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(moved airfist) |
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|cooldown=2.50 seconds of balance | |cooldown=2.50 seconds of balance | ||
|detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see. | |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see. | ||
}} | |||
{{Skill_detail | |||
|skill=Airfist | |||
|description=Channel Shindo into a blustering gale. | |||
|lessons= | |||
|syntax=AIRFIST <target> | |||
|required=15 Shin energy | |||
|target=Adventurers | |||
|cooldown=3.00 seconds of balance | |||
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |||
}} | }} | ||
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|cooldown=3.00 seconds of balance | |cooldown=3.00 seconds of balance | ||
|detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time. | ||
}} | }} | ||
edits