Landmarks

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This page is about the method of travel. For other uses, please see Landmarks (disambiguation).

Landmarks are common areas known to all adventurers by the time they reach age 18. One may WALK TO a landmark as long as they are within 100 steps of the location, and not in a subdivision or on the wilderness map.

General landmark types include:

City
Arena, Bank, Barracks, Casino, House Estates, Exit, Feature, Forge, Humgii, Laboratory, Library, News, Post Office, Ratman, Religious, Restaurant, Stables, Subdivision, Tutor
Common
Aerinewild, Aureliana Forest, Black Forest, Brass Lantern Inn, Chapel of All Gods, Vundamere Fishing Shed, Flame of Yggdrasil, the hatchery in the Mhojave Desert, Kavaya, North of New Thera, Seasone, Three Moons Glade, and the Western Ithmia forest
Newbie
Mount Gheladan, gnomes in the village of Gorshire, imps in the Ember Tower, kobolds in the Libra Dungeon, Minia, pixies in the Pixie Village, and wildcats
Village
Actar Valley, Bagwar's Copse, Bitterfork, Caer Witrin, Delos, Enverren Marsh, Genji, Great Rock, Jaru, Manara, Moghedu, New Hope, New Thera, Petra, Shastaan, Tasur'ke, the Thraasi Foothills, Tir Murann, and Tomacula
Personal
Adventurers can designate personal landmarks across the lands. Each adventurer starts with 15 marks, but may expand on this capability at the cost of 100 lessons per additional mark (up to a grand total of 45 additional marks).