Difference between revisions of "Tarot"

1,324 bytes removed ,  01:45, 28 March 2016
Removed bal/eq & Supercharge
(Ab files of Tarot added)
(Removed bal/eq & Supercharge)
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| colspan=2 bgcolor=c9c9c9 |
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' INSCRIBE BLANK WITH [1-20] <IMAGE>
: '''Syntax:''' INSCRIBE BLANK WITH [1-20] <IMAGE>
: '''Resource:''' 10 Mana
: '''Details:'''
: '''Details:'''
With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.
With this ability, you may inscribe blank tarot cards with the various images of the Major Arcana.
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: '''Syntax:''' FLING EMPEROR AT <target>
: '''Syntax:''' FLING EMPEROR AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Emperor is a symbol of leadership and power. With this card, you will force other adventurers to recognize your leadership and follow you.
The Emperor is a symbol of leadership and power. With this card, you will force other adventurers to recognize your leadership and follow you.
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: '''Syntax:''' FLING MAGICIAN AT <target>
: '''Syntax:''' FLING MAGICIAN AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the adventurer it is thrown at.
The Magician represents the power of magic and the power of the mind. This card will replenish the mana of the adventurer it is thrown at.
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: '''Syntax:''' FLING PRIESTESS AT <target>
: '''Syntax:''' FLING PRIESTESS AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Priestess represents benevolent healing. Flinging this card at an adventurer will heal some of his health.
The Priestess represents benevolent healing. Flinging this card at an adventurer will heal some of his health.
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: '''Syntax:''' FLING FOOL AT <target>
: '''Syntax:''' FLING FOOL AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
The Fool is pictured as being immune to fear and full of courage. With this Tarot you may throw off three afflictions by denying their existence.
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:::LAND
:::LAND
::: DISMOUNT
::: DISMOUNT
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Chariot will create an infernal chariot upon which you may ride. It has the ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour.
The Chariot will create an infernal chariot upon which you may ride. It has the ability to fly also. BOARD CHARIOT will board your chariot. SPUR CHARIOT SKYWARDS will drive it up to the sky. LAND will bring you back down again. While in the Chariot, you may move about using the usual commands. Be warned: flinging cards at the ground while flying is a useless endeavour.
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::: FLING HERMIT AT GROUND
::: FLING HERMIT AT GROUND
::: SNIFF HERMIT
::: SNIFF HERMIT
: '''Extra Information:''' Activation: 2.00 seconds of equilibrium.
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no adventurers in that location at the time. SNIFF HERMIT will tell you the name of the location at which the hermit was activated.
The Hermit is a solitary person. When you activate the hermit card, it will remember the location at which you activated it. Then, when you fling it, you will be transported to that location, provided there are no adventurers in that location at the time. SNIFF HERMIT will tell you the name of the location at which the hermit was activated.
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::: SNIFF EMPRESS <target>
::: SNIFF EMPRESS <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.
With this ability, you may summon someone from anywhere within the local area, provided you are on his or her allies list. If you have forced yourself onto that list via the Lust tarot, then you will be able to summon that person from anywhere on the continent.
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: '''Syntax:''' FLING LOVERS AT <target>
: '''Syntax:''' FLING LOVERS AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
The Lovers tarot will inspire your target to fall deeply in love with you. While in love with you, he or she will be generally unwilling to cause you harm.
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::: ORDER <target> <command>
::: ORDER <target> <command>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
This tarot card will allow you to order your opponent to do one thing. Fling the card, and then, when you have recovered balance, you may ORDER him to do whatever you wish.
This tarot card will allow you to order your opponent to do one thing. Fling the card, and then, when you have recovered balance, you may ORDER him to do whatever you wish.
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: '''Syntax:''' FLING HANGEDMAN AT <target>
: '''Syntax:''' FLING HANGEDMAN AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Hangedman will entangle your foe in a mass of ropes.
The Hangedman will entangle your foe in a mass of ropes.
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: '''Syntax:''' FLING TOWER AT GROUND
: '''Syntax:''' FLING TOWER AT GROUND
: '''Works on/against:''' Room
: '''Works on/against:''' Room
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
The Tower card will cause a crumbling tower to appear in your location, which will then collapse, making it difficult to leave via some of the exits.
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: '''Syntax:''' FLING WHEEL AT GROUND
: '''Syntax:''' FLING WHEEL AT GROUND
: '''Works on/against:''' Room
: '''Works on/against:''' Room
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.
The Wheel of Fortune is mysterious and represents luck, neither good nor bad. Sometimes it will bring good things, sometimes bad. The effects of this card are permanent, except those affecting adventurer statistics.
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: '''Syntax:''' FLING CREATOR <direction> <illusion text>
: '''Syntax:''' FLING CREATOR <direction> <illusion text>
: '''Works on/against:''' ROOM
: '''Works on/against:''' ROOM
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS.
This Tarot card will allow you to create an illusion of your choosing in an adjacent location. You may embed a single newline by including the characters \n at the appropriate spot. For limitations and restrictions, please refer to HELP ILLUSIONS.
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: '''Syntax:''' FLING JUSTICE AT <target>
: '''Syntax:''' FLING JUSTICE AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe.
The Justice tarot will bring the wrath of Miramar, the Even-Handed, down upon your foe.
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: '''Syntax:''' FLING STAR AT <target>
: '''Syntax:''' FLING STAR AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be anywhere within the area but both you and he must be outdoors.
The Star tarot will bring down a flaming meteor upon your unlucky foe's head. Your foe may be anywhere within the area but both you and he must be outdoors.
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: '''Syntax:''' FLING AEON AT <target>
: '''Syntax:''' FLING AEON AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.70 seconds of balance
: '''Details:'''
: '''Details:'''
The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
The Aeon tarot will give the curse of Chronos the Eternal to an adventurer, slowing his passage through time.
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: '''Syntax:''' FLING LUST AT <target>
: '''Syntax:''' FLING LUST AT <target>
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
With this Tarot, you may instill a lust for you in another adventurer, so that he or she will consider you an ally.
With this Tarot, you may instill a lust for you in another adventurer, so that he or she will consider you an ally.
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: '''Syntax:'''FLING UNIVERSE AT GROUND
: '''Syntax:'''FLING UNIVERSE AT GROUND
::: TOUCH <area>
::: TOUCH <area>
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience. The general areas and the keywords to get there are below:
The Universe tarot will allow you to quickly travel throughout Achaea, with instant transport to a number of locations on the mainland of Sapience. The general areas and the keywords to get there are below:
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: '''Syntax:''' FLING DEVIL AT GROUND
: '''Syntax:''' FLING DEVIL AT GROUND
:::SUPPRESS DEVIL
:::SUPPRESS DEVIL
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
The Devil is a rather unique card. When you fling it at the ground, a Devil will be called up, who will serve you once, and only once. He will possess your body and, the next Tarot card you fling, he will cause you to immediately fling another one of six random tarot cards.
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| colspan=2 bgcolor=c9c9c9 |
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:''' FLING MOON AT <target> [affliction]
: '''Syntax:''' FLING MOON AT <target> [affliction]
: '''Extra Information:''' Specified affliction cooldown: 2.2 seconds of balance
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.  
The moon tarot will give your enemy maladies associated with the mind. The affliction will be random if unspecified, and hidden from the victim. If you specify an affliction, the ability is faster to recover from, but the victim shall see what was delivered.  
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| bgcolor=#999999 | [[Death]]               
| bgcolor=#999999 | [[Death]]               
| bgcolor=#999999 | Call down Death itself to claim the soul of your enemy.
| bgcolor=#999999 | Call down Death itself to claim the soul of your enemy.
|-
| colspan=2 bgcolor=c9c9c9 |
: '''Syntax:'''
: '''Works on/against:'''
: '''Cooldown:'''
: '''Details:'''
|-
| bgcolor=#999999 | Supercharge       
| bgcolor=#999999 | Instantly charge your Tarot cards.
|-
|-
| colspan=2 bgcolor=c9c9c9 |
| colspan=2 bgcolor=c9c9c9 |
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::: SNIFF DEATH
::: SNIFF DEATH
::: FLING DEATH AT <target>
::: FLING DEATH AT <target>
: '''Extra Information:''' Rub: 3.20 seconds of equilibrium.
: '''Works on/against:''' Adventurers
: '''Works on/against:''' Adventurers
: '''Cooldown:''' 3.00 seconds of balance
: '''Details:'''
: '''Details:'''
To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
To attune Death, you must first rub it on your enemy seven times. Sniffing the card will tell you how many times you have rubbed it on your foul oppressor, while flinging it will begin the process of calling Death himself to gather the soul of your enemy to him. Be warned though that this process takes concentration and you may not do anything else while Death is on his way.
|}
|}


[[Category:Skills]]
[[Category:Skills]]
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