Difference between revisions of "Tarot"

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→‎Abilities in Tarot: Clarifying hangedman notes with information not in AB, providing list of devil'd cards.
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(→‎Abilities in Tarot: Clarifying hangedman notes with information not in AB, providing list of devil'd cards.)
 
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Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image. Each of the major arcana of the Tarot deck is represented here. To use the skill, one must first find some blank tarot cards. Then, you may inscribe the cards with various images, each unique image empowers the card's wielder with different types of magic. Inscribing takes intense concentration and one cannot do much else while focusing on the task.
Tarot is the occult skill of inscribing magical cards with various inks in order to create a powerful image. Each of the major arcana of the Tarot deck is represented here. To use the skill, one must first find some blank tarot cards. Then, you may inscribe the cards with various images, each unique image empowers the card's wielder with different types of magic. Inscribing takes intense concentration and one cannot do much else while focusing on the task.


The '''Tarot''' skill is available to members of the [[Jester]] and [[Occultist]] [[class|classes]].
The skill of '''Tarot''' is available to members of the [[Jester]] and [[Occultist]] [[class|classes]].


Jesters also have the skills of [[Pranks]] and [[Puppetry]], while Occultists also have the skills of [[Occultism]] and [[Domination]].
Jesters also have the skills of [[Pranks]] and [[Puppetry]], while Occultists also have the skills of [[Occultism]] and [[Domination]].


==Abilities in Tarot==
==Abilities in Tarot==
:''The ability of Ruinate is unique to members of the Occultist class.''
{{Skill_detail
{{Skill_detail
  |skill=Inscribing
  |skill=Inscribing
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  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=The Hangedman will entangle your foe in a mass of ropes.
  |detail=The Hangedman will entangle your foe in a mass of ropes.
|note= Occultists may not command their entities while balance is on cooldown from hangedman.
}}
}}


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  |cooldown=3.70 seconds of balance
  |cooldown=3.70 seconds of balance
  |detail=The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
  |detail=The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
|note=For occultists, requires having entity balance, and prevents use of entity balance until cooldown completes.
}}
}}


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  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who  will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
  |detail=The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who  will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
|note = Devil may fling hangedman, moon, lovers, justice, lust, or aeon. The extra card may be the same as the flung card.
}}
}}


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  |cooldown=Unspecified Affliction: 3.00 seconds of balance<br>Specified Affliction: 2.10 seconds of balance (at transcendent)
  |cooldown=Unspecified Affliction: 3.00 seconds of balance<br>Specified Affliction: 2.10 seconds of balance (at transcendent)
  |detail=The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.<br>You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia.   
  |detail=The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.<br>You may pick from: stupidity, masochism, hallucinations, hypersomnia, confusion, epilepsy, claustrophobia, or agoraphobia.   
}}
{{Skill_detail
|skill=Ruinate
|description=Two sides of the same coin.
|lessons=
|syntax=RUINATE <card> at <target>
|required=Adventurers
|target=
|unique=Yes
|cooldown=
|detail=So few truely understand the duality inherent in the nature of Chaos. With a minor application of your recondite knowledge, twist one of the major arcana just so to display its opposite face.<p>Cards that can be ruinated are:<br>Lovers become the betrayer. It will deliver manaleech when flung.</p><p>Justice becomes tyranny. It will convert up to four of: paralysis, sensitivity, healthleech, haemophilia, weariness, asthma, or clumsiness into broken limbs.</p><p>The wheel of fortune becomes the Wheel of Chaos. Fling it at the ground and it will begin to rotate. After rotating the number of desired times it will lash out with chaotic energy. Lesser in many ways than the karmic powered rays of Occultism, but with relatively similar results. The first ray will freeze. The second will give stuttering. The final and most dangerous of the rays will strip the speed defence if it is present or give aeon if it is not. Note that the wheel will be indiscriminate, striking everyone except you(*).</p><p>* You may specify how many rotations you wish to happen before the wheel starts lashing out such as: RUINATE WHEEL AT GROUND 4. This number must be between 1 and 7, and defaults to 1 if not specified.</p>
}}
}}


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}}
}}


[[Category:Skills]]
[[Category:Skills]][[Category:Edit needed]]
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