Difference between revisions of "Metamorphosis"

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Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].
Druids also have the skills of [[Groves]] and [[Reclamation]], while Sentinels also have the skills of [[Woodlore]] and [[Skirmishing]].


===Abilities in Metamorphosis===
===Abilities in Metamorphosis===
** The Basilisk and Jaguar morphs are unique to members of the Sentinel class.
:'' ** The Basilisk and Jaguar morphs are unique to members of the Sentinel class. ** ''
** The Hydra and Wyvern morphs are unique to members of the Druid class.
:'' ** The Hydra and Wyvern morphs are unique to members of the Druid class. ** ''
{{Skill_detail
{{Skill_detail
  |skill=Powers
  |skill=Powers

Revision as of 20:59, 30 September 2018

Metamorphosis is the ability to bond with the spirits of various animals, ranging from the mundane to the fantastic. To begin the process, MORPH <animal>. Once a metamporh has successfully metamorphosed, they will find it is a strain on them to stay bonded causing a greater endurance drain. UNMORPH (or HUMAN) will bring them out of the form.

Metamorphosis is available to the Druid and Sentinel classes.

Druids also have the skills of Groves and Reclamation, while Sentinels also have the skills of Woodlore and Skirmishing.

Abilities in Metamorphosis

** The Basilisk and Jaguar morphs are unique to members of the Sentinel class. **
** The Hydra and Wyvern morphs are unique to members of the Druid class. **
Powers Lists the powers you possess when morphed into a creature. Lessons: 0
Syntax: POWERS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While morphed, this command will show you what animal-specific abilities you have available to you.
Note: {{{note}}}
Squirrel A cute, bushy-tailed woodland creature. Lessons: 0
Syntax: MORPH SQUIRREL
Required: 16 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A cute, bushy-tailed woodland creature.
Powers: Forage, Digging
Note: {{{note}}}
Wildcat A small untamed feline. Alert and perceptive. Lessons: 6
Syntax: MORPH WILDCAT
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A small untamed feline. Alert and perceptive.
Powers: Alertness, Nightsight, Scratch
Note: {{{note}}}
Wolf The wary white wolf. Lessons: 15
Syntax: MORPH WOLF
Required: 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The form of the wary white wolf.
Powers: Bite, Fitness, Howl, Nightsight, Scent
Note: {{{note}}}
Turtle The aquatic turtle. Lessons: 22
Syntax: MORPH TURTLE
Required: 20 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The aquatic turtle.
Powers: Fluidswim, Snap
Note: {{{note}}}
Jackdaw The black jackdaw. Lessons: 33
Syntax: MORPH JACKDAW
Required: 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The black jackdaw.
Powers: Fly, Land
Note: {{{note}}}
Cheetah A creature quick of eye and fleet of foot. Lessons: 57
Syntax: MORPH CHEETAH
Required: 40 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Cheetah is quick of eye and fleet of foot.
Powers: Alertness, Bite, Fitness, Leap, Nightsight, Scent, Sprint
Note: {{{note}}}
Owl The wise bird of prey. Lessons: 88
Syntax: MORPH OWL
Required: 40 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The wise bird of prey.
Powers: Fly, Land, Nightsight, Spy, Swoop
Note: {{{note}}}
Hyena A vicious, stealthy creature with a chilling howl. Lessons: 133
Syntax: MORPH HYENA
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A vicious, stealthy creature with a chilling howl.
Powers: Alertness, Claw, Elusiveness, Fitness, Howl, Leap, Nightsight, Scent, Stealth
Note: {{{note}}}
Condor The swift and mighty bird of prey. Lessons: 177
Syntax: MORPH CONDOR
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The swift and mighty bird of prey.
Powers: Fly, Land, Nightsight, ScanArea, Spy, Swoop, Traverse, View
Note: {{{note}}}
Gopher A cute, burrowing animal. Lessons: 199
Syntax: MORPH GOPHER
Required: 14 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A cute, burrowing animal.
Powers: Burrow, Digging, Sniff
Note: {{{note}}}
Sloth A slow, ponderous creature. Lessons: 244
Syntax: MORPH SLOTH
Required: 2 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A slow, ponderous creature.
Powers: Rest
Note: {{{note}}}
Basilisk The silent, magical beast of lore. Lessons: 288
Syntax: MORPH BASILISK
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The silent, magical beast of lore.
Powers: Elusiveness, Bite, Flame, Glare, Negate, Gaze, Resistance, Stealth, Petrify
Note: {{{note}}}
Bear The mighty grizzly bear. Lessons: 355
Syntax: MORPH BEAR
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The mighty grizzly bear.
Powers: Alertness, Block, Scent, Shred, Vitality
Note: {{{note}}}
Bonding Increased rapport with the animal spirits. Lessons: 422
Syntax: BOND SPIRIT
BOND SPIRIT OFF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 1.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When you bond with the spirit that you have metamorphosised into, your chance of being forced back to your mortal form is greatly decreased. The downside of this is that you will lose endurance more quickly from the increased strain.
Note: {{{note}}}
Nightingale A delicate, beautiful bird with an exquisite song. Lessons: 466
Syntax: MORPH NIGHTINGALE
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A delicate, beautiful bird with an exquisite song.
Powers: Fly, Land, Melody
Note: {{{note}}}
Elephant Largest of the land mammals. Lessons: 533
Syntax: MORPH ELEPHANT
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Largest of the land mammals.
Powers: Block, Fitness, Stampede, Trumpet, Vitality, Yank
Note: {{{note}}}
Transmorph The ability to morph from form to form. Lessons: 599
Syntax: MORPH <form>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The power you wield allows you to morph directly from one animal to another, without changing back to regular form first.
Note: {{{note}}}
Wolverine Pound for pound, one of the most vicious animals. Lessons: 702
Syntax: MORPH WOLVERINE
Required: 22 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Pound for pound, one of the most vicious animals.
Powers: Burrow, Digging, Claw, Ambush, Elusiveness, Nightsight, Sniff
Note: {{{note}}}
Icewyrm A mythical creature of awesome, magical power. Lessons: ?
Syntax: MORPH ICEWYRM
Required: 80 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A mythical creature of awesome, magical power.
Powers: Alertness, Icebreath, Maul, Might, Nightsight, Scent, Sprint, Temperance, Vitality
Note: {{{note}}}
Jaguar A powerful, quick, and stealthy beast. Lessons: 840
Syntax: MORPH JAGUAR
Required: 90 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A powerful, quick, and stealthy beast.
Powers:Alertness, Ambush, Dismember, Elusiveness, Fitness, Leap, Maul, Might, Nightsight, Resistance, Scent, Sprint, Stealth, Vitality
Note: {{{note}}}
Eagle The king of all flighted birds. Lessons: 943
Syntax: MORPH EAGLE
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The king of all flighted birds.
Powers: Fly, Hoist, Land, Nightsight, ScanArea, Spy, Swoop, Track, Traverse, View
Note: {{{note}}}
Gorilla An agile yet powerful primate. Lessons: 1116
Syntax: MORPH GORILLA
Required: 120 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: An agile yet powerful primate.
Powers: Alertness, Pound, Leap, Swinging
Note: {{{note}}}
Affinity Obtaining a greater affinity with an animal spirit. Lessons: 1426
Syntax: EMBRACE SPIRIT
Required: 500 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The gift of spiritual affinity indicates a level of proficiency at which metamorphosis is so second-nature that it takes a lesser toll on you. The endurance loss rate for all spirit forms is greatly decreased from the time that this ability is activated.
Note: {{{note}}}
Wyvern The cousin of dragons themselves. Lessons: 1598
Syntax: MORPH WYVERN
Required: 160 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The cousin of dragons themselves.
Powers: Sting, Alertness, Fitness, Flame, Fly, Hoist, Incinerate, Ignite, Inferno, Land, Leap, Maul, Might, Nightsight, ScanArea, Scent, Shred, Spy, Swoop, Temperance, Track, Traverse, View, Vitality, Wreathe
Note: {{{note}}}
Hydra A fearsome creature steeped in mystery. Lessons: 1598
Syntax: MORPH HYDRA
Required: 140 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A fearsome creature, shrouded in mystery. Its multiple heads are capable of a varied number of abilities.
Powers: Alertness, Block, Fitness, Might, Nightsight, Resistance, Scent, Stampede, Temperance, Vitality, Secretion

Group 1 abilities: Bite, Flame, Freeze
Group 2 abilities: Snap, Roar
Group 3 abilities: Sting, Negate, Armclamp, Legclamp, Bind, Shatter

Group abilities can be used in conjunction with each other to unleash a devastating flurry of blows on your opponent. Abilities in group 1 are accessed like normal, while abilities in group 2 can be accessed while off-balance if your previous attack was an ability from group 1. Group 3 abilities are on their own balance, and can be used any time that it is available.
Note: {{{note}}}
Truemorph Instantaneous metamorphosis. Lessons: 1736
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: So attuned are you to the animal spirits, that you are able to morph instantaneously.
Note: {{{note}}}


Powers in Metamorphosis