Difference between revisions of "Striking"

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No change in size ,  18:31, 28 November 2020
moved airfist
m
(moved airfist)
Line 134: Line 134:
  |cooldown=2.50 seconds of balance
  |cooldown=2.50 seconds of balance
  |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
  |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
}}
{{Skill_detail
|skill=Airfist
|description=Channel Shindo into a blustering gale.
|lessons=
|syntax=AIRFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
}}


Line 200: Line 211:
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
  |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
{{Skill_detail
|skill=Airfist
|description=Channel Shindo into a blustering gale.
|lessons=
|syntax=AIRFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
}}


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