Difference between revisions of "Icon Alchemists"

3 bytes added ,  17:06, 19 March 2007
no edit summary
Line 1: Line 1:
'''City Alchemists''' are used to attack rival [[Great Icons]] on the plane of [[Nishnatoba]].  They can be gained by individuals whose [[House]] is in possession of an [[Icon]] and who are a citizen of the municipality in which their [[House]] is based by completing [[Leadership Challenges]] to gain the necessary points and going to one of the seven respective [[Font|Fonts]] to summon them forth:
'''City Alchemists''' are used to attack rival Great [[Icons]] on the plane of [[Nishnatoba]].  They can be gained by individuals whose [[House]] is in possession of an [[Icon]] and who are a citizen of the municipality in which their [[House]] is based by completing [[Leadership Challenges]] to gain the necessary points and going to one of the seven respective [[Font|Fonts]] to summon them forth:


* Ashtan:  the Well of Chaos
* Ashtan:  the Well of Chaos
Line 9: Line 9:


An additional Font found in the Savannah: the Argent Fount. This
An additional Font found in the Savannah: the Argent Fount. This
Font serves the Houses that are cityless.
Font serves the [[Houses]] that are cityless.


You may only possess up to four loyal alchemists at one time. Upon ordering them to attack a rival [[Great Icon]], they will begin working on dissolving its matter and in thr process shake loose [[ iconic shards]] from its structure which may be collected. Although alchemists will work independently if you order them to do so, they will be easily killed if you are not present to defend them. Alchemists cannot be ordered to attack other adventurers.  
You may only possess up to four loyal alchemists at one time. Upon ordering them to attack a rival Great [[Icon]], they will begin working on dissolving its matter and in thr process shake loose [[Iconic shards]] from its structure which may be collected. Although alchemists will work independently if you order them to do so, they will be easily killed if you are not present to defend them. Alchemists cannot be ordered to attack other adventurers.  


Twenty-four days after they are summoned, alchemists will return from whence they came.  The process must be completed once more to summon them forth again.
Twenty-four days after they are summoned, alchemists will return from whence they came.  The process must be completed once more to summon them forth again.
5

edits