Difference between revisions of "Housing credits"
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Housing created outside of a [[subdivisions | subdivision]] (including those few rooms allowed on [[Ships | ships]]) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door. | Housing created outside of a [[subdivisions | subdivision]] (including those few rooms allowed on [[Ships | ships]]) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door. | ||
A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for its value of 25 credits or combined with | A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for its value of 25 credits or combined with another half room to create a usable room credit. | ||
Room credits are also used to purchase [[housing upgrades]] which enhance a room's functionality in various aspects. | Room credits are also used to purchase [[housing upgrades]] which enhance a room's functionality in various aspects. | ||
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[[Category:Currency]] | [[Category:Currency]] | ||
[[Category:Housing]] |
Latest revision as of 05:44, 22 May 2010
Housing credits are the basis for creating a personal home.
There are three types of 'credits' used for housing:
Housing credits can be purchased or sold in the Delosian Property Office.
Housing created outside of a subdivision (including those few rooms allowed on ships) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door.
A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for its value of 25 credits or combined with another half room to create a usable room credit.
Room credits are also used to purchase housing upgrades which enhance a room's functionality in various aspects.