Difference between revisions of "Weaponmastery"

3,974 bytes added ,  03:50, 12 January 2015
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| bgcolor=#cccccc | '''Description'''
| bgcolor=#cccccc | '''Description'''
|-
|-
| bgcolor=#3366CC | Momentum
| bgcolor=#3366CC | '''Momentum'''
| bgcolor=#3366CC | Strike them with ever greater power.
| bgcolor=#3366CC | Strike them with ever greater power.
|-
|-
| bgcolor=#3366CC | Whirl
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            MOMENTUM
 
: '''Details:'''
The skilled wielder of the flail or morningstar is capable of using the momentum of previous
attacks to perform greater feats. Each whirl based attack performed with one of these weapons that
lands shall raise the momentum of the knights following attacks, to potentially devastating affect.
|-
| bgcolor=#3366CC | '''Whirl'''
| bgcolor=#3366CC | The most basic of blunt attacks.
| bgcolor=#3366CC | The most basic of blunt attacks.
|-
|-
| bgcolor=#3366CC | Fracture
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            WHIRL <target> [limb]
:'''Extra Information:''' Either a flail or a morningstar
 
: '''Details:'''
This ability delivers a single, powerful blow with your chosen weapon.
|-
| bgcolor=#3366CC | '''Fracture'''
| bgcolor=#3366CC | Fracture the defences that would protect your opponent.
| bgcolor=#3366CC | Fracture the defences that would protect your opponent.
|-
|-
| bgcolor=#3366CC | Doublewhirl
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            FRACTURE <target> [REBOUNDING|SHIELD]
:'''Extra Information:''' A flail or morningstar
 
: '''Details:'''
This attack will allow you to shatter the aura of rebounding or magical shield that may protect an
opponent. The more momentum you have built up, the faster you shall recover from this attack. Be
warned however. Due to the nature of this attack, a failed fracture attempt shall result in a loss
of momentum.
|-
| bgcolor=#3366CC | '''Doublewhirl'''
| bgcolor=#3366CC | Strike twice as fast.
| bgcolor=#3366CC | Strike twice as fast.
|-
|-
| bgcolor=#3366CC | Predict
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            DOUBLEWHIRL <target> [limb1] [limb2]
:'''Extra Information:''' Two flails or morningstars
 
: '''Details:'''
You have reached a point in your training where you may now utilise two weapons at once to attack.
Your skill is such that you may target each separate attack to a different limb of your target. The
damage inflicted by doublewhirl is increased when targeting a prone opponent, and when attacking an
already damaged limb.
|-
| bgcolor=#3366CC | '''Predict'''
| bgcolor=#3366CC | Predict when your blows will damage their limbs.
| bgcolor=#3366CC | Predict when your blows will damage their limbs.
|-
|-
| bgcolor=#3366CC | Skullcrush
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            PREDICT <target>
 
: '''Details:'''
The trained weapons master is able to determine approximately when their blows will cause their
target's limbs to break.
|-
| bgcolor=#3366CC | '''Skullcrush'''
| bgcolor=#3366CC | Crush their skulls.
| bgcolor=#3366CC | Crush their skulls.
|-
|-
| bgcolor=#3366CC | Expend
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            SKULLCRUSH <target>
:'''Extra Information:''' Requires a blunt weapon of some form.
 
: '''Details:'''
If you are wielding a blunt weapon in your hand, you may try to crush someone's skull. Your
opponent does not have to be in the room with you when you begin your attempt, but by the time you
get the second attack-related message, he must be in the room, or the skullcrush will be stopped.
|-
| bgcolor=#3366CC | '''Expend'''
| bgcolor=#3366CC | Expend your momentum for crippling effects.
| bgcolor=#3366CC | Expend your momentum for crippling effects.
|-
|-
| bgcolor=#3366CC | Assault
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            DOUBLEWHIRL <target> <limb1> [EXPEND] <limb2> [EXPEND]
 
: '''Details:'''
You may now expend your momentum when striking at the limbs of your target to produce various
effects. This will both require and expend momentum.
 
When striking head, your opponent will be stunned.
 
When striking torso, you will drive the air from your target's lungs, cancelling any aura
of rebounding that they may have begun establishing about their person.
 
When striking the left arm, you will make them unable to parry affectively for a short time.
 
When striking the right arm, they will find themselves unable to utilise tattoos affectively for a time.
 
Finally, when striking either leg, your target will be knocked to the ground.
|-
| bgcolor=#3366CC | '''Assault'''
| bgcolor=#3366CC | Unleash a terrible assault against a helpless opponent.
| bgcolor=#3366CC | Unleash a terrible assault against a helpless opponent.
|-
|-
| bgcolor=#3366CC | Pulp
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
 
: '''Syntax:'''            ASSAULT <target> <HEAD|TORSO>
:'''Extra Information:''' Requires: 7 momentum
::: Uses: 5 momentum
 
: '''Details:'''
This brutal attack can only be performed against a prone opponent. It deals significant damage, as
well as raising the targeted limbs damage by a complete level, regardless of how damaged that limb
may currently be. It consumes 5 momentum.
|-
| bgcolor=#3366CC | '''Pulp'''
| bgcolor=#3366CC | End their life in a single strike.
| bgcolor=#3366CC | End their life in a single strike.
|-
|-
| colspan=2 bgcolor=#85A3E0 |
: '''Known:''' Yes
: '''Syntax:'''            PULP <target>
: '''Details:'''
You may pulp the brains of a suitably vulnerable victim, ending their life in a single terrible
strike. For the purposes of this ability, suitably vulnerable requires they be prone with a mangled
head.
|}
|}


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