Difference between revisions of "Conjuration"
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Revision as of 08:02, 10 January 2015
Conjuration is the skill of creating magical items. Like Enchanting, the now defunct skill from which its abilities are derived, it requires ritualistic actions, commodities, and the presence of two ourobori. It shares this trait with the skill called Augmenting.
Ritual Actions
- 1) RING BELL
- 2) CHANT <phrase> (different phrase for different products)
- 3) BANG DRUM
- 4) SPIN AROUND THRICE
- 5) LIGHT CANDLE
- 6) CLAP HANDS
- 7) BURN THE POLYGON
- 8) POINT SWORD
- 9) BURN INCENSE
- 10) PLAY HORN
- 11) STRUM LUTE
- 12) FLIPCOIN
- 13) ROLL DICE
- 14) WAVE ARMS
- 15) CRUSH KOLA
- 16) WAVE FEATHER
- 17) SQUARE THE CIRCLE
Key:
10x12, 9, 3x7 = do #12 (flipcoin) 10 times, do #9 (burn incense) once, and then do #7 (burn the polygon) 3 times.
Abilities in Conjuration
Ability | Description |
Worrystone | An unpredictable magical item. |
The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing. | |
Fist | The fist sigil. |
The fist sigil makes it more difficult to remove items from your inventory that have it attached. - | |
Flame | The flame sigil. |
The flame sigil will, when attached to an item prevent anyone from picking it up. | |
Brooch' | Create a brooch of Thoth. |
When worn, this item will give you death sight. | |
Key | The key sigil. |
The key sigil works to automatically lock all doors in the room when anyone exits it. | |
Eye | A sigil dealing with souls and other dimensions. |
The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase. | |
Knife | The knife sigil. |
The knife sigil can sever the elemental links between a person and the elemental planes. It can be destroyed if a channel is opened in the same location. - | |
Comprehension | Understand all mortal languages for a time. |
The Necklace of Comprehension will permit you, when worn, to understand, but not speak, Achaean (common) and any Achaean racial language, excepting Dragon. | |
'Mushroom | The mushroom sigil. |
The powerful mushroom sigil is capable of destroying most normal items that it is attached to. | |
Whirlwind | The roaring whirlwind of Vastar. |
Throwing this whirlwind skywards will knock all in the air to the ground. | |
Concealment | The obfuscating orb of concealment. |
This orb will conceal most of your inventory from others. | |
Bauble | A magically scented bauble to attract falcons. |
The scented bauble is irresistible to falcons. Throw it and they will follow. | |
Monolith | The monolith sigil. |
The monolith sigil will prevent most forms of magical instant travel into the room. | |
Dreamcatcher | Increase regeneration while sleeping. |
The Dreamcatcher will increase health and endurance regeneration while the bearer is sleeping. | |
Negation | The powerful gem of negation. |
Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have. | |
Cube | The vibration-dampening cube sigil. |
The cube sigil will, when placed on the ground, try to destroy vibrations in the room by dampening them. The presence of a reverberation vibration will prevent this.It will likewise destroy harmonics, assuming a bard has not played a partita in the location. | |
Pestilence | Create a ring of pestilence. |
The ring of pestilence will give a random affliction to the target when pointed. | |
Stasis | Items in the bag of stasis decay more slowly. |
The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside something such as a pack will decay at the normal rate but the pack itself would decay at half the rate when inside the bag of stasis. | |
Orb | The chaos-destroying orb sigil. |
By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it. |