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(→Abilities in Tarot: Clarifying hangedman notes with information not in AB, providing list of devil'd cards.) |
(Updated AEON, HANGEDMAN, FOOL, MOON, RUINATE (and associated cards), and DEATH. Removed Hierophant) |
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence. | |detail=The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence. You must wait a time(*) before the Fool will attend you again.<p>* 35 second cooldown.</p> | ||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm. | |detail=The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.<p>When ruinated, the lovers become the betrayer. It shall inflict manaleech when flung.</p> | ||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=The Hangedman will entangle your foe in a mass of ropes. | |detail=The Hangedman will entangle your foe in a mass of ropes.<p>You cannot command entities while off balance from flinging this card.</p> | ||
}} | }} | ||
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|target=Room | |target=Room | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.< | |detail=The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.<p>Use of this card which affects anyone unwillingly could result in very serious repercussions.</p><br>When ruinated, the wheel of fortune becomes the Wheel of Chaos. Fling it at the ground and it will begin to rotate. After rotating the number of desired times it will lash out with chaotic energy. Lesser in many ways than the karmic powered rays of Occultism, but with relatively similar results. | ||
The first ray will freeze. The second will give stuttering. The final and most dangerous of the rays will strip the speed defence if it is present or give aeon if it is not. Note that the wheel will be indiscriminate, striking everyone except you(*).<p>* You may specify how many rotations you wish to happen before the wheel starts lashing out such as: RUINATE WHEEL AT GROUND 4. This number must be between 1 and 7, and defaults to 1 if not specified. | |||
}} | }} | ||
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|target=Room | |target=Room | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS. | |detail=This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS.<br>When ruinated, the Creator becomes the Destroyer. This manifestation of destruction requires a fully charged Death card to invoke, and that Death card will also be consumed in the process. You may only fling the Destroyer at a target who is both blacked out and shivering; but when you do, they will be slain shortly thereafter(*).<p>* This is a channel similar to death tarot, but resolves faster when the additional conditions are met.</p> | ||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe. | |detail=The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe.<p>When ruinated, the justice becomes tyranny. It will convert the following afflictions into broken limbs: paralysis, sensitivity, healthleech, haemophilia, weariness, asthma, or clumsiness. If four or | ||
more afflictions are converted, the target is frozen; this ability will also prone your target if both of their legs are broken when it resolves.</p> | |||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.70 seconds of balance | |cooldown=3.70 seconds of balance | ||
|detail=The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time. | |detail=The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.<p>You cannot command entities while off balance from flinging this card.</p> | ||
}} | }} | ||
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|description=Transport yourself around the land. | |description=Transport yourself around the land. | ||
|lessons= | |lessons= | ||
|syntax=FLING UNIVERSE AT GROUND<br>TOUCH <area> | |syntax=FLING UNIVERSE AT GROUND<br>UNIVERSE LIST<br>TOUCH <area> | ||
|required= | |required= | ||
|target= | |target= | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience | |detail=The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience and continent of Meropis. | ||
}} | }} | ||
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|target= | |target= | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who | |detail=The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards. | ||
}} | }} | ||
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|required= | |required= | ||
|target=Adventurers | |target=Adventurers | ||
|cooldown= | |cooldown=3.00 seconds of balance<br>Specified Affliction: 2.10 seconds of balance (at transcendent) | ||
|detail=The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.<br>You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia. | |detail=The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.<br>You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia. | ||
}} | }} | ||
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|unique=Yes | |unique=Yes | ||
|cooldown= | |cooldown= | ||
|detail=So few | |detail=So few truly understand the duality inherent in the nature of Chaos. With a minor application of your recondite knowledge, twist one of the major arcana just so to display its opposite face.<p>Currently, the lovers, justice, creator, and wheel cards may be ruinated. See their ability files for details.</p> | ||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=Fling: 3.00 seconds of balance<br>Rub: 3.20 seconds of equilibrium | |cooldown=Fling: 3.00 seconds of balance<br>Rub: 3.20 seconds of equilibrium | ||
|detail=To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way. | |detail=To attune Death, you must first rub it on your enemy seven times. <p>Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.</p><p>When rubbing Death, normally your card will only gain one charge towards attunement. However, the number of charges generated for each rub will be increased for each of a set of conditions that are true(*).</p><p>Finally, rubbing death on your target will attempt to freeze that adventurer, though can only ever make them shiver at worst.</p><p>* Death rubs are increased for each of: stun, aeon, entangled, shivering, or paralysed. | ||
}} | }} | ||
[[Category:Skills]][[Category:Edit needed]] | [[Category:Skills]][[Category:Edit needed]] |
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