Enchantment

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Enchantment is a magi-classed skill which allows adventurers to either enchant current items or craft completely new enchantments through the use of two Ourobori. Thus, "enchantment" also refers to an item that is enchanted as well as the skill from which it comes. The abilities may be batched using the Medallion of Enchantments artefact.

Abilities in Enchantment

Ability Description
Worrystone An unpredictable magical item.
Firelash A lash of burning fire.
Hearing Hear while otherwise deaf.
Fist The fist sigil.
Cold Enchant rings with the power to resist cold.
Waterwalking Enchant shoes with the power to walk on water.
Flame The flame sigil.
Electric Enchant rings with electric resistance.
Firewall Create a wall of fire.
Brooch Create a brooch of Thoth.
Key The key sigil.
Eye A sigil dealing with souls and other dimensions.
Augment Increase the power of weapons and armour.
Meteor Turn arrows into flaming meteors.
Magic Enchant rings with magic resistance.
Knife The knife sigil.
Comprehension Understand all mortal languages for a time.
Icewall Create a blocking wall of ice.
Mushroom The mushroom sigil.
Whirlwind The roaring whirlwind of Vastar.
Concealment The obfuscating orb of concealment.
Fire Enchant rings with fire resistance.
Bauble A magically scented bauble to attract falcons.
Monolith The monolith sigil.
Dreamcatcher Increase regeneration while sleeping.
Negation The powerful gem of negation.
Cube The vibration-dampening cube sigil.
Pestilence Create a ring of pestilence.
Stasis Items in the bag of stasis decay more slowly.
Scabbard Enchant a scabbard of stasis.
Orb The chaos-destroying orb sigil.
Purity Create a necklace of purity.