Difference between revisions of "Striking"

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With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks.
With trained knowledge of the anatomies of many of the sentient races that walk Sapience comes the ability to exploit their physical vulnerabilities. Precise, unarmed strikes to pressure points and sensitive locations allow a master of Striking to leave a foe collapsed upon the ground, unable to breathe, or rigid with paralysis. Wielding the closed fist, spear hand, and open palm, a Blademaster may strike in tandem with many sword attacks.


The '''Striking''' skill is available to members of the [[Blademaster]] [[class]], along with [[Two Arts]] and [[Shindo]].
The skill of '''Striking''' is available to members of the [[Blademaster]] [[class]], along with [[Two Arts]] and [[Shindo]].


==[[Abilities]] in Striking==
==Abilities in Striking==
{{Skill_detail
{{Skill_detail
  |skill=Constitution
  |skill=Constitution
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  |cooldown=2.50 seconds of balance
  |cooldown=2.50 seconds of balance
  |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
  |detail=By rupturing blood vessels in a target's eyes, leave them blind and unable to trust what they see.
}}
{{Skill_detail
|skill=Airfist
|description=Channel Shindo into a blustering gale.
|lessons=
|syntax=AIRFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
}}


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  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
  |detail=Through Shin mastery, channel fire to engulf a victim in a cloak of flames that will scorch away any impending anti-weapon aura of rebounding. Such conflagrating will, however, cauterise the wounds of the target, resulting in them bleeding somewhat less for the duration.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
{{Skill_detail
|skill=Airfist
|description=Channel Shindo into a blustering gale.
|lessons=
|syntax=AIRFIST <target>
|required=15 Shin energy
|target=Adventurers
|cooldown=3.00 seconds of balance
|detail=Through Shin mastery, channel the wind itself to scourge a foe, hindering their attempts to parry or guard blows.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.
}}
}}


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  |target=Adventurers
  |target=Adventurers
  |cooldown=3.00 seconds of balance
  |cooldown=3.00 seconds of balance
  |detail=Through Shin mastery, channel the very emptiness of the void upon a target, potentially blocking digestion of curative herbs they may consume. Impaling a voidfisted target will disrupt the energy, causing it to fail.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.  
  |detail=Through Shin mastery, channel the very emptiness of the void upon a target, enabling each of your future strikes to be enhanced with the draining power of the void. When striking a voidfisted opponent, their very mind shall be sapped, and they shall lose mana.<br>** Shin energy is necessary to perform elemental strikes. Only one element may be channelled upon a foe at a time.<br>Note: Shin generation is halved when striking a voidfisted opponent.
}}
}}


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