Difference between revisions of "Sigils"

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'''Sigils''' are small items created with the Enchantment skill that have various effects.
'''Sigils''' are small items created with the [[Conjuration]] skill that have various effects.


*'''Cube sigils''' dampen vibrations or hamonics in a given room when placed on the ground, but are impeded by a reverberation vibration or the partita harmonic respectively.
*'''Cube sigils''' dampen vibrations or hamonics in a given room when placed on the ground, but are impeded by a reverberation vibration or the partita harmonic respectively.


*'''Eye sigils''', when placed on the ground, prevent ghosts from passing through the location. When thrown at the ground, the resulting explosion pulls phased [[serpent]]s into sync with normal reality.
*'''Eye sigils''', when placed on the ground, prevent [[soul]]s from passing through the location. When thrown at the ground, the resulting explosion pulls phased [[serpent]]s into sync with normal reality. The [[Gavel of Etheric Revelation]] [[:Category:Artefacts|artefact]] also performs this ability.


*'''Fist sigils''' attach to items, preventing them from becoming jarred loose of an [[adventurer|adventurer's]] inventory or grip.
*'''Fist sigils''' attach to items, preventing them from becoming jarred loose of an [[adventurer|adventurer's]] inventory or grip.
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*'''Orb sigils''' are constructs of pure [[order]], making them anathema to [[chaos]] entities, severing their links to the [[Prime Material Plane]] when tossed at them.
*'''Orb sigils''' are constructs of pure [[order]], making them anathema to [[chaos]] entities, severing their links to the [[Prime Material Plane]] when tossed at them.


*'''Star sigils''', when thrown at the ground, will cover everyone in the room in a fine, glittering powder. The effect serves to reveal the entrance and exit of adventurers limned by the sigil's power. It is particularly effective against skilful [[Suberfuge]] and [[Shindo]] evasion.
*'''Star sigils''', when thrown at the ground, will cover everyone in the room in a fine, glittering powder. The effect serves to reveal the entrance and exit of adventurers limned by the sigil's power. It is particularly effective against skilful [[Subterfuge]] and [[Shindo]] evasion.


[[Category:Enchantment]]
[[Category:Enchantment]]
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