Difference between revisions of "Newbie Guide"

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=Healing=
=Healing=
==Healing Health==
Whether a hunter or a politician, every adventurer should know the basics of health and healing. The most obvious gauge of your state of health is your [[health (statistic)|health]]. Your health may always be viewed via your SCORE or QSC, though a simpler way is to set your prompt to list such information (for example, ''CONFIG PROMPT ALL''). The Nexus client has several handy gauge bars to represent your status visually, as well. Health is most often lost due to combat damage. The most basic way of regaining one's health is to [[Sleep|SLEEP]] (which also slowly rebuilds your [[endurance]] and reduces your level of exhaustion). Sleeping, however, makes you more vulnerable due to your understandably relaxed state of mind, and you may have trouble WAKE-ing up quickly. Another, often more effective way is an [[elixir of health]], a common [[concoctions|concoction]] that returns a fair amount of health per sip. You bought one such elixir with [[Gruul]] in the [[Trial of Rebirth]], so why not take a sip and see what happens?
There are two methods of healing your health that everyone, regardless of class, has available to them. There are abilities that allow you to heal yourself, but that is something you should try to learn on your own.


Firstly, you can SLEEP off your wounds. This will restore your endurance, exhaustion level, and damage all at the same time. It may take a few minutes, so be patient! You can WAKE up at any time, though it may take you a while to break free of your dreams.
[[Mana (statistic)|Mana]] is another important statistic which wears down as it is used. Certain classes, such as [[Magi]], utilize it more than others, so it is vital that one knows how to regain it. The most basic way is to MEDITATE (or simply MED), which renders you unaware of the world immediately around you, but is easier to break out of than SLEEP: you simply make any movement to break your meditation. Meditation also slowly recovers your [[willpower]]. Much like the elixir of health, there is also an [[elixir of mana]] which has the same effect on your mana reserves. You likely did not get one during the Trial, so if you wish to obtain one you can buy them in many of the shops of the lands, have a [[Concoctions|concoctionist]] brew some for you, or speak with [[Seasone]], the Industrious, for refilling of an empty vial.


Secondly, you can buy health elixirs in most every city. Vials filled by a non-Transcendent concoctionist, or Seasone, will last for 50 sips. Vials filled by Transcendent concoctionists will last for 60 sips. When you have a health elixir, you need only to DRINK HEALTH to be restored a good deal of your health. There is a short time before you may take another drink, and sipping from a vial when off of this balance will result in a wasted sip.
There is a variety of common and esoteric [[afflictions]] in the realms of Achaea, including but certainly not limited to: [[darkshade]], [[epilepsy]], [[asthma]], and [[anorexia]]. In general, you must use [[herbs]] to heal these illnesses, though some classes have their own healing abilities. Cures for the ailments listed above might be the ingestion of [[ginseng]] (for darkshade), [[goldenseal]] (for epilepsy), and [[kelp]] (for asthma), and an application of [[epidermal]] salve (for anorexia). A list of most afflictions and their cures can be found in [http://www.achaea.com/irex/helpview/help.php?q=CURELIST HELP CURELIST], or you can browse our category of [[afflictions]].
 
==Healing Mana==
There are two methods of regaining your mana reserves that are available to everyone, regardless of class.
 
Firstly, you can MEDITATE to regain willpower and mana. This may take a few minutes, and doing anything in the middle of meditation will break your concentration.
 
Secondly, you can buy mana elixirs in most every city. Vials filled by a non-Transcendent concoctionist, or Seasone, will last for 50 sips. Vials filled by Transcendent concoctionists will last for 60 sips. When you have a mana elixir, you need only to DRINK MANA to be restored a good deal of your mana reserves. There is a short time before you may take another drink, and sipping from a vial when off of this balance will result in a wasted sip.
 
==Healing Endurance==
There are several abilities that players can learn that will aid in the regeneration of endurance, but the only method available to all players is SLEEPing. To leave your slumber before your endurance and exhaustion level have been fully restored, simply WAKE up.
 
==Healing Willpower==
There are many ways to regain your willpower, but only one method is available to everyone, regardless of their class. You can MEDITATE to begin regaining mana and willpower. Doing anything before your meditation is complete will stop the process.
 
==Afflictions==
==Plants==
==Smoking/Pipes==
==Elixirs and Salves==


=Combat Basics=
=Combat Basics=
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