Difference between revisions of "Tekura"
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The hook punch is a punch aimed at the opponent's torso. | The hook punch is a punch aimed at the opponent's torso. | ||
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| bgcolor=#AABBB0 | '''Eagle''' | | bgcolor=#AABBB0 | '''[[Eagle]]''' | ||
| bgcolor=#AABBB0 | Stance of the soaring eagle. | | bgcolor=#AABBB0 | Stance of the soaring eagle. | ||
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A specialized kick that attempts to sweep the legs out from under your opponent. | A specialized kick that attempts to sweep the legs out from under your opponent. | ||
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| bgcolor=#AABBB0 | '''Bear''' | | bgcolor=#AABBB0 | '''[[Bear]]''' | ||
| bgcolor=#AABBB0 | A highly specialized stance, designed for punching. | | bgcolor=#AABBB0 | A highly specialized stance, designed for punching. | ||
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More of a state of mind than a stance, it's a powerful one. | More of a state of mind than a stance, it's a powerful one. | ||
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=====See also===== | |||
*[[Telepathy]] | |||
*[[Kaido]] | |||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 00:31, 12 January 2015
The skill of Tekura was perfected centuries ago during the Wars of Succession. It was devised by the Sentaari Grandmaster of Flowers as a means for his Guild to fight against Castomira's Royal Elites on Judgement Mountain following their confiscation all of the monks' weapons. Tekura involves control of the body to kick, punch, and throw the opponent, and it is practised solely by members of the Monk class.
An adventurer's proficiency in Tekura is measured by the belt colour he or she has attained. To obtain a new belt, the martial artist must first learn the required lessons for that skill rank and then master the appropriate kata. Upon successful demonstration of the kata to a monk ranked at least three belts higher than the performer, that person will be awarded a new belt. Below are listed the belts a Tekura practitioner may achieve, as well as what kata must be demonstrated to obtain it. For reference, the skill ranks and abilities are listed alongside the belt colour to which they correspond.
Tekura users may purchase special armbands of the Fist artefacts, which allow them to hit more often.
Belt Level | Skill Rank | Kata to Demonstrate |
White | Inept | N/A |
Grey | Novice | Jakata |
Yellow | Apprentice | Lisagi |
Green | Capable | Rhee |
Blue | Adept | Philos |
Orange | Skilled | Tykorima |
Red | Gifted | Opha |
Purple | Expert | Nexus |
Bronze | Virtuoso | Kali |
Silver | Fabled | Do-san |
Gold | Mythical | Rhythos |
Black | Transcendent | Krull |
Abilities in Tekura
Ability | Description |
Horse | The most basic stance. |
The most basic fighting stance, the Horse stance is an effective stance for punching. | |
Combo | Combo attacks together. |
This ability allows you to perform tekura combos. You may choose to omit or include any of the limb targets, but must always specify a full combo (one kick, two punches). The combo can only be executed if you possess balance on both arms and legs. | |
Jab | A straight-forward punch. |
A quick punch that will damage your opponent slightly if successful. This punch may be used with the TARGET command, to attack any part of the opponent's body. | |
Snapkick | A straight-forward kick. |
This low, and easy-to-perform kick attacks the legs of an opponent. | |
Hook | A curving punch. |
The hook punch is a punch aimed at the opponent's torso. | |
Eagle | Stance of the soaring eagle. |
A more refined stance, geared towards agility and speed. | |
Sidekick | A powerful thrusting kick. |
This kick drives your leg straight into an opponent's torso. | |
Uppercut | An upwards hooking punch. |
With the uppercut punch, you will attack your opponent's head. | |
Bodyblock | Using your body to block blows. |
At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed at your body. With any block, you may UNBLOCK <block> to lower it. Alternatively, you may UNBLOCK ALL to lower all of your blocks. | |
Palmstrike | Striking your opponent's nose, rendering him blind. |
Using your palm, you will smash your opponent on the bridge of his nose, causing his vision to falter temporarily. | |
Hammerfist | A strike with your fists to the legs. |
The hammerfist attack brings your fist down on an opponents leg. | |
Cat | An agile, defensive stance. |
An extremely good defensive stance, though inferior for attack. | |
Roundhouse | A twisting kick. |
This powerful kick will strike with such precision that it will force the victim's muscles to become paralysed. | |
Evade | A block that attempts to completely avoid attacks. |
At the cost of a regular mana and willpower drain, this will increase your effective avoidance skill. | |
Sweep | Attempting to sweep your opponent off his feet. |
A specialized kick that attempts to sweep the legs out from under your opponent. | |
Bear | A highly specialized stance, designed for punching. |
A highly specialized stance, designed specifically for lethal punching. | |
Slam | The first of the throws. |
This is a basic throw which attacks your opponent's health. | |
Moonkick | A powerful, curving kick. |
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of your opponent. | |
Spear | A jabbing punch with an outstretched hand. |
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just the right spot in the target's arms to damage his arms. | |
Rat | A well-balanced stance. |
Delivers superior attack and defence, but for reduced damage. | |
Thrustkick | A kick designed to push your target away. |
Using your great leg power, you will attempt to kick your opponent away in the specified direction. | |
Wrench | A nasty throw that breaks the target's limbs. |
This throw attacks the target's health and breaks one of his limbs. | |
Axe | A slow but powerful kick. |
A powerful kick that will deal more damage to a prone opponent who suffers from damaged limbs. | |
Guarding | Guarding a body part and counterattacking. |
This ability is similar to, but an improvement on, the parrying ability that those with sufficient skill in weaponry can use. It allows you to not only guard a single location on your body against attack, but counter any attacks made to there by automatically throwing your opponent from his mount and stunning him. | |
Scorpion | A devastatingly powerful attack stance. |
A devastating stance when used for attack, it reduces effectiveness in defense. | |
Whirlwind | The most powerful kick. |
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the head of an unlucky opponent. | |
Bladehand | Attempting to disarm your opponent. |
A quick punch that attempts to disarm an opponent. | |
Pinch | A special and powerful block. |
A very special block which is capable of stunning your opponent if he or she is already weakened sufficiently. | |
Backbreaker | The ultimate throw. |
The ultimate throw, this deals a great blow to your opponent's health. | |
Jumpkick | Attack someone in an adjacent room with a flying kick. |
With this ability, you are able to demonstrate your ability to combine style and power in a single move, the jump kick. Starting in an adjacent location, you will fly in, slam your outstretched foot into your unlucky victim's body, knocking him to the floor, stunning him, and doing a fair amount of damage. | |
Dragon | The superior state of mind. |
More of a state of mind than a stance, it's a powerful one. |