Difference between revisions of "Infernal"

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m (→‎Abilities in Battlerage: uses, doesnt give)
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: '''Syntax:'''            RAVAGE <target>
: '''Syntax:'''            RAVAGE <target>
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            16.00 seconds
: '''Cooldown:'''            16.00 seconds
: '''Resource:'''            14 rage
: '''Resource:'''            14 rage
Line 37: Line 38:


: '''Syntax:'''            SPIKE <target>
: '''Syntax:'''            SPIKE <target>
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            23.00 seconds
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            36 rage
: '''Resource:'''            36 rage
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: '''Syntax:'''            HELLSTRIKE <target>
: '''Syntax:'''            HELLSTRIKE <target>
: '''Uses affliction:'''    Recklessness or Fear
: '''Uses affliction:'''    Fear or Recklessness
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            23.00 seconds
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            25 rage
: '''Resource:'''            25 rage
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For the next 8 seconds, 50% of the damage taken by the target of the deathlink is instead directed at you.
For the next 8 seconds, 50% of the damage taken by the target of the deathlink is instead directed at you.
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[[Category:Classes]]
[[Category:Classes]]
[[Category:Edit needed]]
[[Category:Edit needed]]

Revision as of 02:58, 29 May 2015

This page is about the class. For other uses, please see Infernals (disambiguation).

Those of the Infernal class are the knights of Evil, whose skills include Weaponmastery, Necromancy, and Chivalry.

Abilities in Battlerage

Ability Description
Ravage Cause great pain with necromantic energy.
Syntax: RAVAGE <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Send necromantic tendrils into your opponent's brain, causing great pain. The pain will persist for some time as the victim's nervous system attempts to expel the necromantic energy, doing constant damage to the victim for a short time.

Soulshield Defend yourself against damage.
Syntax: SOULSHIELD
Works on: Self
Cooldown: 37.00 seconds
Resource: 20 rage
Details:

A necromantic shield protects you, absorbing any damage you take for the next 12 seconds. The shield has a cost, however, and the backlash against you will cause 9% of the damage absorbed, every second, for the next 10 seconds.

Spike Tear your target apart with spiked armour.
Syntax: SPIKE <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Shroud your armoured form in necromantic spikes and leap upon your target, causing grievous wounds as your armour tears into it.

Hellstrike A savage attack, intensified with your necromantic power.
Syntax: HELLSTRIKE <target>
Uses affliction: Fear or Recklessness
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Imbue your weapon with necromantic power as you strike your opponent, doing increased damage to those who suffer from the irrational mental states of fear or recklessness.

Deathlink Absorb some of the damage an ally takes.
Syntax: DEATHLINK <target>
Works on: Adventurers
Cooldown: 43.00 seconds
Resource: 30 rage
Details:

For the next 8 seconds, 50% of the damage taken by the target of the deathlink is instead directed at you.