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*'''Cube sigils''' dampen vibrations in a given room when placed on the ground, but are impeded by a reverberation vibration. | *'''Cube sigils''' dampen vibrations in a given room when placed on the ground, but are impeded by a reverberation vibration. | ||
*'''Eye sigils''', when placed on the ground, prevent ghosts from passing through the location. When thrown at the ground, the resulting explosion pulls phased [[ | *'''Eye sigils''', when placed on the ground, prevent ghosts from passing through the location. When thrown at the ground, the resulting explosion pulls phased [[serpent]]s into sync with normal reality. | ||
*'''Fist sigils''' attach to items, preventing them from becoming jarred loose of an [[adventurer]]'s inventory or grip. | *'''Fist sigils''' attach to items, preventing them from becoming jarred loose of an [[adventurer]]'s inventory or grip. |