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: '''Syntax:''' HRS | : '''Syntax:''' HRS | ||
::: LEAP <direction> | |||
: '''Cooldown:''' 2.00 seconds of balance | |||
: '''Details:''' | : '''Details:''' | ||
The | The first stance any practitioner of tekura becomes proficient in, the horse stance is ideal for striking. This is demonstrated in the fact that in this stance alone, you are able to perform standard strikes in conjunction with the slam and wrench throws. | ||
Additionally, due to the firm grounding of your feet in this stance, you are able to leap over obstructions in a given direction, although this will naturally break your stance. | |||
Note that usually entering a tekura stance consumes and requires balance. However, those skilled in tekura are able to transition into a new stance immediately following a tekura kick or punch, although this will make your recovery period slightly slower. | |||
|- | |- | ||
| bgcolor=#999999 | '''Combo''' | | bgcolor=#999999 | '''Combo''' | ||
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: '''Syntax:''' EGS | : '''Syntax:''' EGS | ||
::: HGK <target> | |||
: '''Cooldown:''' 2.00 seconds of balance | |||
: '''Details:''' | : '''Details:''' | ||
The stance of the eagle is geared towards flexibility and speed. Your kicks and punches will be faster when performed from this stance. Furthermore, you are able to perform the highkick ability from this stance, bringing down someone who may be above you in the trees or the skies. This ability will prone the unfortunate individual. | |||
|- | |- | ||
| bgcolor=#999999 | '''Sidekick''' | | bgcolor=#999999 | '''Sidekick''' | ||
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: '''Syntax:''' BDB | : '''Syntax:''' BDB | ||
::: UNBLOCK BDB | |||
::: UNBLOCK ALL | |||
: '''Cooldown:''' 2.00 seconds of balance | |||
: '''Resource:''' 50 mana | |||
: '''Drains:''' mana | |||
: '''Details:''' | : '''Details:''' | ||
At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed | At the cost of a constant mana drain, this block attempts to stop or reduce physical damage aimed | ||
at your body. With any block, you may UNBLOCK <block> to lower it. Alternatively, you may UNBLOCK | at your body. | ||
With any block, you may UNBLOCK <block> to lower it. Alternatively, you may UNBLOCK | |||
ALL to lower all of your blocks. | ALL to lower all of your blocks. | ||
|- | |- | ||
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: '''Syntax:''' PMP <adventurer> | : '''Syntax:''' PMP <adventurer> | ||
: '''Cooldown:''' 3.00 seconds of balance | |||
: '''Details:''' | : '''Details:''' | ||
This blow will attack the sensitive areas of your opponent's face. It will deliver impatience if they do not have it, or stupidity if they do. | |||
|- | |- | ||
| bgcolor=#999999 | '''Hammerfist''' | | bgcolor=#999999 | '''Hammerfist''' | ||
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: '''Syntax:''' HFP <target> left/right | : '''Syntax:''' HFP <target> left/right | ||
: '''Cooldown:''' 4.00 seconds of balance | |||
: '''Details:''' | : '''Details:''' | ||
The hammerfist attack brings your fist down on an opponents leg. | The hammerfist attack brings your fist down on an opponents leg. | ||
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: '''Syntax:''' CTS | : '''Syntax:''' CTS | ||
: '''Cooldown:''' 2.00 seconds of balance | |||
: '''Details:''' | : '''Details:''' | ||
The primary purpose of the cat stance is for facing those with formidable offensive capabilities. It grants superior defence, allowing one to block far more often than in other stances. However, you will find that it is more difficult to attack, and your attacks will be slower. | |||
|- | |- | ||
| bgcolor=#999999 | '''Roundhouse''' | | bgcolor=#999999 | '''Roundhouse''' | ||
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: '''Syntax:''' RHK <target> | : '''Syntax:''' RHK <target> | ||
: '''Cooldown:''' 4.00 seconds of leg balance | |||
: '''Details:''' | : '''Details:''' | ||
This powerful kick | This powerful kick shall shatter any magical shield surrounding your target. | ||
|- | |- | ||
| bgcolor=#999999 | '''Evade''' | | bgcolor=#999999 | '''Evade''' | ||
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: '''Syntax:''' EVB | : '''Syntax:''' EVB | ||
: '''Cooldown:''' 1.00 seconds of balance | |||
: '''Resource:''' 50 mana | |||
: '''Drains:''' mana | |||
: '''Details:''' | : '''Details:''' | ||
At the cost of a regular mana and willpower drain, this will increase your effective avoidance | At the cost of a regular mana and willpower drain, this will increase your effective avoidance | ||
skill. | skill. | ||
This block will convey a greater benefit when in the eagle stance. | |||
|- | |- | ||
| bgcolor=#999999 | '''Sweep''' | | bgcolor=#999999 | '''Sweep''' | ||
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: '''Syntax:''' SWK <adventurer> | : '''Syntax:''' SWK <adventurer> | ||
: '''Cooldown:''' 4.50 seconds of leg balance | |||
: '''Details:''' | : '''Details:''' | ||
A specialized kick that attempts to sweep the legs out from under your opponent. | A specialized kick that attempts to sweep the legs out from under your opponent. | ||
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: '''Syntax:''' BRS | : '''Syntax:''' BRS | ||
: '''Cooldown:''' 2.00 seconds of balance | |||
: '''Details:''' | : '''Details:''' | ||
One of the most dangerous offensively orientated stances, those in the bear stance perform both more damaging throws as well as finding themselves able to intercept their enemies from fleeing on occasion. However, both kicks and punches will be somewhat slowed. | |||
|- | |- | ||
| bgcolor=#999999 | '''Slam''' | | bgcolor=#999999 | '''Slam''' | ||
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: '''Syntax:''' SLT <adventurer> | : '''Syntax:''' SLT <adventurer> | ||
: '''Cooldown:''' 3.00 seconds of balance | |||
: '''Details:''' | |||
This throw target's the head of the subject. When executed, it shall cause their brains to be scrambled for a time, removing their ability to naturally reject your mental locks. | |||
It can only be used against a prone opponent, and the effect will last longer if the target's head is already damaged when the slam is performed. | |||
|- | |- | ||
| bgcolor=#999999 | '''Moonkick''' | | bgcolor=#999999 | '''Moonkick''' | ||
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: '''Syntax:''' MNK <target> left/right | : '''Syntax:''' MNK <target> left/right | ||
: '''Cooldown:''' 4.00 seconds of leg balance | |||
: '''Details:''' | : '''Details:''' | ||
This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of | This kick, so-called because the foot travels in the arc of a crescent moon, attacks the arms of | ||
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: '''Syntax:''' SPP <target> left/right | : '''Syntax:''' SPP <target> left/right | ||
: '''Cooldown:''' 4.00 seconds of arm balance | |||
: '''Details:''' | : '''Details:''' | ||
This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just | This punch is used with a rigid hand. With your knowledge of musculature, you're able to hit just | ||
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: '''Syntax:''' RTS | : '''Syntax:''' RTS | ||
: '''Cooldown:''' 2.00 seconds of balance | |||
: '''Details:''' | |||
This stance is geared toward superior accuracy, and is favoured by many for the purposes of facing those with superior avoidance. It also allows the tekura practitioner to block more often, granting superior defence. | |||
However, that accuracy comes with a cost. Kicks and punches performed from this stance will be slower than many other stances. | |||
|- | |- | ||
| bgcolor=#999999 | '''Thrustkick''' | | bgcolor=#999999 | '''Thrustkick''' | ||
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: '''Syntax:''' THK <adventurer> <direction> | : '''Syntax:''' THK <adventurer> <direction> | ||
: '''Cooldown:''' 4.00 seconds of leg balance | |||
: '''Details:''' | : '''Details:''' | ||
Using your great leg power, you will attempt to kick your opponent away in the specified direction. | Using your great leg power, you will attempt to kick your opponent away in the specified direction. |
edits