Kaido

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Kaido is a skill with two main parts to it. The first part, comprising the lower abilities, consist of an assortment of defensive abilities that rely on bodily control, such as automatic mana regeneration, healing limbs by force of will, and so on. The higher abilities relate to the use of Kai energy. After a monk has built up Kai energy by being near violent actions, they may use the Kai abilities, which are extremely powerful.

The skill of Kaido is available to members of the Monk class, along with Tekura and Telepathy. After a monk has mastered Tekura they may enhance their training with Shikudo.

Abilities in Kaido

Weathering Increase your ability to weather damage.
Syntax: WEATHERING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.
Note: {{{note}}}
Vitality Call upon a rush of adrenaline to heal you.
Syntax: VITALITY
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 5.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You may only activate this ability when very near full health and mana. Once active, when you drop to less than twenty-five percent of your maximum health without dying, you will get a sudden rush of adrenaline that will heal you significantly.
Note: {{{note}}}
Sturdiness Standing firm against attempts to move you.
Syntax: STAND FIRM
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
Note: {{{note}}}
Toughness Increased resistance to physical attacks.
Syntax: TOUGHNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By increasing the density of your skin, you are able to decrease the amount of damage you will take from physical cutting attacks.
Note: {{{note}}}
Deaf Blocking out sound by force of will.
Syntax: DEAF
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This simply allows you to enter a short trance and deafen yourself.
Note: {{{note}}}
Hearing Restoring your hearing.
Syntax: HEARING
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Instantly restores your hearing.
Note: {{{note}}}
Clotting Reduce the level of your bleeding.
Syntax: CLOT
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will permit you to partially clot your bleeding.
Note: {{{note}}}
Regeneration Regain health through strength of mind.
Syntax: REGENERATION [ON|OFF]
RELAX REGENERATION
Required: Mana and Willpower drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At an ongoing mental drain, you are able to channel your mental energy into healing yourself.
Note: {{{note}}}
Sight Restoring your sight.
Syntax: SIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You have sufficient control over your body to instantly repair your eyes when blinded.
Note: {{{note}}}
Blind Blinding yourself to prevent optical damage.
Syntax: BLIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A few seconds after using this ability, you will blind yourself.
Note: {{{note}}}
Resistance Reduce the damage taken from magical attacks.
Syntax: RESISTANCE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Due to your increased bodily control, you are able to reduce the damage from magical attacks.
Note: {{{note}}}
Nightsight Gain the ability of infravision.
Syntax: NIGHTSIGHT [ON|OFF]
RELAX NIGHTSIGHT
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: You will gain the ability to see in normal darkness.
Note: {{{note}}}
Fitness Controlling your breathing.
Syntax: FITNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With your mastery of your own body, you are able to purge yourself of the asthma affliction.
Note: {{{note}}}
Restoration Healing damaged limbs by force of will.
Syntax: RESTORE
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By channeling mental power into healing, you can heal any broken limbs you may have at one time.

Listed are the base costs, these increase with 1/2/3/4 limbs broken.

Note: {{{note}}}
Projectiles Avoiding many projectiles.
Syntax: PROJECTILES [ON|OFF]
RELAX PROJECTILES
Required: Mana and Willpower drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: At the cost of some mana, you are able to heighten your reflexes and dodge many projectiles.
Note: {{{note}}}
Dodging Avoiding attacks from the sky.
Syntax: DODGING [ON|OFF]
RELAX DODGING
Required: Mana and Willpower drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will allow you to dodge attacks from the air.
Note: {{{note}}}
Constitution Maintaining your intestinal equilibrium.
Syntax: CONSTITUTION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will gain you a stomach of steel.
Note: {{{note}}}
Splitting Constant meditation by splitting your consciousness.
Syntax: SPLIT MIND
JOIN MIND
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By splitting your consciousness into dual parts, you will lose part of your maximum mana level, but will effectively meditate constantly in your second mind, gaining you mana constantly and speeding up meditation.
Note: {{{note}}}
Breathing Holding your breath.
Syntax: HOLD BREATH
RELEASE
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will grant a short-term immunity from anything doing asphyxiation damage. However, any offensive activity or consumption of balance or equilibrium will cause you to begin breathing once again.
Note: {{{note}}}
Consciousness The ability to stay conscious at all times.
Syntax: CONSCIOUSNESS [ON|OFF]
RELAX CONSCIOUSNESS
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
Note: {{{note}}}
Immunity Immunity from most poisons.
Syntax: Self
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Your power of concentration is such that you will be able to maintain a grasp on consciousness where you might normally lose it.
Note: {{{note}}}
Boosting Increasing your rate of regeneration.
Syntax: BOOST REGENERATION
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability, when used in conjunction with Regeneration, alters the rate of regeneration to a more favourable mana-to-health ratio.
Note: {{{note}}}
Transmute Instantly convert mana into health.
Syntax: TRANSMUTE <0-1000>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This will instantly turn the specified amount of mana into health, minus a bit that is lost in the transfer.
Note: {{{note}}}
Numbness Delaying the effects of damage.
Syntax: NUMB
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a very clever method of concentration, you are now able to numb yourself to damage received, at least temporarily. When the numbness wears off, all the damage you would have taken, minus 40%, will be received in one blow.
Note: {{{note}}}
Kaitrance Entering the mystical Kai Trance.
Syntax: KAI TRANCE
BREAK TRANCE
Required: Mana drain
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This is the basis for the most powerful Kaido abilities. It is the ability which allows you to gather Kai energy to use in later abilities. Everytime a person on your enemies list does something offensive in your location, you will gain Kai energy from it. How much you gain depends on how much energy the ability generates. While you are in a Kai Trance, you will lose Kai energy relatively quickly, as well as losing some mental energy. When you BREAK TRANCE, you will lose all your accumulated Kai Energy.
Note: {{{note}}}
Kaichoke Crush a victim's windpipe remotely.
Syntax: KAI CHOKE <target>
Required: 10 Kai energy and 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By manipulating the Kai energy that flows around us all, you are able to choke the life out of anyone in your line of sight.
Note: {{{note}}}
Kaicripple Cripple your target completely.
Syntax: KAI CRIPPLE <target>
Required: 41 Kai energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 4.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By sending out a crushing whip of Kai, you can crush the limbs of your target.
Note: {{{note}}}
Kaiheal Healing yourself with Kai energy.
Syntax: KAI HEAL
Required: 21 Kai energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Although this may only be performed at yourself, it is a very powerful healing ability.
Note: {{{note}}}
Surge A blast of focussed power.
Syntax: KAI SURGE <target>
Required: 45 Kai energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.20 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By directing a surge of pure kai energy into an enemy, you may set their muscles to violently spasming. This will prevent them from being able to remount, as well as slightly disrupting tumble attempts(*). This ability also prones and causes some damage. The effect will fade over time.

* Each damaged limb currently extends the length of a tumble attempt; the kai surge status will increase this penalty. Tumble with no damaged limbs is unaltered.

Note: {{{note}}}
Burst When the external will not supply.
Syntax: KAI BURST
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sometimes there will be no simple way to take in kai energy the conventional way. Though the highest workings of kaido may be out of your reach in these situations, by sending a burst of uncontrolled kai energy outward you may somewhat mitigate this limitation(*). This is taxing however, and may only be done every so often, as well as stripping any active kai boost defence you may have established(**).

* This fills your kai to a little under half.

** Once every 90 seconds, and you cannot reraise your boost defence until this time has expired.

*** Note if you're above a certain kai threshold you can't use this ability (i.e. when it would be pointless to do so).

Note: {{{note}}}
Kaiboost Increase your receptiveness to Kai energy.
Syntax: KAI BOOST
Required: 11 Kai energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: As you become more efficient in the art of handling Kai, you gain the ability to double the amount of Kai energy you get.
Note: {{{note}}}
Enfeeble Unleash a massive blast of kai energy at your opponent.
Syntax: KAI ENFEEBLE <target>
Required: 61 Kai energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability will throw a massive shockwave of kai energy at your opponent, cutting his current health and mana in half. If your opponent does not lie prone before you, this will be reduced to a 25% reduction in health and mana.
Note: {{{note}}}
Deliverance Grant your enemies release from this mortal coil.
Syntax: KAI DELIVERANCE
Required: 81 Kai energy
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Once activating this ability, there will be a short delay. After this time, anyone who attempts to harm you for the next thirty seconds from close by will die instantly in a massive backlash of Kai energy.
Note: {{{note}}}