Difference between revisions of "Sigils"

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*'''Key sigils''' when on the ground in a location, automatically closes and locks any door passed through from that location. This sigil is a must for the private area of any [[:Category:Establishments|establishment]].
*'''Key sigils''' when on the ground in a location, automatically closes and locks any door passed through from that location. This sigil is a must for the private area of any [[:Category:Establishments|establishment]].


*'''Knife sigils''', when dropped on the ground, will systematically sever elemental channels of any elementalist in the room.
*'''Knife sigils''', when dropped on the ground, will systematically sever elemental channels of any elemental channeler in the room.


*'''Monolith sigils''', when placed in a location, block most forms of instant magical travel into that location. The things it blocks includes but is not limited to hermit, raido, any portal abilities, empress tarot, and brazier. For travel via [[Prism Tattoo|prism tattoos]], it only slows down the amount of time it takes for a person to travel down the prismatic beams of light targeting that location and will not block entry.
*'''Monolith sigils''', when placed in a location, block most forms of instant magical travel into that location. The things it blocks includes but is not limited to hermit, raido, any portal abilities, empress tarot, and brazier. For travel via [[Prism Tattoo|prism tattoos]], it only slows down the amount of time it takes for a person to travel down the prismatic beams of light targeting that location and will not block entry.
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