Difference between revisions of "Necromancy"

5,020 bytes added ,  22:44, 6 August 2018
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  |description=Summon the hands of the grave to hinder your opponents.
  |description=Summon the hands of the grave to hinder your opponents.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SUMMON HANDS OF THE GRAVE<br>BANISH HANDS OF THE GRAVE
  |required=
  |required=1.50% life essence and 350 mana
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=This ability will cause rotting hands to rise up from the ground to grab at the ankles of any who try to leave the location. The only ones who will not be affected are those who serve Evil in the city of Mhaldor.
}}
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  |description=Spread disease to all around you.
  |description=Spread disease to all around you.
  |lessons=
  |lessons=
  |syntax=
  |syntax=LEPROSY
  |required=
  |required=3.50% life essence and 500 mana
  |target=
  |target=Room
  |cooldown=
  |cooldown=4.50 seconds of equilibrium
  |detail=
  |detail=By filling your body with the unclean, you can infect many others in the room with you, be they friend or foe, causing random limbs to shrivel up. Useful against a group.
}}
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  |description=Destroy all plant life in a location.
  |description=Destroy all plant life in a location.
  |lessons=
  |lessons=
  |syntax=
  |syntax=EXTERMINATE
  |required=
  |required=5% life essence and 1000 mana
  |target=
  |target=Room
  |cooldown=
  |cooldown=6.00 seconds of equilibrium and 12.00 upon completion
  |detail=
  |detail=Using your command of the energies of death, you are able to wipe a forest area clean of plant life, replenishing some of your essence. Be warned though, there is an essence cost to this ability, and unless there is a sufficient amount of plant life in the room, you may lose essence using it. It should also be noted that an exterminated room is no longer considered a forest room, so many Druidic abilities will not work in such a room.<br><br>Take note: prolonged use of extermination will take a toll on your essence reserves, and you will find that each subsequent attempt incurs a greater cost in essence than the last to perform. 
}}
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  |description=Revenge with your dying breath.
  |description=Revenge with your dying breath.
  |lessons=
  |lessons=
  |syntax=
  |syntax=VENGEANCE [ON/OFF]<br>RELAX VENGEANCE
  |required=
  |required=4% life essence
  |target=
  |target=Room
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=
  |detail=At the cost of a fair amount of life essence, you will exact revenge on everyone in the room when you are killed, in most circumstances.
}}
}}


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  |description=Meld soul-matter from the dead into a physical weapon.
  |description=Meld soul-matter from the dead into a physical weapon.
  |lessons=
  |lessons=
  |syntax=
  |syntax=EVOKE SOULSPEAR FROM <target corpse><br>THROW SOULSPEAR AT <target> <direction>
  |required=
  |required=2.50% life essence
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=6.00 seconds of balance
  |detail=
  |detail=Soulspear allows the skilled Necromancer to form a weapon forged in the soul of the dead. By taking an adventurer corpse, you can form the soulspear. A corpse from an adventurer level 30 and under has too weak a soul to form such a powerful weapon out of. Beyond that, the higher the level of the victim, the more powerful the soulspear.<br><br>Once you have it, you may throw it at someone who is outside your room, anywhere in your line-of-sight. It will shatter shields and prismatic barriers, or, if the person lacks one of those, the necromantic energy will be released, summoning forth hands of the grave in your victim's location.                 
}}
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  |description=Cross vast distances in a single step.
  |description=Cross vast distances in a single step.
  |lessons=
  |lessons=
  |syntax=
  |syntax=TRANSVERSE <target>
  |required=
  |required=2% life essence and 500 mana
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=This ability allows for swift travel across the land. You must initiate the activation from a room where hands of the grave have been summoned forth.<br><br>If your target also stands in a room where the hands grasp at the living, this travel is instantaneous. If the hands are not present, the target is required to be a practitioner of necromancy, and the travel will be delayed.
}}
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  |skill=Blackwind
  |skill=Blackwind
  |description=Assume the form of the deadly blackwind.
  |description=Assume the form of the deadly blackwind.
  |lessons=
  |lessons=Adventurers
  |syntax=
  |syntax=BLACKWIND<br>HUMAN<br>CHOKE <target>
  |required=
  |required=5% life essence, 500 mana and willpower drain
  |target=
  |target=
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=
  |detail=This allows you to take the form of the deadly blackwind. While in this form, your freedom is severely limited, but your ability to be harmed is also severely restricted. After you have become the blackwind, you have the nefarious ability to slip down a victim's throat and CHOKE him. While in blackwind form, you will lose willpower very quickly as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form.
}}
}}


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  |description=Banish the holy rites of the Bloodsworn Gods.
  |description=Banish the holy rites of the Bloodsworn Gods.
  |lessons=
  |lessons=
  |syntax=
  |syntax=DESECRATE <rite>
  |required=
  |required=3.50% life essence and 500 mana
  |target=
  |target=Room
  |cooldown=
  |cooldown=4.00 seconds of balance
  |detail=
  |detail=Using your Necromantic essence, you may sever any devotional rites from the location in which you stand. If the layer of the rite is present, this ability takes some time, during which you may make no actions.
}}
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  |description=Rip your victim's chest open and torture him to death.
  |description=Rip your victim's chest open and torture him to death.
  |lessons=
  |lessons=
  |syntax=
  |syntax=VIVISECT <target>
  |required=
  |required=300 mana
  |target=
  |target=Adventurers
  |cooldown=
  |cooldown=4.00 seconds of equilibrium
  |detail=
  |detail=Evil as you are, you find yourself enjoying live experimentation, preferably on people you know. Once your victim is splayed out and helpless, meaning all four of his or her limbs are withered, you may perform your experiments, killing your victim in horrifying agony.
}}
}}


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  |description=Harness your life essence to escape death itself.
  |description=Harness your life essence to escape death itself.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SOULCAGE ACTIVATE<br>SOULCAGE DEACTIVATE<br>SOULCAGE STATUS
  |required=
  |required=New soulcage (30% life essence), Reactivate (3%), Deactivate (2%)
  |target=
  |target=
  |cooldown=
  |cooldown=12.00 seconds of equilibrium
  |detail=
  |detail=This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it from death. Soulcage may only be used once every 6 Achaean days.<br><br>The soulcage can be deactivated by raising a barrier of life essence between it and your soul, preventing it from saving you from death. It may be reactivated later for a much lower essence cost.<br><br>SOULCAGE STATUS will show the current state of your soulcage, if any.
}}
}}


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  |description=Summon vile maggots from the depths.
  |description=Summon vile maggots from the depths.
  |lessons=
  |lessons=
  |syntax=
  |syntax=SUMMON INFESTATION<br>BANISH INFESTATION
  |required=
  |required=3.50% life essence and 300 mana
  |target=
  |target=Room
  |cooldown=
  |cooldown=3.00 seconds of equilibrium
  |detail=
  |detail=This ability will summon a horde of foul maggots from the depths of the earth. For a limited duration, all enemies in the room will be afflicted with varying ailments as the vile creatures burrow into their skin.<br><br>This will not duplicate an existing affliction.
}}
}}
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