410
edits
(Voidfist Updated) |
(Removed FEET and updated KNEES) |
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|target=Adventurers | |target=Adventurers | ||
|cooldown=3.25 seconds of balance | |cooldown=3.25 seconds of balance | ||
|detail=Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground. | |detail=Manipulating your opponent's knee joint with a well-placed blade hand will reliably send them falling to the ground. If they are elevated by sitting upon a steed or similar, you'll instead be able to get a grip upon them and yank them from their mount. | ||
}} | }} | ||
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|cooldown=2.50 seconds of balance | |cooldown=2.50 seconds of balance | ||
|detail=The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor. | |detail=The head has many exploitable weak points. A strike to either temple, above and behind the eye, will rock the brain and dull your victim's mind, leaving them in a stupor. | ||
}} | }} | ||
edits