Spiritlore: Difference between revisions
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'''Spiritlore''' is the [[shaman|shamanic]] art of binding ancient spirits to oneself in order to tap into powers of the Spirit Realm. Upon entering a trance, spirits may be bound, augmenting the Shaman's already impressive arsenal of abilities with new features, may of which echo abilities of other [[classes]]. Additionally, Shamans may invest a tribal totem (which is different from a runic [[totem]]) with a spiritual power to harm their foes. | '''Spiritlore''' is the [[shaman|shamanic]] art of binding ancient spirits to oneself in order to tap into powers of the Spirit Realm. Upon entering a trance, spirits may be bound, augmenting the Shaman's already impressive arsenal of abilities with new features, may of which echo abilities of other [[classes]]. Additionally, Shamans may invest a tribal totem (which is different from a runic [[totem]]) with a spiritual power to harm their foes. | ||
===Abilities in | ===Abilities in Spiritlore=== | ||
{| border=0 cellpadding=2 cellspacing=2 | {| border=0 cellpadding=2 cellspacing=2 | ||
| bgcolor=#cccccc | '''Ability''' | | bgcolor=#cccccc | '''Ability''' | ||
Revision as of 20:27, 21 March 2015
Spiritlore is the shamanic art of binding ancient spirits to oneself in order to tap into powers of the Spirit Realm. Upon entering a trance, spirits may be bound, augmenting the Shaman's already impressive arsenal of abilities with new features, may of which echo abilities of other classes. Additionally, Shamans may invest a tribal totem (which is different from a runic totem) with a spiritual power to harm their foes.
Abilities in Spiritlore
| Ability | Description |
| Commune | Commune with the spirits |
| Daina | Daina, the Viridian |
| Jhulian | Jhulian the Nomad |
| Arius | Arius, the Hermit |
| Silvanix | Silvanix, the Fool |
| Ri'shen | Ri'Shen, the Master |
| Maligus | Maligus, the Cleric |
| Aspar | Aspar, the Iron Handed |
| Aelkesh | Aelkesh, the Faceless |
| Teraile | Teraile, the Swordsman |
| Arcanor | Arcanor, the Sorcerer |
| Syvis | Syvis, the Venomous |
| Marak | Marak, the Eviscerator |
| Anthius | Anthuis, the Crusader |
| Garon | Garon, the Knight |
| Designate | Designate the owners of your tribal totem |
| Tarnel | Tarnel, the Walker |
| Arayan | Arayan, the Healer |
| Spiritwalk | Walk free of the confines of mortal flesh. |
| Mastery | Mastery of the spiritual arts. |