Xp: Difference between revisions

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* a [[paper lantern]]
* a [[paper lantern]]
* being a citizen of a [[city]] with the [[effigy of Victory]]
* being a citizen of a [[city]] with the [[effigy of Victory]]
* Telar Legend Deck Card (Celestial, Sun) - Will reset non-sentient [[denizens]] longevity XP bonus to Maximum
* [[Telar]] Legend Deck Card (Celestial, Sun) - Will reset non-sentient [[denizens]] longevity XP bonus to Maximum


Some experience boosts are more situational such as:
Some experience boosts are more situational such as:
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* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time.
* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time.
* [[Nicator]] Legend Deck Card (Salvation, Seleucarian) - Gives an XP boost to hunting groups where you are the leader
* [[Nicator]] Legend Deck Card (Salvation, Seleucarian) - Gives an XP boost to hunting groups where you are the leader
* [[Armoured charge tank]] - A Talisman in the [[Elemental talisman set]], known as a Firetank. Collects essence from hunting [[denizens]] and can then be used to give a single XP boost to everyone in the room.  
* [[Armoured charge tank]] - A talisman in the [[:category: Elemental talisman set]], known as a firetank. Collects essence from hunting [[denizens]] and can then be used to give a single XP boost to everyone in the room.  
* a boost from using the [[dragon]] hoard bonus
* a boost from using the [[dragon]] hoard bonus


[[category: statistics]][[category:combat]]
[[category: statistics]][[category:combat]]
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