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With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks. | With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks. | ||
The '''Striking''' | The skill of '''Striking''' is available to members of the [[Blademaster]] [[class]], along with [[Two Arts]] and [[Shindo]]. | ||
== | ==Abilities in Striking== | ||
{{Skill_detail | {{Skill_detail | ||
|skill=Constitution | |skill=Constitution | ||
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|syntax=STRIKE <target> STERNUM | |syntax=STRIKE <target> STERNUM | ||
|required= | |required= | ||
|target=Adventurers | |target=Adventurers and denizens | ||
|cooldown=2.50 seconds of balance | |cooldown=2.50 seconds of balance | ||
|detail=Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage. | |detail=Inflict significant pain with a splintering strike to your target's breastbone, located at the centre of their ribcage. | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.25 seconds of balance | |cooldown=3.25 seconds of balance | ||
|detail=Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground. | |detail=Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground. If they are elevated by sitting upon a steed or similar, you'll instead be able to get a grip upon them and yank them from their mount. | ||
}} | }} | ||
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|cooldown=2.50 seconds of balance | |cooldown=2.50 seconds of balance | ||
|detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see. | |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see. | ||
}} | |||
{{Skill_detail | |||
|skill=Airfist | |||
|description=Channel Shindo into a blustering gale. | |||
|lessons= | |||
|syntax=AIRFIST <target> | |||
|required=15 Shin energy | |||
|target=Adventurers | |||
|cooldown=3.00 seconds of balance | |||
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |||
}} | }} | ||
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|cooldown=2.50 seconds of balance | |cooldown=2.50 seconds of balance | ||
|detail=The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor. | |detail=The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor. | ||
}} | }} | ||
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|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | ||
}} | }} | ||
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=Through Shin mastery, channel the very emptiness of the void upon a target, | |detail=Through Shin mastery, channel the very emptiness of the void upon a target, enabling each of your future strikes to be enhanced with the draining power of the void. When striking a voidfisted opponent, their very mind shall be sapped, and they shall lose mana.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.<br>Note: Shin generation is halved when striking a voidfisted opponent. | ||
}} | }} | ||
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