Difference between revisions of "Striking"

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113 bytes added ,  01:45, 3 March 2022
Voidfist Updated
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(Voidfist Updated)
 
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  |cooldown=2.50 seconds of balance
  |cooldown=2.50 seconds of balance
  |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
  |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
}}
{{Skill_detail
|skill=Airfist
|description=Channel Shindo into a blustering gale.
|lessons=
|syntax=AIRFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
}}


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  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
  |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
{{Skill_detail
|skill=Airfist
|description=Channel Shindo into a blustering gale.
|lessons=
|syntax=AIRFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
}}


Line 221: Line 221:
  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Through Shin mastery, channel the very emptiness of the void upon a target, potentially blocking digestion of curative herbs they may consume. Impaling a voidfisted target will disrupt the energy, causing it to fail.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.  
  |detail=Through Shin mastery, channel the very emptiness of the void upon a target, enabling each of your future strikes to be enhanced with the draining power of the void. When striking a voidfisted opponent, their very mind shall be sapped, and they shall lose mana.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.<br>Note: Shin generation is halved when striking a voidfisted opponent.
}}
}}


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