Difference between revisions of "Psionics"

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Revision as of 05:27, 13 January 2019

The most ancient of powers given to the Aldar in the moment of their formation by Ayar, beyond even the innumerable other natural advantages of their race, was their strength in will and mind. This manifested itself in vast psionic and telepathic might, an ability wielded with unfathomable ease as they imposed their thought upon themselves and upon the world around them. With the centuries of peace during which these arts were mastered, coupled to their functionally unchallenged rule of Creation below the Pantheon itself, offensive techniques within Psionics never saw true progress beyond the simple, rendering them almost unrefined by the measure of modern telepaths. Yet it was never their offensive powers that made this lost art so mighty in the hands of the Firstborn.

The Psionics skill is available to members of the Psion class, along with Weaving and Emulation.


Abilities in Psionics

Expunge Your mind must never be corrupted.
Syntax:
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Attacks: {{{attacks}}}
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Splinter A spike of psychic force.
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Comprehend A simple application of your intellect.
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Expand The mind shall not be constrained.
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Imprint Communication is key.
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Insertion A subtle touch of misdirection.
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Ironwill Your mind against theirs.
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Radiate Your will is implacable.
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Muddle A gentle touch to confound and mislead.
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Channels: {{{channels}}}
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Sensitivity The faintest changes are yours to know.
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Manipulate Controlling the self is of paramount concern.
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Breakthrough Pain is a warning.
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Link Your mind is far superior.
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Blast Sometimes a hammer can replace the scalpel.
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Projection Your will made manifest.
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Vanish Perception is everything.
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Transcend Perfect unity of the mind and body.
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Combustion Just like heating water.
Syntax:
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Excise A single cut at the fundamental level.
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Foresight The pinnacle of mental might.
Syntax:
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Channels: {{{channels}}}
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Works against:
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