Difference between revisions of "Tekura"

2,340 bytes added ,  04:54, 25 April 2015
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: '''Syntax:'''            JBP <target>
: '''Syntax:'''            JBP <target>
 
: '''Cooldown:'''            3.00 seconds of arm balance
: '''Details:'''
: '''Details:'''
A quick punch that will damage your opponent slightly if successful. This punch may be used with  
A quick punch that will damage your opponent slightly if successful. This punch may be used with  
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: '''Syntax:'''            SNK <target> left/right
: '''Syntax:'''            SNK <target> left/right
 
: '''Cooldown:'''            4.00 seconds of leg balance
: '''Details:'''
: '''Details:'''
This low, and easy-to-perform kick attacks the legs of an opponent.
This low, and easy-to-perform kick attacks the legs of an opponent.
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: '''Syntax:'''            HKP <target>
: '''Syntax:'''            HKP <target>
 
: '''Cooldown:'''            4.00 seconds of arm balance
: '''Details:'''
: '''Details:'''
The hook punch is a punch aimed at the opponent's torso.
The hook punch is a punch aimed at the opponent's torso.
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: '''Syntax:'''            SDK <target>
: '''Syntax:'''            SDK <target>
 
: '''Cooldown:'''            4.00 seconds of leg balance
: '''Details:'''
: '''Details:'''
This kick drives your leg straight into an opponent's torso.
This kick drives your leg straight into an opponent's torso.
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: '''Syntax:'''            UCP <target>
: '''Syntax:'''            UCP <target>
 
: '''Cooldown:'''            4.00 seconds of arm balance
: '''Details:'''
: '''Details:'''
With the uppercut punch, you will attack your opponent's head.
With the uppercut punch, you will attack your opponent's head.
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| colspan=2 bgcolor=#c9c9c9 |
| colspan=2 bgcolor=#c9c9c9 |


: '''Syntax:'''            WRT <adventurer>
: '''Syntax:'''            WRT <target> [ARM/HEAD/TORSO]
: '''Cooldown:'''            4.00 seconds of balance
: '''Details:'''
This specialised throw can only be targeted against a limb that is already damaged. Unlike the other throws in tekura, this does not require the target to be prone. Depending on the limb targeted, various different effects will occur:


: '''Details:'''
Head: after wrenching someone's head, they will periodically suffer from epilepsy for a time after the injury.
This throw attacks the target's health and breaks one of his limbs.
Torso: the target's ribs shall become bruised.
Either arm: you shall yank the target off balance and throw them to the ground.
|-
|-
| bgcolor=#999999 | '''Axe'''
| bgcolor=#999999 | '''Axe'''
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: '''Syntax:'''            AXK <target>
: '''Syntax:'''            AXK <target>
: '''Cooldown:'''            6.50 seconds of balance
: '''Details:'''
This powerful kick is highly inaccurate and can only be landed against a prone opponent. However, it does extremely high damage to the target's head.


: '''Details:'''
If used against a target who suffers from a concussion, it shall deliver a severe blackout.
A powerful kick that will deal more damage to a prone opponent who suffers from damaged limbs.
|-
|-
| bgcolor=#999999 | '''Guarding'''
| bgcolor=#999999 | '''Guarding'''
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attack, but counter any attacks made to there by automatically throwing your opponent from his  
attack, but counter any attacks made to there by automatically throwing your opponent from his  
mount and stunning him.
mount and stunning him.
When in the cat stance, you may switch which limb you are guarding while off balance.
|-
|-
| bgcolor=#999999 | '''Scorpion'''
| bgcolor=#999999 | '''Scorpion'''
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: '''Syntax:'''            SCS
: '''Syntax:'''            SCS
: '''Cooldown:'''            2.00 seconds of balance
: '''Details:'''
A truely lethal stance, the scorpion sacrifices defence for offense. Punches and kicks will both deliver enhanced damage(*), and your kicks and punches will be executed at the fastest possible speed. You will however find that you are able to block far less often in this stance.


: '''Details:'''
(*) Note that this does not change how quickly you may break a target's limbs, only how much health damage they take from your attacks.
A devastating stance when used for attack, it reduces effectiveness in defense.
|-
|-
| bgcolor=#999999 | '''Whirlwind'''
| bgcolor=#999999 | '''Whirlwind'''
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: '''Syntax:'''            WWK <target>
: '''Syntax:'''            WWK <target>
 
: '''Cooldown:'''            4.50 seconds of leg balance
: '''Details:'''
: '''Details:'''
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the  
The most impressive of all kicks, this one is essentially two spinning crescent kicks aimed at the head of an unlucky opponent.
head of an unlucky opponent.
|-
|-
| bgcolor=#999999 | '''Bladehand'''
| bgcolor=#999999 | '''Bladehand'''
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: '''Syntax:'''            BLP <adventurer>
: '''Syntax:'''            BLP <adventurer>
 
: '''Cooldown:'''            3.00 seconds of arm balance
: '''Details:'''
: '''Details:'''
A quick punch that attempts to disarm an opponent.
A quick strike to the side of the neck, this punch inflicts dizziness.
|-
|-
| bgcolor=#999999 | '''Pinch'''
| bgcolor=#999999 | '''Pinch'''
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: '''Syntax:'''            PNB
: '''Syntax:'''            PNB
 
::: UNBLOCK PNB
: '''Cooldown:'''            1.00 seconds of balance
: '''Details:'''
: '''Details:'''
A very special block which is capable of stunning your opponent if he or she is already weakened  
A very special block which is capable of stunning your opponent if he or she is already weakened sufficiently.
sufficiently.
|-
|-
| bgcolor=#999999 | '''Backbreaker'''
| bgcolor=#999999 | '''Backbreaker'''
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: '''Syntax:'''            BBT <adventurer>
: '''Syntax:'''            BBT <adventurer>
: '''Cooldown:'''            4.00 seconds of balance
: '''Details:'''
The ultimate throw, this attack will deliver significant damage. The damage is increased the more that an opponent's torso is damaged. This attack only works against prone opponents.
If you are able to perform four(*) backbreakers in quick succession, a subject shall find that their spine shall give way, and they shall perish instantly.


: '''Details:'''
(*) If the target suffers from the bruised ribs affliction, this number is reduced to three.
The ultimate throw, this deals a great blow to your opponent's health.
|-
|-
| bgcolor=#999999 | '''Jumpkick'''
| bgcolor=#999999 | '''Jumpkick'''
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: '''Syntax:'''            JPK <adventurer>
: '''Syntax:'''            JPK <adventurer>
 
: '''Cooldown:'''            4.00 seconds of balance
: '''Details:'''
: '''Details:'''
With this ability, you are able to demonstrate your ability to combine style and power in a single  
With this ability, you are able to demonstrate your ability to combine style and power in a single  
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: '''Syntax:'''            DRS
: '''Syntax:'''            DRS
 
: '''Cooldown:'''            2.00 seconds of equilibrium
: '''Details:'''
: '''Details:'''
More of a state of mind than a stance, it's a powerful one.
More of a state of mind than a stance, this is the ultimate expression of tekura. While in this stance, the true master shall recover from utilising mental equilibrium far more swiftly, as well as being able to turn aside many blows with their blocks.
|}
|}
=====See also=====
=====See also=====
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