Pariah and Magi: Difference between pages

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Named Accursed by the eminent Hatun of [[Ghezavat]], the Lost Settlement, the powers of the Pariah were unleashed upon the world in the year 850 by the actions of an unwitting yet opportunistic thief. Most Pariahs begin life as simple [[Magi]], yet all scholars can attest that oft-times the thirst for knowledge exceeds the calibre of one's moral fibre to pursue.
:''This article is about the Magi class. For the former Magi Guild, see [[Crystalline Circle]]''.
 
[[File:achaea_magi_circle.jpg|x400px|alt=Bard Official|right]]
The Pariah suffers no such ethical quandaries in the lifelong - or indeed, [[death]]long - quest for power.
<div style="min-height:400px">
 
Members of the Magi class are users of some of the 'purest' magic in Achaea, employing pure elemental magic, crystalline vibrations, and summoning elemental entities. They possess no inherent ethos or worldview and thus can be found in all cities, working in any endeavour.
Having cast off compunction and chosen to eschew the everyday legerdemain of court wizards and scholarly mages, the Pariah instead delves into those arts considered too profane or taboo for high society. Only in the solitude of their hallowed crypt can the true mysteries of magic be revealed, the deepest secrets of the sand unveiled. The grave is their domain, the revolting and reviled their companion.
 
Swarm and sickness follow the Pariah wheresoever they may walk, the art of Pestilence simultaneously a living, chittering nightmare and a blight upon the houses.
 
Blood is their ink and air is their canvas, invoking the Memorium symbols of ancient [[:category:Deserts and Plains|desert]] tribes as a deadly line in the sand. Society may shun the Pariah, but too shall they fear his fell logographs.
 
Yet it is Charnel where the deepest depths of their sickening sorcery lie. From the heart of their remote crypts, guarded by gravel and [[golem]], do they pore over the sacred tablets of Ghezavat and begin to master the end.
 
 
A fledgling '''Pariah''' possesses the skills of [[Memorium]] and [[Pestilence (skill)|Pestilence]], gaining [[Charnel]] upon embracing class.


The Magi skills balance offensive power with defensive prowess. The caveat is that one of their skills, Crystalism, involves setting up vibrations within a room and though these can be moved, moving them is not instant. A mage's offensive power comes through a combination of elemental attacks such as stormhammer and geyser and crystalline vibrations with effects such as increasing gravity or causing small earthquakes. Alongside this is an ability to summon [[elemental]]s for various effects. Perhaps more than just about any other class, a magus has the ability to attack multiple opponents at once.


A fledgling '''Magi''' possesses the skills of [[Elementalism]] and [[Crystalism]], gaining [[Artificing]] upon embracing class.
</div>
==Abilities in [[Battlerage]] ==
==Abilities in [[Battlerage]] ==
{{Skill_detail
{{Skill_detail
  |skill=Boil
  |skill=Windlash
  |description=Burn them from within.
  |description=Channel whipping blasts of wind at your target.
  |level=6
  |level=6
  |syntax=BLOOD BOIL <target>
  |syntax=CAST WINDLASH AT <target>
  |required=14 rage
  |required=14 rage
  |target=Denizens
  |target=Denizens
  |cooldown=16.00 seconds
  |cooldown=16.00 seconds
  |detail=Heat the blood of your victim, causing serious damage.
  |detail=Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Feast
  |skill=Dilation
  |description=So hungry... always hungry.
  |description=Freeze time around your opponent.
  |level=10
  |level=10
  |syntax=SWARM FEAST <target>
  |syntax=CAST DILATION AT <target>
  |required=36 rage
  |required=35 rage
  |target=Denizens
  |target=Denizens
  |cooldown=23.00 seconds
  |cooldown=35.00 seconds/
  |detail=Call upon the wild insects to rise up and feast upon the flesh of your happless foe, causing extreme damage.
  |detail=Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds.<br>'''''Gives affliction: Aeon'''''
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Symphony
  |skill=Disintegrate
  |description=One of many voices.
  |description=Channel fire with your rage to destroy a denizen's shield.
  |level=20
  |level=20
  |syntax=SWARM SYMPHONY <target>
  |syntax=CAST DISINTEGRATE AT <target>
  |required=24 rage
  |required=17 rage
  |target=Denizens
  |target=Denizens
  |cooldown=35.00 seconds
  |cooldown=
  |detail=Join your voice with that of the myriad minds that surround you; your foe will know fear at the sound of death united.
  |detail=This spell will use your rage to remove a denizen's shield.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Scour
  |skill=Squeeze
  |description=Grain by grain.
  |description=Command the earth to crush your target.
  |level=35
  |level=35
  |syntax=ACCURSED SCOUR <target>
  |syntax=CAST SQUEEZE <target>
  |required=17 rage
  |required=36 rage
  |target=Denizens
  |target=Denizens
  |cooldown=
  |cooldown=23.00 seconds
  |detail=Call upon your mastery of the eternal sands, beckoning them forth to scour away the magical shield surrounding your foe.
  |detail=Command the earth to form a great stone hand to crush the life out of your target.
|You must have an earth channel opened to cast this spell.
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Spider
  |skill=Firefall
  |description=A single deadly bite.
  |description=A mighty blow of earth and flame from the heavens.
  |level=50
  |level=50
  |syntax=TRACE SPIDER <target>
  |syntax=CAST FIREFALL AT <target>
  |required=25 rage
  |required=25 rage
  |target=Denizens
  |target=Denizens
  |cooldown=23.00 seconds
  |cooldown=23.00 seconds
  |detail=The spider logograph shall leap to a foe and bite them; those that suffer from being inhibited or sensitive shall suffer to a much greater extent than those who do not.
  |detail=Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might.<br>'''''Uses afflictions: Clumsiness or Recklessness'''''
}}
}}


{{Skill_detail
{{Skill_detail
  |skill=Wail
  |skill=Stormbolt
  |description=Let them know your pain.
  |description=Sensitise your target with a bolt of lightning.
  |level=65
  |level=65
  |syntax=ACCURSED WAIL <target>
  |syntax=CAST STORMBOLT AT <target>
  |required=32 rage
  |required=25 rage
  |target=Denizens
  |target=Denizens
  |cooldown=38.00 seconds
  |cooldown=27.00 seconds
  |detail=Give an enemy a taste of your own doom. They won't be walking that off(*).<br>'''''Gives affliction: Clumsiness'''''
  |detail=Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds.<br>'''''Gives affliction: Sensitivity'''''
}}
}}


==Related [[:Category:Artefacts|Artefacts]] for Pariah==
==Related [[:Category:Artefacts|Artefacts]] for Magi==
{| class="wikitable"  
{| class="wikitable"  
| bgcolor=#999999 | '''Artefact'''
| bgcolor=#999999 | '''Artefact'''
| bgcolor=#999999 | '''Description'''
| bgcolor=#999999 | '''Description'''
|-
|-
| bgcolor=#D3D3D3 | '''[[Funeral amphora]]'''
| bgcolor=#D3D3D3 | '''[[Silver_tuning_fork|Silver tuning fork]]'''
| bgcolor=#D3D3D3 | Increased durations for Charnel '''Eternity''' (by 50%) and '''Awaken''' (by 30%)
| bgcolor=#D3D3D3 | Doubles the lifespan of vibrations.
|-
|-
| bgcolor=#B3B3B3 | '''[[Bone and willow handled knife]]'''
| bgcolor=#B3B3B3 | '''[[Sorceror%27s_notebook|A sorcerer's notebook]]'''
| bgcolor=#B3B3B3 | Increases Memorium chain time against denizens by 3 seconds
| bgcolor=#B3B3B3 | Doubles the length of elemental treaties and increases the health of all summoned elementals.
|-
|-
| bgcolor=#D3D3D3 | '''[[Sand-worn bandolier]]'''
| bgcolor=#D3D3D3 | '''[[gem_of_haematite_with_elemental_facets|A gem of haematite with elemental facets]]'''
| bgcolor=#D3D3D3 | Increases blood jar capacity by 3
| bgcolor=#D3D3D3 | Halves the equilibrium cost of crystalism embedding.
 


[[Category:Classes]]
[[category: Classes]]
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