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(Updated AEON, HANGEDMAN, FOOL, MOON, RUINATE (and associated cards), and DEATH. Removed Hierophant) |
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|detail=The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.<p>Use of this card which affects anyone unwillingly could result in very serious repercussions.</p><br>When ruinated, the wheel of fortune becomes the Wheel of Chaos. Fling it at the ground and it will begin to rotate. After rotating the number of desired times it will lash out with chaotic energy. Lesser in many ways than the karmic powered rays of Occultism, but with relatively similar results. | |detail=The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.<p>Use of this card which affects anyone unwillingly could result in very serious repercussions.</p><br>When ruinated, the wheel of fortune becomes the Wheel of Chaos. Fling it at the ground and it will begin to rotate. After rotating the number of desired times it will lash out with chaotic energy. Lesser in many ways than the karmic powered rays of Occultism, but with relatively similar results. | ||
The first ray will freeze. The second will give stuttering. The final | The first ray will freeze. The second will give stuttering. The final gives blackout. Note that the wheel will be indiscriminate, striking everyone except you(*).<p>* You may specify how many rotations you wish to happen before the wheel starts lashing out such as: RUINATE WHEEL AT GROUND 4. This number must be between 1 and 7, and defaults to 1 if not specified. | ||
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