHAND <target>
  |syntax=INSTILL <target> WITH <affliction>
  |required=
  |required=50 mana
  |target=Adventurers and denizens
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=2.50 seconds of equilibrium
  |detail=Deliver a vicious backhanded blow with a mace, shattering teeth and rattling your target. This attack delivers stupidity and dizziness, and if the unfortunate individual is prone with either one of these afflictions already, they will also be knocked off of focus balance.
  |detail=This ability will allow you to instill your victim's aura with various afflictions. You may select from: asthma, clumsiness, healthleech, sensitivity, slickness, paralysis, or darkshade.<p>This process inflicts a minorly taxing influence upon the subject(*), though the influence is more significant if you are in possession of a truename derived by the power of the Imperator(**).</p> <p>* Does some small amount of health and mana damage.</p> <p>** From the Glaaki ability in Domination.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Invert
  |skill=Whisperingmadness
  |description=A slight change of pace.
  |description=A curse of madness not soon forgotten.
  |lessons=
  |lessons=1118
  |syntax=WEAVE INVERT <target> <old weave> <new weave>
  |syntax=WHISPERINGMADNESS <target>
  |required=
  |required=200 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=2.30 seconds of equilibrium
  |detail=Invert your unweavings on a target, swapping one weaves status for another. For instance, invert your targets body and spirit weaves, and the spirit weave gains the progression of the body weave and the body weave gains the progression of the spirit weave.
  |detail=Having one of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, addiction, agoraphobia, lovers, loneliness, recklessness, and masochism, weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, your victim will find that attempts to focus their mind take far longer to recover from.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Rally
  |skill=Devilmark
  |description=Let them know your fervour.
  |description=The Mark of the Devil grants great power.
  |lessons=
  |lessons=1187
  |syntax=WEAVE RALLY
  |syntax=DEVILMARK<br>WIPE DEVILMARK
  |required=
  |required=500 mana
  |target=
  |target=
  |cooldown=2.30 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Weave power into your very voice, enabling you to shout a rallying cry(*), healing yourself for a large amount of health(**). You can only do this every so often, as it is somewhat taxing.<p>* This uses your warcry if you have one set.<br>** This can push your health above your maximum.</p>
  |detail=You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound to you by your will for a longer period of time up to a possible three services. The mark of the devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your body to prematurely end the services of a devil.
}}
 
{{Skill_detail
|skill=Truename
|description=Find the truename of your enemy.
|lessons=1290
|syntax=TRUENAME CORPSE<br>TRUENAMES<br>TRUENAMES FORGET <target><br>UTTER TRUENAME <target>
|required=1% karma
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.<p>Due to the mental strain of remembering an individual's truename, you are only able to remember up to three for each person, for a total of fifty people.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Exsanguinate
  |skill=Astralform
  |description=They'll never eat again.
  |description=Turn yourself into a being of pure energy.
  |lessons=
  |lessons=1428
  |syntax=WEAVE EXSANGUINATE <target>
  |syntax=ASTRALFORM<br>HUMAN<br>ASTRALISE <direction>
  |required=
  |required=250 mana and 200 karma
  |target=Adventurers and denizens
  |target=Self
  |cooldown=2.30 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=By driving your blade into the guts of your foe, you'll ravage their internal organs, making them violently sick(*). If they're already bleeding significantly then they'll also lose any desire (or ability) to eat(**).<p>* Gives nausea.<br>** Gives anorexia.</p>
  |detail=Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.<p>In addition, you may ASTRALISE in a direction to bypass closed doors, though this is a channeled action and will not bypass doors that are locked.</p>
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Flurry
  |skill=Enlighten
  |description=Onslaught unending.
  |description=Reveal the truth to the uninitiated.
  |lessons=
  |lessons=1566
  |syntax=WEAVE FLURRY <target>
  |syntax=ENLIGHTEN <target>
  |required=
  |required=2% karma
  |target=Adventurers and denizens
  |target=Adventurers
  |cooldown=2.60 seconds of balance
  |cooldown=4.00 seconds of equilibrium
  |detail=Deliver a flurry of strikes with a sword, rending your foe with a devastating onslaught. The more unwoven their spirit is, the more blows you will be able to slip past their guard.
  |detail=Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, they must have six(*) of: claustrophobia, agoraphobia, lovers, dementia, epilepsy, hallucinations, confusion, stupidity, paranoia, vertigo, shyness, addiction, recklessness, or masochism.<p>If such is the case, you may give that target the revelation of what the nature of the universe is as you see it, which will unfortunately make their insanities permanent until death.</p><p>* This number drops to five if they are suffering from the curse of whispering madness.</p> 
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Deconstruct
  |skill=Unravel
  |description=They are unfit for Creation.
  |description=Destroy the psyche of the uninitiated.
  |lessons=
  |lessons=1566
  |syntax=WEAVE DECONSTRUCT <target>
  |syntax=UNRAVEL MIND OF <target>
  |required=
  |required=500 mana
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=5.00 seconds of equilibrium
  |detail=If at least two of your target's mind, body and spirit are both unravelled at least three times each, you may utterly deconstruct that person, slaying them instantly.<p>This is immune to the effects of clumsiness.</p>
  |detail=Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon your target's already battered psyche, you may completely unravel his mind, slaying him instantly. Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Miriad
  |skill=Compel
  |description=We are legion.
  |description=They will hear and be silent.
  |lessons=
  |lessons=1600
  |syntax=WEAVE MIRIAD<br>WEAVE MIRIAD DISPERSE<br>MIRIADS
  |syntax=COMPEL <target> <compulsion>
  |required=
  |required=
  |target=Adventurers
  |target=Adventurers
  |cooldown=2.30 seconds of balance
  |cooldown=
  |detail=The ultimate expression of weaving: weaving copies of your own person into being. These copies shall attach themselves to random targets in your location, and whenever you hit an individual those copies shall copy you on their relevant targets. You do not get to choose the targets and the miriads will only work when they can see both you and their target(*). Miriads do the same limb damage and afflictions as you, but their health damage is significantly reduced(**).<p>* You must be in the same room as the target of the miriad.<br>** 50% of base values.</p>
  |detail=The mysteries of the multiverse are many and great, but the fragile mind of the unenlightened ever shies away from such possibility. Yet when you
have seized upon the fundamental nature of such a mortal derived from their yet living person(*), you will find that more delicate opportunities open up before you.<p>You may command such a student to observe one of these mysteries. If they are adequately prepared for the revelation therein, various results will be made manifest:</p><br>Discord:<p>Requires: the target have the healthleech and asthma afflictions.</p><p>Result: their mind will be greatly strained, causing them to be struck down with the loneliness and dizziness afflictions.</p><br>Entropy:<p>Requires: the target has the haemophilia and addiction afflictions.</p><p>Result: the subject will contemplate the nature of time, losing the speed defence if it is present and being struck down with the curse of the Aeon if it is not.</p><br>Potential:<p>Requires: the target be afflicted with all four of their limbs being broken or is frozen.</p> <p>Result: if the target's limbs are broken, they will suffer a short-lived blackout. If they are frozen, they will suffer damage.</p><p>* It must be a true name acquired via the Glaaki ability in Domination.</p><p>** Compelling carries its own internal cooldown, and though it requires both balance and equilibrium, it consumes neither.</p>
}}
 
{{Skill_detail
|skill=Transmogrify
|description=Reincarnate as a Chaos Lord.
|lessons=1738
|syntax=TRANSMOGRIFY ACTIVATE<br>TRANSMOGRIFY DEACTIVATE<br>TRANSMOGRIFY STATUS<br>MUTATIONS
|required=Activate: 30% karma<br>Deactivate: 2% karma
|target=Self
|cooldown=Activate: 12.00 seconds of equilibrium<br>Deactivate: 5.00 seconds of equilibrium
|detail=Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord. You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).<p>By raising a barrier between yourself and the Chaos Lord's spirit, you may prevent your transformation from occuring upon death. This barrier can be lowered in the future at a much smaller cost.</p><p>TRANSMOGRIFY STATUS will show the state of the Chaos Lord within your soul, if any.</p><p>You may only use this ability once every 3-9 (random) Achaean days.</p><p>* Note: The chance for positive changes outweighs the chance for negative changes by nearly a 2-1 margin. It is also possible to get a useless mutation. For instance, bulging muscles that give no strength advantage, or blotchy skin that does not subject you to greater magical damage.
<table style="border-collapse:collapse;padding:1px;margin:1px>
<tr><th>One Body Change</th><th>Description</th></tr>
<tr><td>+1 to +3 STR</td><td>bulging muscles</td></tr>
<tr><td>+1 to +3 INT</td><td>an expanded skull</td></tr>
<tr><td>+1 to +3 DEX</td><td>double joints</td></tr>
<tr><td>+1 to +3 CON</td><td>a gorilla-like body</td></tr>
<tr><td>-1 to -3 STR</td><td>stringy muscles</td></tr>
<tr><td>-1 to -3 INT</td><td>a caved forehead</td></tr>
<tr><td>-1 to -3 DEX</td><td>stiff joints</td></tr>
<tr><td>-1 to -3 CON</td><td>an anorexic body</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><th>One Skin Change</th><th>Description</th></tr>
<tr><td>Level 1 to 3 Cold</td><td>blue fur</td></tr>
<tr><td>Level 1 to 3 Fire</td><td>red scales</td></tr>
<tr><td>Level 1 to 3 Magic</td><td>purple fur</td></tr>
<tr><td>Level 1 to 3 Elect.</td><td>white scales</td></tr>
<tr><td>Level 1 to 3 Poison</td><td>black scales</td></tr>
<tr><td>Level 1 to 3 Blunt</td><td>hardened skin</td></tr>
<tr><td>Level 1 to 3 Cutting</td><td>bumpy skin</td></tr>
<tr><td>Level 1 to 3 Asphyxiation</td><td>porous skin</td></tr>
<tr><td>Level 1 to 3 Psychic</td><td>porcupine needles</td></tr>
<tr><td>Level -1 to -3 Cold</td><td>papery skin</td></tr>
<tr><td>Level -1 to -3 Fire</td><td>fluffy feathers</td></tr>
<tr><td>Level -1 to -3 Magic</td><td>blotchy skin</td></tr>
<tr><td>Level -1 to -3 Elect.</td><td>silvery skin</td></tr>
<tr><td>Level -1 to -3 Poison</td><td>mottled skin</td></tr>
<tr><td>Level -1 to -3 Blunt</td><td>bruised skin</td></tr>
<tr><td>Level -1 to -3 Cutting</td><td>thin skin</td></tr>
<tr><td>Level -1 to -3 Asphyxiation</td><td>waxy skin</td></tr>
<tr><td>Level -1 to -3 Psychic</td><td>pocked skin</td></tr>
<tr><td>&nbsp;</td></tr>
<tr><th>One Misc.Change</th><th>Description</th></tr>
<tr><td>Level 1 to 2 Health Regen</td><td>a chicken-like head</td></tr>
<tr><td>Level 1 to 2 Mana Regen</td><td>frog feet</td></tr>
<tr><td>Level 1 to 2 Will Regen</td><td>bulging eyes</td></tr>
<tr><td>Level 1 to 2 End. Regen</td><td>elephantine legs</td></tr>
<tr><td>Level 1 slow bal</td><td>a bloated belly</td></tr>
<tr><td>Level 1 slow eq</td><td>a protruding brow</td></tr>
<tr><td>Level 1 to 2 slow wake</td><td>droopy eyes</td></tr>
<tr><td>Level 1 slow heal</td><td>a sunken chest</td></tr>
</table>
}}
}}


[[Category:Skills]][[Category:Edit needed]]
[[Category:Skills]]
[[Category:Chaos]]
[[Category:Edit needed]]

Latest revision as of 16:13, 24 September 2025

Once studied in ancient times by predecessors to the modern Occultists, the skill of Occultism is gained through the study of the Mysteries of the nature of the universe itself. This knowledge, which encompasses manipulating auras, bending of time and reality, and mastering the powers of karma, were all lost ages ago during what the Occultists termed the "Burning Times" when the Church successfully launched a crusade against the then-scattered individuals practicing Occultism. The survivors banded together, but it was too late to save the knowledge of Occultism. The early practitioners turned to the dark art of Necromancy and entered into a long period of gaining their powers through death magic. That is until the modern age, when Occultism was re-discovered and perfected. Led by Shakti, Silverstorm and Saruman, the Occultists gathered and began a ritual which created an anchor to a ritual began in the distant past, thus bridging the two times and completing a Great Occult Working that allowed the return of Occultism. Since then, Occultists have turned their backs on Necromancy and again study the older science of Occultism.

The skill of Occultism is available to members of the Occultist class, along with Tarot and Domination.

Abilities in Occultism

Ague A chill that enters from the aura to the body.
Syntax: AGUE <target>
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can afflict a person's aura with an ague. This will cause the unfortunate wretch to freeze in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If not, then it will set him or her shivering, which will regularly cause a loss of equilibrium. If you chill a shivering person, you will freeze him or her completely. If two of their limbs are broken to the point of needing a restoration salve, it will perform this freeze twice in a single cast.
Note: {{{note}}}
Auraglance Seek out another in your mind's eye. Lessons: 16
Syntax: AURAGLANCE <target>
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using the power of your will, you can seek out the location of anyone's aura.
Note: {{{note}}}
Warp Cause your enemy's body to warp beyond recognition. Lessons: 23
Syntax: WARP <target>
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power to warp reality can be focused on a single individual, causing horrific mutations and cancerous growths that are ultimately quite lethal.
Note: {{{note}}}
Night Create darkness in the room. Lessons: 34
Syntax: NIGHT
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cast a shroud of darkness over a location.
Note: {{{note}}}
Shroud Perform many actions in secret. Lessons: 56
Syntax: SHROUD
UNSHROUD
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will draw a shroud of concealment over your actions.
Note: {{{note}}}
Bodywarp Warping your own body is not for the faint of heart. Lessons: 67
Syntax: BODYWARP
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can warp your own form into an unspeakable image, causing a primal fear even in the most hardy so long as they can see you(*).
  • The victim must be unblind.
Note: {{{note}}}
Eldritchmists The Hymn to Glaaki will raise strange mists. Lessons: 89
Syntax: ELDRITCHMISTS
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By singing the Hymn to Glaaki, you may call up eldrich mists out of the ground itself, harming all adventurers present except yourself.
Note: {{{note}}}
Mask Conceal the movement of your chaos entities. Lessons: 112
Syntax: MASK
UNMASK
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will cause all the chaos entities in your entourage to become cloaked. While cloaked, their movement in and out of rooms will not be seen. To remove the cloak, use UNMASK.
Note: {{{note}}}
Attend Force your students to pay attention. Lessons: 134
Syntax: ATTEND <target>
Required: 125 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using the power of your will, you can exert your aura and force your students to attend to their studies, curing them of deafness and blindness.
Note: {{{note}}}
Enervate Suck the strength from your enemy's aura. Lessons: 156
Syntax: ENERVATE <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using the power of your aura, you can send forth a tendril and suck out the energy from the aura of another, thereby draining another's mental energy to add to your own. If your subject is afflicted with manaleech or they are frozen, the amount of their mental strength you drain will be increased.
Note: {{{note}}}
Encipher Hide your writings from prying eyes. Lessons: 178
Syntax: ENCIPHER <journal/letter>
TRANSLATE <journal/letter>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Secrecy is one of the hallmarks of Occultism. In order to guard your writings from the uninitiated, you can hide your writings in a cipher. TRANSLATE will decipher the text so anyone may read.
Note: {{{note}}}
Quicken A small time warp around your enemy makes them hungry. Lessons: 200
Syntax: QUICKEN <target>
Required: 75 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power over reality and time is such that you can create a small warp in the time field around an individual, who will not notice any time pass, though his or her body will suddenly feel the effects.
Note: {{{note}}}
Astralvision Your aura gives insights into that which is around. Lessons: 223
Syntax: ASTRALVISION
Required: 700 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are an Occultist, attuned to the aura of all living beings and able to seek out their lifeforce. With this power, you will gain both deathsight and lifevision.
Note: {{{note}}}
Shrivel Cause your opponent's limbs to shrivel up. Lessons: 245
Syntax: SHRIVEL ARMS/LEGS <target>
SHRIVEL LEFT/RIGHT ARM/LEG <target>
Required: 300 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.10 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless.
Note: {{{note}}}
Readaura Reading another's aura will reveal their secrets. Lessons: 267
Syntax: READAURA <target>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 0.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your knowledge of auras is such that you may read the auras of others, seeing any anomalies and enchantments attached to the auras, or sense any presence that protects or affects the aura.

This ability requires equilibrium, but not balance.

Note: {{{note}}}
Karma Sense how much karma you have accumulated. Lessons: 289
Syntax: KARMA
STUDY <item>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may now utilize karma by probing the occult mysteries found in various valuable items found across the land. KARMA will tell you how high your karma level is. When you STUDY <item>, your karma level will rise, and the karmic value of the item you are studying will be slowly consumed by this thirst for knowledge.
Note: {{{note}}}
Heartstone Create a figurine of your heart to help give you mana. Lessons: 312
Syntax: HEARTSTONE
Required: 1.50% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your karma, you can create a heartstone, which stores mana that will be drawn upon until the heartstone cracks.
Note: {{{note}}}
Simulacrum Create a figurine of yourself that absorbs damage. Lessons: 334
Syntax: SIMULACRUM
Required: 3% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Using your karma, you can create a simulacrum that stores health. Whenever you take damage, a portion of that damage will be absorbed by the simulacrum until it cracks.
Note: {{{note}}}
Entities Sense the whereabouts of Chaos Entities in the land. Lessons: 356
Syntax: ENTITIES [LOYAL]
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The disruptions in reality caused by entities of Chaos are quite distinctive to one trained in the sublime arts of Occultism. By reaching out with your consciousness, you may find the locations of these disruptions throughout the Prime Material Plane. Unlike those of lesser, uninitiated minds, you are able to perform this feat from any plane, and even pinpoint those entities loyal specifically to you whether on the Prime Material Plane or otherwise.
Note: {{{note}}}
Timewarp Warping time in a location will move vibes. Lessons: 378
Syntax: TIMEWARP
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.25 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You are a master of time itself and can warp the field of time in your location. If there are any vibes in your location, one will be randomly dislocated outside of time.
Note: {{{note}}}
Distortaura Distorting your aura will protect you from physical harm. Lessons: 423
Syntax: DISTORTAURA
NORMALAURA
Required: 0.50% karma and mand drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Tapping into your karma, you can distort your own aura, causing a portion of physical damage meant for you to be fed back on the attacker. Your mana reserves will be constantly drained as long as your aura is distorted. NORMALAURA will return your aura to its natural state.

A distorted aura additionally mitigates some damage from denizens, though not from players.

Note: {{{note}}}
Pinchaura Surgically alter your patient's aura. Lessons: 467
Syntax: PINCHAURA <target> <defence>
Required: 0.50% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have become exceptionally expert in the study of auras. Indeed, now you can surgically alter an individual's aura, removing one of the following defences: cloak, speed, caloric, frost, levitation, insomnia, kola.
Note: {{{note}}}
Impart Impart your karmic knowledge to others with Occultism. Lessons: 489
Syntax: IMPART <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 9.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to transfer some of your own karma to another Occultist. It should be noted that this is not an even exchange - more karma is lost by you than is gained by the recipient of the transfer.
Note: {{{note}}}
Transcendence Open a gateway to the Plane of Chaos. Lessons: 534
Syntax: TRANSCENDENCE
ENTER GATEWAY
Required: 6% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Open a gateway to the Chaos Plane, allowing you to go there and bargain for the services of the Chaos Entities. Once the gate is opened, ENTER GATEWAY to enter the Chaos Plane. Once there, you can either wait the quarter part of an Achaean day (in which case you will be unceremoniously ejected), or you can seek the exit, which is hidden in the Whirlpool of Chaos.
Note: {{{note}}}
Unnamable Hear what cannot be named, or see what cannot be imagined. Lessons: 600
Syntax: UNNAMABLE SPEAK
UNNAMABLE VISION
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 3.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: From your studies of occult lore, you can use karma to actually speak the Unnamable's name or cause a vision of the Unnamable to appear to everyone in a location. For any who are not trained in occult studies, those hearing the name or seeing the vision will be afflicted with various insanities.

The insanities bestowed by this will not duplicate with existing maladies upon the unfortunate witness or listener.

Note: {{{note}}}
Devolve Devolving your enemy will make them unrecognizable. Lessons: 704
Syntax: DEVOLVE <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have the power to terribly curse your opponent so that his or her appearance de-evolves into a primitive state, causing any allies to turn on him or her in disgust and to crush their own opinion of their worth(*).

* Gives disloyalty and shyness.

Note: {{{note}}}
Cleanseaura Cleanse away those pesky animal spirits from an aura. Lessons: 807
Syntax: CLEANSEAURA <target>
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This obscure occultic ability allows one to strip away the natural defences of a target's aura, exposing them to more invasive assaults.

It requires that the target's mana be 40% or lower to be successful.

Note: {{{note}}}
Tentacles Master your body and create tentacles of your own. Lessons: 911
Syntax: TENTACLES
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Room
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can warp your body so that it sprouts tentacles, which seek out your enemies of their own accord, holding them in your location.
Note: {{{note}}}
Chaosrays Pure chaos will strike all in a location. Lessons: 1014
Syntax: CHAOSRAYS
Required: 2% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Transmuting your karma into pure chaos, you can summon forth the Seven Rays to blast a location, hitting everyone in the room except yourself with random rays of chaos.
Note: {{{note}}}
Instill Instill your victim's aura with diseases of the body. Lessons: 1083
Syntax: INSTILL <target> WITH <affliction>
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to instill your victim's aura with various afflictions. You may select from: asthma, clumsiness, healthleech, sensitivity, slickness, paralysis, or darkshade.

This process inflicts a minorly taxing influence upon the subject(*), though the influence is more significant if you are in possession of a truename derived by the power of the Imperator(**).

* Does some small amount of health and mana damage.

** From the Glaaki ability in Domination.

Note: {{{note}}}
Whisperingmadness A curse of madness not soon forgotten. Lessons: 1118
Syntax: WHISPERINGMADNESS <target>
Required: 200 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.30 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Having one of the following insanities: dementia, stupidity, confusion, hypersomnia, paranoia, hallucinations, impatience, addiction, agoraphobia, lovers, loneliness, recklessness, and masochism, weakens the mind enough to afflict that person with the dreaded curse of whispering madness. Once afflicted, your victim will find that attempts to focus their mind take far longer to recover from.
Note: {{{note}}}
Devilmark The Mark of the Devil grants great power. Lessons: 1187
Syntax: DEVILMARK
WIPE DEVILMARK
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You can give yourself the mark of the devil. When flinging the tarot DEVIL card, the devil is bound to you by your will for a longer period of time up to a possible three services. The mark of the devil vanishes as soon as this term of service expires. You may also wipe the devilmark from your body to prematurely end the services of a devil.
Note: {{{note}}}
Truename Find the truename of your enemy. Lessons: 1290
Syntax: TRUENAME CORPSE
TRUENAMES
TRUENAMES FORGET <target>
UTTER TRUENAME <target>
Required: 1% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your occult knowledge has grown to such an extent that you can discern the truename of an individual, the name that vibrates to that person's soul, from his or her corpse. TRUENAMES will tell you whose truenames you have and how many times you may utter it. If the truename of a person is uttered in front of him or her, that person will be harmed in body and mind and be inflicted by the Aeon curse. Once uttered, that particular truename will be forgotten.

Due to the mental strain of remembering an individual's truename, you are only able to remember up to three for each person, for a total of fifty people.

Note: {{{note}}}
Astralform Turn yourself into a being of pure energy. Lessons: 1428
Syntax: ASTRALFORM
HUMAN
ASTRALISE <direction>
Required: 250 mana and 200 karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Having mastered all facets of your aura, you can now become pure spirit, though you will moderately lose willpower as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.

In addition, you may ASTRALISE in a direction to bypass closed doors, though this is a channeled action and will not bypass doors that are locked.

Note: {{{note}}}
Enlighten Reveal the truth to the uninitiated. Lessons: 1566
Syntax: ENLIGHTEN <target>
Required: 2% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Perhaps the cruelest curse imaginable, you can reveal the occult mysteries to a non-initiate as you have learned it. Their minds must be sufficiently open for the revelation to be received. In other words, they must have six(*) of: claustrophobia, agoraphobia, lovers, dementia, epilepsy, hallucinations, confusion, stupidity, paranoia, vertigo, shyness, addiction, recklessness, or masochism.

If such is the case, you may give that target the revelation of what the nature of the universe is as you see it, which will unfortunately make their insanities permanent until death.

* This number drops to five if they are suffering from the curse of whispering madness.

Note: {{{note}}}
Unravel Destroy the psyche of the uninitiated. Lessons: 1566
Syntax: UNRAVEL MIND OF <target>
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once you've enlightened the mind of a non-initiate to the mysteries of the Occult, you may draw upon the latent energies of Entropy and Discord throughout Creation. Focusing these Chaotic ripples upon your target's already battered psyche, you may completely unravel his mind, slaying him instantly. Slaying an individual in this manner will release a potent karmic aura, buffering your own karma.
Note: {{{note}}}
Compel They will hear and be silent. Lessons: 1600
Syntax: COMPEL <target> <compulsion>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mysteries of the multiverse are many and great, but the fragile mind of the unenlightened ever shies away from such possibility. Yet when you have seized upon the fundamental nature of such a mortal derived from their yet living person(*), you will find that more delicate opportunities open up before you.

You may command such a student to observe one of these mysteries. If they are adequately prepared for the revelation therein, various results will be made manifest:


Discord:

Requires: the target have the healthleech and asthma afflictions.

Result: their mind will be greatly strained, causing them to be struck down with the loneliness and dizziness afflictions.


Entropy:

Requires: the target has the haemophilia and addiction afflictions.

Result: the subject will contemplate the nature of time, losing the speed defence if it is present and being struck down with the curse of the Aeon if it is not.


Potential:

Requires: the target be afflicted with all four of their limbs being broken or is frozen.

Result: if the target's limbs are broken, they will suffer a short-lived blackout. If they are frozen, they will suffer damage.

* It must be a true name acquired via the Glaaki ability in Domination.

** Compelling carries its own internal cooldown, and though it requires both balance and equilibrium, it consumes neither.

Note: {{{note}}}
Transmogrify Reincarnate as a Chaos Lord. Lessons: 1738
Syntax: TRANSMOGRIFY ACTIVATE
TRANSMOGRIFY DEACTIVATE
TRANSMOGRIFY STATUS
MUTATIONS
Required: Activate: 30% karma
Deactivate: 2% karma
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: Activate: 12.00 seconds of equilibrium
Deactivate: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Congratulations! Your studies have now reached the plateau wherein your mastery of the occult is so great that you can now prepare your body and aura for true transformation. Instead of dying, you will transmogrify into a being of pure chaos--you will become a Chaos Lord. You will receive one change of the body, skin and a very odd miscellaneous change which correspond to the effects listed below. MUTATIONS will show you exactly what the functions of the mutations you have are. It will not show useless mutations (see below).

By raising a barrier between yourself and the Chaos Lord's spirit, you may prevent your transformation from occuring upon death. This barrier can be lowered in the future at a much smaller cost.

TRANSMOGRIFY STATUS will show the state of the Chaos Lord within your soul, if any.

You may only use this ability once every 3-9 (random) Achaean days.

* Note: The chance for positive changes outweighs the chance for negative changes by nearly a 2-1 margin. It is also possible to get a useless mutation. For instance, bulging muscles that give no strength advantage, or blotchy skin that does not subject you to greater magical damage.

One Body ChangeDescription
+1 to +3 STRbulging muscles
+1 to +3 INTan expanded skull
+1 to +3 DEXdouble joints
+1 to +3 CONa gorilla-like body
-1 to -3 STRstringy muscles
-1 to -3 INTa caved forehead
-1 to -3 DEXstiff joints
-1 to -3 CONan anorexic body
 
One Skin ChangeDescription
Level 1 to 3 Coldblue fur
Level 1 to 3 Firered scales
Level 1 to 3 Magicpurple fur
Level 1 to 3 Elect.white scales
Level 1 to 3 Poisonblack scales
Level 1 to 3 Blunthardened skin
Level 1 to 3 Cuttingbumpy skin
Level 1 to 3 Asphyxiationporous skin
Level 1 to 3 Psychicporcupine needles
Level -1 to -3 Coldpapery skin
Level -1 to -3 Firefluffy feathers
Level -1 to -3 Magicblotchy skin
Level -1 to -3 Elect.silvery skin
Level -1 to -3 Poisonmottled skin
Level -1 to -3 Bluntbruised skin
Level -1 to -3 Cuttingthin skin
Level -1 to -3 Asphyxiationwaxy skin
Level -1 to -3 Psychicpocked skin
 
One Misc.ChangeDescription
Level 1 to 2 Health Regena chicken-like head
Level 1 to 2 Mana Regenfrog feet
Level 1 to 2 Will Regenbulging eyes
Level 1 to 2 End. Regenelephantine legs
Level 1 slow bala bloated belly
Level 1 slow eqa protruding brow
Level 1 to 2 slow wakedroopy eyes
Level 1 slow heala sunken chest
Note: {{{note}}}