Difference between revisions of "Shaman"

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[[File:achaea_shaman.jpg|200px|alt=Shaman Official|right]]
[[File:achaea_shaman.jpg|200px|alt=Shaman Official|right]]


The enigmatic ritualists called Shamans hail from the wintry northernlands of [[Hashan]]. The class was born in 288 A.F. of the modern age, when [[Firefox|Firefox Sly]] opened the [[Spirit Walkers|Shaman's]] [[Guild]] to the world. Drawing their strength from the darker side of mysticism, the class of Shamans is not inherently aligned with any ethos. However, they tend to draw those who embrace the secrets of the shadows more readily than the light. Hence, their membership is mostly contained within their historical home of [[Hashan]] with a few residing in [[Ashtan]] and [[Mhaldor]], but rarely in [[Cyrene]], [[Eleusis]], or [[Targossas]].
The enigmatic ritualists called Shamans hail from the wintry northernlands of [[Hashan]]. The class was born in 288 A.F. of the modern age, when [[Firefox|Firefox Sly]] opened the [[Spirit Walkers|Shaman's]] [[Guild]] to the world. Drawing their strength from the darker side of mysticism, the class of Shamans is not inherently aligned with any ethos. However, they tend to draw those who embrace the secrets of the shadows more readily than the light.  


Fiercely spiritual and reclusive, Shamans practice the art of Curses, through which they can hex their opponents with a number of debilitating afflictions. They are formidable foes even from afar, for they can craft Vodun dolls and manipulate others, breaking limbs, causing bleeding, paralysing, even leech experience from a distance. A Shaman is a slippery opponent in combat, and once one has gained a full likeness of you, extremely difficult to overcome.
Fiercely spiritual and reclusive, Shamans practice the art of Curses, through which they can hex their opponents with a number of debilitating afflictions. They are formidable foes even from afar, for they can craft Vodun dolls and manipulate others, breaking limbs, causing bleeding, paralysing, even leech experience from a distance. A Shaman is a slippery opponent in combat, and once one has gained a full likeness of you, extremely difficult to overcome.
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  |target=Denizens
  |target=Denizens
  |cooldown=34.00 seconds
  |cooldown=34.00 seconds
  |detail=Summon Korkma, the spirit of fear incarnate, to overwhelm your opponent and send it fleeing in terror.<br>''Gives Afflication: Fear''
  |detail=Summon Korkma, the spirit of fear incarnate, to overwhelm your opponent and send it fleeing in terror.<br>'''''Gives Afflication: Fear'''''
}}
}}


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  |target=Denizens
  |target=Denizens
  |cooldown=23.00 seconds
  |cooldown=23.00 seconds
  |detail=Bind the spirit of the assassin to slip behind your enemy's defences and deliver a deadly blow, doing increased damage if your target is sensitive or forgetful enough to absorb the full brunt of the blow.<br>''Gives Afflication: Sensitivity or Amnesia''
  |detail=Bind the spirit of the assassin to slip behind your enemy's defences and deliver a deadly blow, doing increased damage if your target is sensitive or forgetful enough to absorb the full brunt of the blow.<br>'''''Uses Afflication: Sensitivity or Amnesia'''''
}}
}}


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  |target=Denizens
  |target=Denizens
  |cooldown=19.00 seconds
  |cooldown=19.00 seconds
  |detail=<br>''Gives Afflication: Recklessness''
  |detail=The spirit of the foolhardy will fill your target with such bravery that it will continue to attack with little regard for its own safety for several seconds.<br>'''''Gives Afflication: Recklessness'''''
}}
}}


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