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edits
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| bgcolor=#cccccc | '''Description''' | | bgcolor=#cccccc | '''Description''' | ||
|- | |- | ||
| bgcolor=#3366CC | Momentum | | bgcolor=#3366CC | '''Momentum''' | ||
| bgcolor=#3366CC | Strike them with ever greater power. | | bgcolor=#3366CC | Strike them with ever greater power. | ||
|- | |- | ||
| bgcolor=#3366CC | Whirl | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' MOMENTUM | |||
: '''Details:''' | |||
The skilled wielder of the flail or morningstar is capable of using the momentum of previous | |||
attacks to perform greater feats. Each whirl based attack performed with one of these weapons that | |||
lands shall raise the momentum of the knights following attacks, to potentially devastating affect. | |||
|- | |||
| bgcolor=#3366CC | '''Whirl''' | |||
| bgcolor=#3366CC | The most basic of blunt attacks. | | bgcolor=#3366CC | The most basic of blunt attacks. | ||
|- | |- | ||
| bgcolor=#3366CC | Fracture | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' WHIRL <target> [limb] | |||
:'''Extra Information:''' Either a flail or a morningstar | |||
: '''Details:''' | |||
This ability delivers a single, powerful blow with your chosen weapon. | |||
|- | |||
| bgcolor=#3366CC | '''Fracture''' | |||
| bgcolor=#3366CC | Fracture the defences that would protect your opponent. | | bgcolor=#3366CC | Fracture the defences that would protect your opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Doublewhirl | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' FRACTURE <target> [REBOUNDING|SHIELD] | |||
:'''Extra Information:''' A flail or morningstar | |||
: '''Details:''' | |||
This attack will allow you to shatter the aura of rebounding or magical shield that may protect an | |||
opponent. The more momentum you have built up, the faster you shall recover from this attack. Be | |||
warned however. Due to the nature of this attack, a failed fracture attempt shall result in a loss | |||
of momentum. | |||
|- | |||
| bgcolor=#3366CC | '''Doublewhirl''' | |||
| bgcolor=#3366CC | Strike twice as fast. | | bgcolor=#3366CC | Strike twice as fast. | ||
|- | |- | ||
| bgcolor=#3366CC | Predict | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' DOUBLEWHIRL <target> [limb1] [limb2] | |||
:'''Extra Information:''' Two flails or morningstars | |||
: '''Details:''' | |||
You have reached a point in your training where you may now utilise two weapons at once to attack. | |||
Your skill is such that you may target each separate attack to a different limb of your target. The | |||
damage inflicted by doublewhirl is increased when targeting a prone opponent, and when attacking an | |||
already damaged limb. | |||
|- | |||
| bgcolor=#3366CC | '''Predict''' | |||
| bgcolor=#3366CC | Predict when your blows will damage their limbs. | | bgcolor=#3366CC | Predict when your blows will damage their limbs. | ||
|- | |- | ||
| bgcolor=#3366CC | Skullcrush | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' PREDICT <target> | |||
: '''Details:''' | |||
The trained weapons master is able to determine approximately when their blows will cause their | |||
target's limbs to break. | |||
|- | |||
| bgcolor=#3366CC | '''Skullcrush''' | |||
| bgcolor=#3366CC | Crush their skulls. | | bgcolor=#3366CC | Crush their skulls. | ||
|- | |- | ||
| bgcolor=#3366CC | Expend | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' SKULLCRUSH <target> | |||
:'''Extra Information:''' Requires a blunt weapon of some form. | |||
: '''Details:''' | |||
If you are wielding a blunt weapon in your hand, you may try to crush someone's skull. Your | |||
opponent does not have to be in the room with you when you begin your attempt, but by the time you | |||
get the second attack-related message, he must be in the room, or the skullcrush will be stopped. | |||
|- | |||
| bgcolor=#3366CC | '''Expend''' | |||
| bgcolor=#3366CC | Expend your momentum for crippling effects. | | bgcolor=#3366CC | Expend your momentum for crippling effects. | ||
|- | |- | ||
| bgcolor=#3366CC | Assault | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' DOUBLEWHIRL <target> <limb1> [EXPEND] <limb2> [EXPEND] | |||
: '''Details:''' | |||
You may now expend your momentum when striking at the limbs of your target to produce various | |||
effects. This will both require and expend momentum. | |||
When striking head, your opponent will be stunned. | |||
When striking torso, you will drive the air from your target's lungs, cancelling any aura | |||
of rebounding that they may have begun establishing about their person. | |||
When striking the left arm, you will make them unable to parry affectively for a short time. | |||
When striking the right arm, they will find themselves unable to utilise tattoos affectively for a time. | |||
Finally, when striking either leg, your target will be knocked to the ground. | |||
|- | |||
| bgcolor=#3366CC | '''Assault''' | |||
| bgcolor=#3366CC | Unleash a terrible assault against a helpless opponent. | | bgcolor=#3366CC | Unleash a terrible assault against a helpless opponent. | ||
|- | |- | ||
| bgcolor=#3366CC | Pulp | | colspan=2 bgcolor=#85A3E0 | | ||
: '''Known:''' Yes | |||
: '''Syntax:''' ASSAULT <target> <HEAD|TORSO> | |||
:'''Extra Information:''' Requires: 7 momentum | |||
::: Uses: 5 momentum | |||
: '''Details:''' | |||
This brutal attack can only be performed against a prone opponent. It deals significant damage, as | |||
well as raising the targeted limbs damage by a complete level, regardless of how damaged that limb | |||
may currently be. It consumes 5 momentum. | |||
|- | |||
| bgcolor=#3366CC | '''Pulp''' | |||
| bgcolor=#3366CC | End their life in a single strike. | | bgcolor=#3366CC | End their life in a single strike. | ||
|- | |- | ||
| colspan=2 bgcolor=#85A3E0 | | |||
: '''Known:''' Yes | |||
: '''Syntax:''' PULP <target> | |||
: '''Details:''' | |||
You may pulp the brains of a suitably vulnerable victim, ending their life in a single terrible | |||
strike. For the purposes of this ability, suitably vulnerable requires they be prone with a mangled | |||
head. | |||
|} | |} | ||
edits