Difference between revisions of "Xp"

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'''Experience''', also known as '''xp''', is way to describe how capable you are as an [[adventurer]]. As one lives and acts in the realms, they will typically find things to do that will garner experience, primarily [[hunting]], completing [[quests]], and also [[player killing|combat]]. Experience is measured in [[level]]s.
'''Experience''', also known as '''xp''', is way to describe [[adventurer]] capability. As one lives and acts in the realms, they will typically find things to do that will garner experience, primarily [[hunting]], completing [[quests]], and also [[player killing|combat]]. Experience is measured in [[level]]s.


Experience can be gained rapidly during an [[Experience Event]], such as a [[Great Hunt]].
Experience can be occasionally gained at an accelerated rate at an [[Experience Event]], such as a [[Great Hunt]]. Ingesting particular pharmaceuticals or using particular [[:category:promotional Artefacts|promotional artefacts]] also lend themselves to temporary experience boosts.


[[category: concepts]]
Experience boosting sources include:
* the [[rare mineral]] [[profithyst]]
* an [[bonus elixirs|elixir of life enhancement]]
* an [[orb of swirling glass]]
* an [[unnamed doll]]
* eating a chocolate from an [[aromatic velvet pouch]]
* a [[crystal clover]]
* a [[paper lantern]]
* being a citizen of a [[city]] with the [[effigy of Victory]]
 
Some experience boosts are more situational such as:
* owning a [[smoked glass sundial]], when hunting [[Annwyn]] Sidhe in daytime and Unsidhe at nighttime
* hunting in environments whilst owning the corresponding [[scintillating gems]]
* hunting [[denizens]] on outer [[islands]] and on [[Yggdrasil|Yggdrasian]] planes (except [[Nur]]) has a small bonus
* hunting [[denizens]] which have the temporary longevity xp bonus, having not been killed for an extended period of time.
 
[[category: statistics]][[category:combat]]

Latest revision as of 01:24, 11 January 2022

Experience, also known as xp, is way to describe adventurer capability. As one lives and acts in the realms, they will typically find things to do that will garner experience, primarily hunting, completing quests, and also combat. Experience is measured in levels.

Experience can be occasionally gained at an accelerated rate at an Experience Event, such as a Great Hunt. Ingesting particular pharmaceuticals or using particular promotional artefacts also lend themselves to temporary experience boosts.

Experience boosting sources include:

Some experience boosts are more situational such as: