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for devotional ability | |||
===[[:Category:Abilities|Abilities]] in | ===[[:Category:Abilities|Abilities]] in Devotion=== | ||
{| border=0 cellpadding=2 cellspacing=2 | {| border=0 cellpadding=2 cellspacing=2 | ||
| bgcolor=#cccccc | '''Ability''' | | bgcolor=#cccccc | '''Ability''' | ||
| bgcolor=#cccccc | '''Description''' | | bgcolor=#cccccc | '''Description''' | ||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Enlightenment''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Look into the soul of someone. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM ENLIGHTENMENT/PERFORM ENLIGHTENMENT <adventurer> | ||
: '''Details:''' | : '''Details:''' | ||
When performed upon yourself, this will reveal your current devotion levels. When performed on an | |||
adventurer, this will reveal their devotion levels if they have access to the Light. It will also | |||
reveal if they have accepted the true path of Good and have received a Preaching blessing. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Hands''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Lay hands on a person to heal him. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM HANDS <adventurer> | ||
: '''Extra Information:''' Devotion cost: 150 | |||
: '''Details:''' | : '''Details:''' | ||
This | This ability will allow you to lay hands on another adventurer and heal him of some damage. | ||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Parting''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Water will pull apart to make way for your blessed self. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM PARTING <direction> | ||
: '''Extra Information:''' Devotion cost: 100 | |||
: '''Details:''' | : '''Details:''' | ||
In true religious tradition, you will now be able to part the water in a location, allowing safe | |||
and dry passage. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Preaching''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Show an adventurer the beauty of belief. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM PREACHING <adventurer> | ||
: '''Extra Information:''' Devotion cost: 250 | |||
: '''Details:''' | : '''Details:''' | ||
This ability will allow you the opportunity to preach to an adventurer. Should they accept the | |||
enlightened truth you offer, they will receive a blessing over their life that allows them to be | |||
targeted with the DELIVERANCE and RESURRECTION abilities. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Truth''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Dispel illusions with the power of your devotion. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM TRUTH | ||
: '''Extra Information:''' Devotion cost: 100 | |||
: '''Details:''' | : '''Details:''' | ||
This ability allows you to detect certain types of hidden adventurers in your room. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Rites''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | List what rites are active. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' RITES | ||
: '''Details:''' | : '''Details:''' | ||
This ability will show you what rites are operating in your room. | |||
in | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Sustenance''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | The Gods will provide for you. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF SUSTENANCE | ||
: '''Extra Information:''' Devotion cost: 1500 | |||
: '''Details:''' | : '''Details:''' | ||
At the cost of some devotion, you may feed yourself with this ability. You need to be holding a | |||
bowl of some sort in order for this to work. Upon performing the rite, your bowl will be filled | |||
with Divine manna, which will provide you with great sustenance. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Inspiration''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Gain an infusion of divinely-inspired strength. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM INSPIRATION | ||
: '''Extra Information:''' Devotion cost: 800 | |||
: '''Details:''' | : '''Details:''' | ||
This ability will cause you to pray for divinely-inspired strength, effectively raising your | |||
strength +2 for a short time. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Bliss''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Give an adventurer a glimpse of paradise. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM BLISS <adventurer> | ||
: '''Extra Information:''' Devotion cost: 1000 | |||
: '''Details:''' | : '''Details:''' | ||
This will | This will give your companion a glimpse of Paradise. The vision will be so calming and refreshing | ||
that the target will receive many beneficial blessings. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Pilgrimage''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Give an adventurer a glimpse of paradise. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF PILGRIMAGE | ||
::: PERFORM PILGRIMAGE <adventurer> | |||
: '''Extra Information:''' Devotion cost: 300 for the rite | |||
::: 450 to actually pilgrimage | |||
: '''Details:''' | : '''Details:''' | ||
By performing the rite of pilgrimage, you are able to then pilgrimage to anyone standing in that | |||
rite. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Purity''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Damage the Unholy. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM PURITY <adventurer> | ||
: '''Extra Information:''' Devotion cost: 250 | |||
: '''Details:''' | : '''Details:''' | ||
This ability will use your righteousness and pious fury to attack other adventurers. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Penitence''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Condemn the unfaithful to eternal penance. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM PENITENCE <target> | ||
: '''Extra Information:''' Devotion cost: 300 | |||
: '''Details:''' | : '''Details:''' | ||
Through your piety, you are able to force an individual to perform penance for their crimes. Upon | |||
granting redemption to this person through death, your works will be rewarded with an increase in | |||
your Devotional energies. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Chaoscalm''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Attack the chaotic nature of a chaos entity, pacifying it. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM CHAOSCALM <doppleganger> | ||
: '''Extra Information:''' Devotion cost: 750 | |||
: '''Details:''' | : '''Details:''' | ||
Chaos entities are the stuff of disorder, and your ordered, calm behavior is striking enough to | |||
drive them into submission for a short period of time. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Peace''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Give peace of soul to someone. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM PEACE <adventurer> | ||
: '''Extra Information:''' Devotion cost: 100 | |||
: '''Details:''' | : '''Details:''' | ||
After performing this ability on an adventurer, that adventurer loses the will to commit offensive | |||
acts. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Warding''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Drive your enemies off with overwhelming fear. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF WARDING | ||
: '''Extra Information:''' Devotion cost: 180 | |||
: '''Details:''' | : '''Details:''' | ||
This ability will | This ability will set up a rite that will ward off any of your enemies that enter the room, by | ||
giving them fear. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Force''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Make an adventurer follow your wish. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM FORCE <adventurer> <command> | ||
: '''Extra Information:''' Devotion cost: 2000 | |||
: '''Details:''' | : '''Details:''' | ||
Using your powers over the believers, you may force an adventurer to bend to your will and carry | |||
out your commands. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Piety''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Bind those around you with the force of ultimate piety. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF PIETY | ||
: '''Extra Information:''' Devotion cost: 600 | |||
: '''Details:''' | : '''Details:''' | ||
This rite will make it difficult for your enemies to leave the room. When it successfully prevents | |||
them from moving, they will suffer a balance penalty. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Hellsight''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Give an adventurer a glimpse of Hell. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM HELLSIGHT <adventurer> | ||
: '''Extra Information:''' Devotion cost: 600 | |||
: '''Details:''' | : '''Details:''' | ||
Using this ability, you will give your poor victim a vision of Hell itself. This will cause him | |||
much psychic stress as he witnesses the souls in pain and experiences part of their pain. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Dazzle''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Confuse and dazzle an opponent. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM DAZZLE <adventurer> | ||
: '''Extra Information:''' Devotion cost: 250 | |||
: '''Details:''' | : '''Details:''' | ||
This | This will dazzle the mind of an adventurer and cause confusion and dizziness. | ||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Demons''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Summon demons to torment the unrighteous. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF DEMONS | ||
: '''Extra Information:''' Devotion cost: 360 | |||
: '''Details:''' | : '''Details:''' | ||
This rite will cause your enemies to be tormented by vengeful demons. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Allsight''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Gain insight into all movement into and out of holy areas. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF ALLSIGHT | ||
: '''Extra Information:''' Devotion cost: 360 | |||
: ''' | |||
: | |||
: '''Details:''' | : '''Details:''' | ||
When activated, this ability will inform you whenever any of your enemies enters or leaves the room | |||
that the Rite is in. | |||
the | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Healing''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | A powerful healing ability. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF HEALING | ||
: '''Extra Information:''' Devotion cost: 360 | |||
: '''Details:''' | : '''Details:''' | ||
This ability will cause a rite to spring into existence which will occasionally heal an affliction | |||
from you and your allies that are in the room. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Convocation''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Call to you someone in a Rite of Convocation. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF CONVOCATION | ||
::: PERFORM CONVOCATION <adventurer> | |||
: '''Extra Information:''' Devotion cost: 600 for the Rite | |||
:::600 for the summoning | |||
: '''Details:''' | : '''Details:''' | ||
This ability will | This powerful ability will allow you to create a Rite of Convocation. Anyone in a Rite of | ||
Convocation set up by you can then be summoned by you by doing PERFORM CONVOCATION <adventurer>, | |||
providing that adventurer does not have certain defences set up, such as the mass salve. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Revitalisation''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | A rite to heal health and mana. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF REVITALISATION | ||
: '''Extra Information:''' Devotion cost: 360 | |||
: '''Details:''' | : '''Details:''' | ||
This rite will heal a percentage of one's maximum health and maximum mana. It will affect everyone | |||
in the room who is not an enemy of the Devotionist who performed it. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Deliverance''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Deliver a target unto you. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM DELIVERANCE <adventurer> | ||
: '''Extra Information:''' Devotion cost: 1200 | |||
: '''Details:''' | : '''Details:''' | ||
This will allow you to summon an adventurer from any distance should they have been blessed with | |||
the PREACHING ability. It should be noted that a monolith sigil placed in the room of the summonee | |||
or summoner will prevent this from working. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Cleansing''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Rid your enemies of their unclean aspects. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF CLEANSING | ||
: '''Extra Information:''' Devotion cost: 300 | |||
: '''Details:''' | : '''Details:''' | ||
This relatively short-lived rite will begin slowly stripping the defences of any enemies in the | |||
room, giving them no indication it is happening. It shall always strip the blackwind or astralform | |||
defences first. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Reclaim''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Reclaim one of your rites. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RECLAIM <rite> | ||
: '''Details:''' | : '''Details:''' | ||
This ability will allow you to remove one of your rites from your location, regaining some of the | |||
devotion used to summon it. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Prayer''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Pray for the salvation of your congregation. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF PRAYER | ||
: '''Details:''' | : '''Details:''' | ||
To perform this rite, there must be at least eight people together in a room. Apprentices do not | |||
count and you may be the only person with Devotion there. All of the adventurers must KNEEL before | |||
the rite can begin and no adventurer may participate in this rite more than once every Achaean | |||
month. You will gain a certain amount of devotion for every adventurer present, and the members of | |||
the assembled congregation will gain experience also. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Banishment''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Send the unholy Chaos entities back to their hell. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RITE OF BANISHMENT | ||
: '''Extra Information:''' Devotion cost: 450 | |||
: '''Details:''' | : '''Details:''' | ||
This rite will occasionally attempt to destroy a chaos entity, provided that a minion of chaos, | |||
sent by the Chaos Prince, Dameron, is not in the room. Also, it is rumoured that those occultists | |||
to have formed a pact with the greatest of the Chaos Lords may be capable of defeating this potent | |||
rite. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Resurrection''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Grant life anew to a slain believer. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM RESURRECTION <adventurer> | ||
: '''Extra Information:''' Devotion cost: 2000 | |||
: '''Details:''' | : '''Details:''' | ||
One of the holiest of abilities, this will grant life anew to the target adventurer. For this | |||
ability to work, the adventurer must have been preached to and accepted the blessing over their | |||
life or be under level 30. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Inquisition''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Punish the faithless for their unholy crimes. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM INQUISITION <target> | ||
: '''Extra Information:''' Devotion cost: 500 | |||
: ''' | |||
: | |||
: '''Details:''' | : '''Details:''' | ||
You are the scales upon which the sacrilege of those who oppose the Light may be measured. Paved in | |||
holy flame, Inquisition is the surest path to reckoning. By reciting the crimes of a heretic, you | |||
may sentence their minds and bodies to condemnation, lowering their mental regeneration, wracking | |||
their body, preventing their mendacious minds from focusing as easily, and denying their ability to | |||
look away from visions of Hell. The effectiveness of your inquisition depends on your target's | |||
current mental energies. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Illuminate''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Illuminate your path. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' PERFORM ILLUMINATE <direction> | ||
::: PERFORM EXTINGUISH | |||
: '''Extra Information:''' Devotion: 1500 to illuminate, 500 to extinguish | |||
: '''Details:''' | : '''Details:''' | ||
When you perform this ability, you will create an orb of light which will move off in the direction | |||
specified. The orb is unpredictable and will move erratically. Each time it moves, the orb will | |||
to | illuminate the room, giving a chance to strip the blackwind or astralform defences from adventurers | ||
in the room. In addition, you may extinguish the orb at any time to travel directly to the room the | |||
orb is currently in. It should be noted that the orb will only have enough energy to move a limited | |||
number of times, and it will fade if not extinguished a short while after it ceases moving. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Bloodsworn''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Bond with another via a blood oath. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' BLOODSWEAR <priest or paladin> | ||
::: BLOODSWORN ON/OFF | |||
::: BLOODSWORN REJECT | |||
: '''Details:''' | : '''Details:''' | ||
The bond of the bloodsworn is one of the most revered rituals of devotion-users. When a Priest and | |||
a Paladin feel strongly that they wish to become one, they bloodswear to each other, and from that | |||
moment on, have the capability to bond their very souls to each other. When the BLOODSWORN ON | |||
of the | ritual is performed by both the Priest and the Paladin, their maximum health and manas will be 70% | ||
will | of the -sum- of both their normal maximum health and maximum mana respectively. Further, some | ||
portion of the health or mana healed by either the Priest or Paladin, when using elixirs of health | |||
or mana, will also be healed on his or her bloodsworn. The hands ability shall also heal an | |||
additional amount when performed on your bloodsworn. The bloodsworn ability will automatically turn | |||
off if the Priest and Paladin are away from each other for greater than approximately 60 seconds. | |||
As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a | |||
price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both the Priest and | |||
Paladin will drain away. Further, and far more seriously, if either dies while the ability is | |||
active, the other will be critically damaged in body. Such is the price of power. If you wish to | |||
break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not | |||
be able to become bloodsworn to another until the New Year. Note that this ability will not work in | |||
Arenas. | |||
|} | |} |
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