Difference between revisions of "Composition"

→‎Songs: Added refrain afflictions
(Created page with "The skill of '''Composition''' was coalesced by the Great Bard from the vast diaspora of musical traditions in Achaea. It is the apogee of mortal talent, wea...")
 
(→‎Songs: Added refrain afflictions)
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* All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.
* All enemies bleed. Either for a small amount or twenty percent of their current bleeding, whichever is higher.
When refrained: gives paralysis.
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  |detail=This dark song will stoke the fears of all of your enemies that hear it(*).
  |detail=This dark song will stoke the fears of all of your enemies that hear it(*).
* Gives the fear affliction.
* Gives the fear affliction.
When refrained: gives dizziness.
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* If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.
* If they have only one reflection, it is destroyed. Otherwise the number of reflections protecting them is halved.
When refrained: breaks shield or prismatic, if present. If neither is present, breaks rebounding.
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  |detail=A song of the many joys of life, this grand performance is sure to cloud the senses of any enemy who hears it(*).
  |detail=A song of the many joys of life, this grand performance is sure to cloud the senses of any enemy who hears it(*).
* Stuns for a short time.
* Stuns for a short time.
When refrained: gives addiction.
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* All enemy checks have a chance to fail outright.
* All enemy checks have a chance to fail outright.
When refrained: gives slickness.
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* Their celerity will be set to one movement below maximum to whatever they can normally move.
* Their celerity will be set to one movement below maximum to whatever they can normally move.
** They will have their celerity maxed out completely.
** They will have their celerity maxed out completely.
When refrained: gives lethargy.
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* Deals some damage passively to all enemies.
* Deals some damage passively to all enemies.
When refrained: gives sensitivity.
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==Movements==
==Movements==
{{Skill_detail
{{Skill_detail
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