23
edits
(Created page with 'For Tekura document - ===Abilities in Tekura=== {| border=0 cellpadding=2 cellspacing=2 | bgcolor=#cccccc | '''Ability''' | bgcolor=#cccccc | '''Descript…') |
|||
Line 1: | Line 1: | ||
For Tekura document - | For Tekura document - | ||
===[[:Category:Abilities|Abilities]] in | ===[[:Category:Abilities|Abilities]] in Telepathy=== | ||
{| border=0 cellpadding=2 cellspacing=2 | {| border=0 cellpadding=2 cellspacing=2 | ||
| bgcolor=#cccccc | '''Ability''' | | bgcolor=#cccccc | '''Ability''' | ||
| bgcolor=#cccccc | '''Description''' | | bgcolor=#cccccc | '''Description''' | ||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Sense''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Use your telepathic powers to seek out others. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND SENSE <target> | ||
: '''Details:''' | : '''Details:''' | ||
With this ability, you are able to seek out the mind of another adventurer, gaining knowledge of | |||
his physical location. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Lock''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Focus your telepathic power to lock minds with someone. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND LOCK <target> | ||
: '''Details:''' | : '''Details:''' | ||
This ability | This is the ability that most of the Telepathic arts are focused around. It is the skill of | ||
breaking down the barriers of resistance in another person and locking your mind to his. The | |||
adventurer must be in the same area as you, for even your powerful mind has its limits. The time it | |||
takes to gain a mind lock can vary depending on your target. Your skill in Telepathy vs. his skill | |||
in Philosophy and your willpower vs. his willpower are the prime factors in how long it will take | |||
to attain the lock. A mind lock attempt can be stopped prematurely via MIND CEASE. Once you have | |||
initiated a lock, every 15 seconds, the locked mind automatically gets a chance to break the lock. | |||
The chance of breaking the lock is determined by a comparison of your current willpower vs. the | |||
target's current willpower, and your Telepathy level vs. the target's Philosophy level, and various | |||
mental defenses for both individuals. MIND STATUS will show you who your mind is locked with, as | |||
well as any continuous abilities that are being channeled through the lock. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Glance''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Look through the eyes of your subject. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND GLANCE | ||
: '''Details:''' | : '''Details:''' | ||
This allows you to look through the eyes of the adventurer you have locked minds with. | |||
the | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Telesense''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Detect attempts to mind lock you or others nearby. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND TELESENSE [ON|OFF] | ||
: '''Details:''' | : '''Details:''' | ||
Due to your heightened telepathic awareness, you are able to detect attempts to lock your mind. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Fear''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Fill your target's mind with an irrational fear.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND FEAR [target] | ||
: '''Details:''' | : '''Details:''' | ||
With this ability, you are able to throw the mind of a locked adventurer into a state of irrational | |||
fear. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Throw''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Mentally push a subject in any direction. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND THROW <direction> | ||
: '''Details:''' | : '''Details:''' | ||
As you learn to better control the mind of a locked adventurer, you gain some control over their | |||
actions. This is the first of them. You are able to make the adventurer's mind try to move its body | |||
in the direction of your choice. Due to the strain of this ability on the user, any held mindlocks | |||
are immediately broken. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Hallucinate''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Project an illusion into the mind of your subject.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND HALLUCINATE <adventurer> <hallucination> | ||
: '''Details:''' | : '''Details:''' | ||
The adventurer experiences the hallucination directly in his mind. A mind lock is required if the | |||
victim is not in the same room. Note that the name of your adventurer target is not optional. You | |||
may embed a single new line by including the two characters "\n" as you desire. For limitations and | |||
exclusions, please also refer to HELP ILLUSIONS. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Terror''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Strike utter terror into the mind of your subject. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND TERROR | ||
: '''Details:''' | : '''Details:''' | ||
You are able to throw your target into a state of pure terror - far greater than simple fear. Your | |||
target will drop whatever he is holding and run screaming in terror. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Confuse''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Disrupt and confuse your subject.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND CONFUSE [target] | ||
: '''Details:''' | : '''Details:''' | ||
By directing a powerful pulse of telepathic energy into the mind of a locked adventurer, you are | |||
able to short-circuit his mental processes, causing confusion in his mind. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Suffuse''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Suffuse the mind of your subject with mental energy. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND SUFFUSE | ||
: '''Details:''' | : '''Details:''' | ||
Not all of the Telepathic arts are concerned with harming your target. This is one that is not. | |||
What it does is take some of your considerable mental strength and give it to the adventurer you | |||
have mind locked, albeit with some loss due to the energy it takes to transfer the mana over the | |||
telepathic link. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Drain''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Draw mana from your subject's mind into your own.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND DRAIN [target] | ||
: '''Details:''' | : '''Details:''' | ||
Almost the reverse of Suffuse, this drains mental strength from your target and bestows it upon you. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Listen''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Listen to all that your subject hears. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND LISTEN | ||
: '''Details:''' | : '''Details:''' | ||
You are now able to direct audio sensory input to the mindlocked adventurer over the telepathic | |||
link to you. MIND UNLISTEN will stop this ability. Note that due to the ongoing effort required to | |||
maintain this ability, there is a constant loss of mental strength. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Divine''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Determine the health and mana levels of your subject.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND DIVINE [target] | ||
: '''Details:''' | : '''Details:''' | ||
Having gained a certain level of competence in the art of Telepathy, you can now gain exact | |||
knowledge of the physical and mental state of an adventurer. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Fullsense''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Seek out all minds within your reach. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' FULLSENSE | ||
: '''Details:''' | : '''Details:''' | ||
By sending out an invisible telepathic web, you can detect all minds within your local area. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Isolate''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Cut remote communication off from your subject. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND ISOLATE | ||
: '''Details:''' | : '''Details:''' | ||
This will isolate a mind locked adventurer from all communication coming to him from outside his | |||
location. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Disrupt''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Destroy your opponent's mental equilibrium.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND DISRUPT [target] | ||
: '''Details:''' | : '''Details:''' | ||
With this ability, you may destroy the equilibrium of your targetted adventurer. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Transfer''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Transfer a telepathic lock to a fellow telepath. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND TRANSFER <telepath> | ||
: '''Details:''' | : '''Details:''' | ||
Using this ability will allow you to transfer a mind lock to another telepath. The target telepath | |||
must be in the same area as you, for this is a delicate operation. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Impatience''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Inability to concentrate on focused tasks.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND IMPATIENCE [target] | ||
: '''Details:''' | : '''Details:''' | ||
Causes your locked target to not be able to concentrate on focused tasks. | |||
your | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Epilepsy''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Throw your victim's nervous system into disarray.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND EPILEPSY [target] | ||
: '''Details:''' | : '''Details:''' | ||
By short-circuiting some of the nervous system of your locked adventurer, you are able to cause | |||
periodic spasms in him, causing him to be unable to do many things while spasming. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Pacify''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Soothe all violent thoughts from your subject's mind. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND PACIFY [target] | ||
: '''Details:''' | : '''Details:''' | ||
By drawing a soft cloak of telepathic power over the mind of a locked adventurer, you are able to | |||
make offensive actions abhorrent to him. This will last for a short, random amount of time, or | |||
until an offensive act is directed at him. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Empathy''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Establishing a physical link through your telepathy. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND EMPATHY | ||
: '''Details:''' | : '''Details:''' | ||
This ability will channel much damage done to a locked adventurer over the telepathic link to you. | |||
Be careful with it though, for it is possible to die if too much damage is inflicted upon you via | |||
the telepathic link. This ability costs a regular drain of mental power. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Stupidity''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Induce idiocy in the mind of your opponent.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND STUPIDITY [target] | ||
: '''Details:''' | : '''Details:''' | ||
By casting a net of psychic energy over your opponent's mind, you will cause his mind to | |||
occassionally misfire and do something entirely different from what was intended. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Command''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Force a subject to do your bidding. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND COMMAND <command> | ||
: '''Details:''' | : '''Details:''' | ||
You have gained sufficient knowledge of the workings of the mind to caress it into doing exactly | |||
what you wish. Your target must be undeaf if you wish for them to hear your command. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Mindcloak''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Stealth telepathy. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND CLOAK [ON|OFF] | ||
: '''Details:''' | : '''Details:''' | ||
This ability | This ability will allow you to, at a regular drain of mental power, attempt mind locks that will be | ||
harder to detect than normal. It will go undetected by adventurers who are using Telesense, for | |||
instance. In addition, this will make it more difficult for a locked mind to recognise and reject | |||
your own. Cloaking your mind comes with a heavy mental cost any time you are actively engaged in | |||
locking another's mind. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Paralyse''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Exert mental power to paralyse your subject.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND PARALYSE [target] | ||
: '''Details:''' | : '''Details:''' | ||
This ability temporarily rewires the mind of a locked adventurer, preventing the adventurer from | |||
moving. In effect, the adventurer is paralysed. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Hypersense''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Hypersensitivity to telepathic activity. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND HYPERSENSE [ON|OFF] | ||
: '''Details:''' | : '''Details:''' | ||
You are now able to cast a net of telepathic power over the local area. Like a spider at the centre | |||
of his web, any attempts at telepathic locking within your net will vibrate the invisible strands | |||
of mental power and alert you to the attempts. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Amnesia''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Induce temporary forgetfulness into your subject.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND AMNESIA [target] | ||
: '''Details:''' | : '''Details:''' | ||
A | A simple-sounding, though extremely effective ability, this allows you to cause short-term amnesia | ||
in your locked adventurer. He will simply fail to execute the next action he attempts, as he will | |||
forget what he is doing before he manages to do it. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Barrier''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Throw up a telepathic barrier around your subject. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND BARRIER | ||
: '''Details:''' | : '''Details:''' | ||
You are now able to protect a locked adventurer against other telepathic attempts at control by | |||
wrapping your mind around his. MIND UNBARRIER will lower this protective shield. Note that while | |||
maintaining a mind barrier, your ability to perform other telepathic feats will be limited due to | |||
the concentration required. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Scan''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Scan the mind of your subject. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND SCAN | ||
: '''Details:''' | : '''Details:''' | ||
An improvement on Divine, this will allow you to see considerably more information about the locked | |||
adventurer. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Deadening''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Dull your opponent's mind.(*) | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND DEADENING [target] | ||
: '''Details:''' | : '''Details:''' | ||
This ability will cause your opponent's mind to be dull. If you start a mind lock while your | |||
opponent is in this condition, your ability to lock and hold his mind will be increased. | |||
|- | |- | ||
| bgcolor=#AABBB0 | ''' | | bgcolor=#AABBB0 | '''Travel''' | ||
| bgcolor=#AABBB0 | | | bgcolor=#AABBB0 | Cross great distances to your subject in a single step. | ||
|- | |- | ||
| colspan=2 bgcolor=#BBC8BF | | | colspan=2 bgcolor=#BBC8BF | | ||
: '''Known:''' Yes | : '''Known:''' Yes | ||
: '''Syntax:''' | : '''Syntax:''' MIND TRAVEL | ||
: '''Details:''' | : '''Details:''' | ||
An extremely complicated ability, this opens up a pathway between your mind and that of an | |||
individual you have locked, allowing you to travel to your target. | |||
|- | |||
| bgcolor=#AABBB0 | '''Mindnet''' | |||
| bgcolor=#AABBB0 | Cast a mental net about your surroundings. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MINDNET [ON|OFF] | |||
: '''Details:''' | |||
At a constant mana drain, this ability throws up a telepathic net over the local area, informing | |||
you whenever anyone moves into or out of range of the net. | |||
|- | |||
| bgcolor=#AABBB0 | '''Crush''' | |||
| bgcolor=#AABBB0 | Attack your subject with a crushing psychic attack.(*) | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND CRUSH [target] | |||
: '''Details:''' | |||
Mind crush sends a crushing wave of mental energy at the target, doing both physical and mental | |||
damage. If this attack is being performed at a distance, line-of-sight is required. | |||
|- | |||
| bgcolor=#AABBB0 | '''Daze''' | |||
| bgcolor=#AABBB0 | Render your subject extremely vulnerable to hypnosis. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND DAZE | |||
: '''Details:''' | |||
Only useful in conjunction with an adventurer skilled in Hypnosis, this will wipe out an | |||
adventurer's ability to resist an attempt at hypnosis. | |||
|- | |||
| bgcolor=#AABBB0 | '''Strip''' | |||
| bgcolor=#AABBB0 | Strip the defences from your opponent.(*) | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND STRIP [target] | |||
: '''Details:''' | |||
Your mental prowess is such that you may coax your opponent into relaxing his defences. | |||
|- | |||
| bgcolor=#AABBB0 | '''Sapience''' | |||
| bgcolor=#AABBB0 | Instantly know your subject's thoughts and actions. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND SAPIENCE | |||
: '''Details:''' | |||
By essentially tapping into a locked adventurer's cortex, you are able to see anything the | |||
adventurer does. UNWATCH to cease watching your target's actions. Note that this ability comes with | |||
a very steep mental cost. | |||
|- | |||
| bgcolor=#AABBB0 | '''Clamp''' | |||
| bgcolor=#AABBB0 | Set a telepathic mind clamp about your subject. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND CLAMP | |||
: '''Details:''' | |||
This allows you to reach out with your mind and clamp down on the locked adventurer's mind, | |||
reducing his maximum health and mana levels by twenty percent. MIND UNCLAMP will allow you to | |||
release this hold on your opponent's mind, returning their health and mana levels to normal. | |||
|- | |||
| bgcolor=#AABBB0 | '''Blackout''' | |||
| bgcolor=#AABBB0 | Cause a short-lived, total blackout to your subject. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND BLACKOUT | |||
: '''Details:''' | |||
By sending out a blast of rawest telepathic power, you are able to, for a short period of time, | |||
knock out all senses of your locked target. | |||
|- | |||
| bgcolor=#AABBB0 | '''Scythe''' | |||
| bgcolor=#AABBB0 | Scythe through the bond between a subject and a spirit. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND SCYTHE | |||
: '''Details:''' | |||
This ability will attempt to force a metamorphosized adventurer out of his form. | |||
|- | |||
| bgcolor=#AABBB0 | '''Batter''' | |||
| bgcolor=#AABBB0 | Devastate your opponent's mind with an overwhelming attack.(*) | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND BATTER [target] | |||
: '''Details:''' | |||
This powerful telepathic attack will instantly give your unlucky target stupidity, epilepsy, and | |||
dizziness. | |||
|- | |||
| bgcolor=#AABBB0 | '''Radiance''' | |||
| bgcolor=#AABBB0 | Destroy your subject with a single blast of mental energy. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND RADIANCE | |||
: '''Details:''' | |||
The most powerful attack a telepath has, this allows you to build up an awesome amount of | |||
telepathic power, then release it to your hapless victim, killing him instantly. It takes some time | |||
to build up, during which you may do nothing else. Further, you may not execute this ability if | |||
your target is in the same location as you. Your concentration will also be broken if your target | |||
moves into your location. | |||
|- | |||
| bgcolor=#AABBB0 | '''Mindprints''' | |||
| bgcolor=#AABBB0 | Take a mindprint of your subject. | |||
|- | |||
| colspan=2 bgcolor=#BBC8BF | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' MIND PRINT | |||
: '''Details:''' | |||
Once you have locked minds with an adventurer, you are able to gain intimate knowledge of their | |||
mind, making it easier to gain and hold a mind lock in the future. However, due to the incredible | |||
complexity of the mind, you may only hold five mindprints at once. MIND PRINT will take a mindprint | |||
of the adventurer you have locked. MINDPRINTS will list whom you have mindprints of, and FORGET | |||
will remove an adventurer from your list, allowing you to MINDPRINT a new adventurer. | |||
|} | |} |
edits