Difference between revisions of "Newbie Guide"

429 bytes added ,  04:08, 19 January 2009
→‎Geography & Movement: Rewrote. I used the houseleaders table style for the table, but it looks pretty decent, so hey.
m (Testing. Will revert if it looks bad!)
(→‎Geography & Movement: Rewrote. I used the houseleaders table style for the table, but it looks pretty decent, so hey.)
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=Geography & Movement=
=Geography & Movement=
==Newbie Portals==
As [[Severian]] explains during the [[#The Trial of Rebirth|Trial of Rebirth]], the world of Achaea is a vast place. The main continent of the realms is called [[Sapience]], upon which lie the six major [[city|cities]], bountiful [[forests]], pristine [[:Category:lakes|lakes]], and crisscrossing roads and [[highways]]. With so much land to explore, newcomers to the realms might be fairly overwhelmed! The easiest way to get around as a newbie is by way of the [[Ring of Portals]], which is coincidentally the exact spot you find yourself after completion of the Trial of Rebirth.
The Gods have given all players under level 21 special access to the [[Ring of Portals]], where you may enter some of the more important landmarks around Sapience. Before you reach level 11, you will have unlimited uses of the portals. When you reach level 11, you only have 20 more uses of the portals, and at level 21 you may no longer access them at all.


===The Ring of Portals===
The Ring of Portals is a special location on a remote location called [[Loom Island]], which cannot be accessed by normal means. However, the [[Gods]] of Achaea have granted all newbies - those adventurers under [[level]] 21 - access to the Ring by way of the PORTALS command. Those between level one and level eleven will have unlimited access to the Ring of Portals. After reaching level eleven, however, you are limited to 20 more uses of PORTALS, and you cannot gain any more. Only those adventurers under level 21 may reach the Ring at all.
* Northeast: Certimene, the Class and House Administrator
* East: Vinci's Tattoo Emporium
* Southeast: The Land of Minia (and Vellis, butterfly man)
* Southwest: The Isle of Delos
* West: Seasone, the Seller of Potions and Elixirs
* Northwest: The Valley of Lodi
* Down: Tyrandiel, the wise


===The Northern Portal Room===
Within the Ring of Portals are three separate rooms, each with exits to many of the most useful locations in the realms.
* North: Central Market of Ashtan
* East: The Garden of Epicurus in Ashtan
* Southeast: Hall of Learning in the Academy of Hashan
* Southwest: Liirup of Hashan
* West: The Bazaar of Hashan
* Northwest: The Ratman of Ashtan


===The Southern Portal Room===
{| class="houseleaders"
* East: The House of Averroes in Shallam
!colspan=3|The Ring of Portals
* South: Indalecio, the Academician of Cyrene
|-
* Southeast: The base of the Eleusian Gatehouse
! The Northern Portals <br/> ([[Ashtan]] and [[Hashan]] portals]])
* Southwest: Jorj, the city caretaker in Cyrene
! The Central Portals <br/> (City-unspecific portals)
* West: The Artisan Plaza in Cyrene
! The Southern Portals <br/>([[Cyrene]], [[Eleusis]], [[Mhaldor]], and [[Shallam]] portals)
* Northwest: Crazy Hakhim in Shallam
|- align="center"
* Northeast: Zanzibaar Street in Shallam
|
* In: Maric, the Ratman of Mhaldor
North: Central Market of Ashtan<br/>
East: The Garden of Epicurus in Ashtan<br/>
Southeast: Hall of Learning in the Academy of Hashan<br/>
Southwest: Liirup of Hashan<br/>
West: The Bazaar of Hashan<br/>
Northwest: The Ratman of Ashtan
|
North: The Northern Portals<br/>
South: The Southern Portals<br/>
<br/>
Northeast: Certimene, the Class and House Administrator<br/>
East: Vinci's Tattoo Emporium<br/>
Southeast: The Land of Minia (and Vellis, butterfly man)<br/>
Southwest: The Isle of Delos<br/>
West: Seasone, the Seller of Potions and Elixirs<br/>
Northwest: The Valley of Lodi<br/>
In: Mount Gheladan<br/>
Down: Tyrandiel, the wise
|
East: The House of Averroes in Shallam<br/>
South: Indalecio, the Academician of Cyrene<br/>
Southeast: The base of the Eleusian Gatehouse<br/>
Southwest: Jorj, the city caretaker in Cyrene<br/>
West: The Artisan Plaza in Cyrene<br/>
Northwest: Crazy Hakhim in Shallam<br/>
Northeast: Zanzibaar Street in Shallam<br/>
In: Maric, the Ratman of Mhaldor
|}


==Basic Geography==
In addition to the Portals, you may also use the [[landmarks]] system. By way of landmarks, one can WALK TO any listed <landmark> and move one room towards your destination. You must be within fifty steps of your goal to move in its direction; otherwise it's too distant to be certain which way it is. You must also be outside of the [[wilderness]] and [[subdivisions]]. You can easily tell how far away you are from a landmark with DISTANCE TO <landmark>. (For a full list of landmarks, as well as other useful details, please see [http://www.achaea.com/irex/helpview/help.php?q=LANDMARKS HELP LANDMARKS])
==Landmarks and the WALK TO command==


There are a number of landmarks over sapience that are known to all by the age of 18, and so if you are within 50 rooms of the landmark and not in a subdivision or the wilderness you can move towards it by the use of a simple command.
In addition to these methods of travel, there are plenty of miscellaneous tools and abilities. For example, those of the [[Magi]] class can create temporary portals between locations, and [[Serpent]]s can splice [[wormholes]]. If you obtain a pair of [[artefact]] [[Atavian wings|wings]], you can use them to travel high above the clouds, to a location not unlike the Ring of Portals!
 
WALK TO <landmark>
- This will move you one room closer to the landmark providing that you are able to walk normally. It takes roughly one second of balance, and so it is impractical to use in combat, although if you are lost it is a great help.
 
DISTANCE TO <landmark>
- This will tell you how far away the landmark is from your current location or if it is further than 50 steps away.
 
Current landmarks
------------------
*Ashtan        Entering the Main Gate of Ashtan
*Cyrene        The Cyrene Gates
*Eleusis      Base of the Eleusian Gatehouse
*Hashan        Porta Aquila
*Mhaldor      The gates of Mhaldor
*Shallam      Outside the great gates
*Actar        Narrow entrance to a hidden valley
*Azdun        In the courtyard of a ruined castle
*CaerWitrin    Dejourdie Street at the town entrance
*Delos        On the Delosian Bridge
*El'Jazira    Inside the falconer's tent (a hatchery)
*Enverren      A boggy place
*Gheladan      Hills near the southern old road
*GreatRock    Cavern within the Great Rock
*Jaru          The Jaru Crossroads
*Lodi          Narrow entrance to the Valley of Lodi
*Manara        Beneath the Granite hills
*Minia        Ivy-covered archway to Minia
*NoT          North of New Thera
*Petra        Village intersection
*Shastaan      At the Shastaan well
*Tasur'ke      The Tasur road nearing the gates
 
Note: Explorer ranking IS affected by using the landmarks command exactly as though you were walking normally.
 
==Special and Magical Movement==


=Death=
=Death=
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