Difference between revisions of "Combat:Druid"

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== Stats ==
== Stats ==
Druids are a class that have a far reaching set of skills as each morph holds its very own special set of abilities. This allows the druid to be played in many ways. You can play as a slow heavy hitter with a large pool of health, or take speed as your main trait without sacrificing much damage potential. Your grove lightning is a very powerful ranged tool that gives afflictions such as blackout and epilepsy from afar, something no other line of sight attack can do.


A balanced druid will play with equal parts of constitution and strength to ensure the most damage output to survivability. Strength will affect many of your attacks from Maul, Bite, claw, shred, hydra snap, hydra bite, and others. Anything that would be a directly physical attack. Playing like this will allow you decent survivability in team fights, but balance will not win you your solo matches alone.
A defensive druid will take plenty of constitution over strength or intelligence. Druids are inherently a slower melee class, meaning you'll have to take quite a beating before you can engage a proper offensive setup and attempt to slay your opponent.
Intelligence druids are by far the rarest of their kind, but are not to be trifled with. A high intelligence druid can shoot a lightning bolt that deals damage comparable to that of a fabled Lupine bow. Though Druids have many more physical attacks, abilities such as Hydra flames will be increased by intelligence. Keep in mind that intelligence also increases your mana pool which will assist in your survivability.


== Traits ==
== Traits ==

Revision as of 08:44, 2 June 2013

Class Summary

Druids are a versatile class, able to harness the strengths and abilities of animals through metamorphosis, control the forest's defenses and powers, and create elixers and salves for allies to use. They are typically close range melee fighters with many defensive and regenerative abilities that make them extremely hardy and allow them to excel in team combat and support tactics.

Skills

Metamorphosis - Meld your spirit with that of a wide variety of animals.

Groves - Claim a forest location for yourself, and invest your power in it to achieve mastery of the forest.

Concoctions - Gathering herbs and other ingredients to make the elixirs and potions that all Achaeans rely on.

Recommended Learning Order

Metamorphosis is more important in your day to day life as a druid because it is how you will hunt, navigate, and fight. Jaguar is the most important form to have to hunt as its variety of abilities will greatly increase the speed at which you kill denizens.

Groves comes second, as your grove will be your home. It is where you commune with nature and harness the powers of the forest, making it the focal point of all the powerful abilities you may harness. It is also where you will grow your quarterstaff and when in need, charge it to evoke powerful spells.

Concoctions must be learned last. *A word of caution!* Concoctions will not be used properly until you have the skill "HARVESTING" in Groves. Harvesting allows you to pick the plants, and your level of Concoctions determines what plants you can pick. (Note: This may seem strange at first, but it was designed this way to avoid the abuse of a lucrative skill without decent investment into a class.)

Stats

Druids are a class that have a far reaching set of skills as each morph holds its very own special set of abilities. This allows the druid to be played in many ways. You can play as a slow heavy hitter with a large pool of health, or take speed as your main trait without sacrificing much damage potential. Your grove lightning is a very powerful ranged tool that gives afflictions such as blackout and epilepsy from afar, something no other line of sight attack can do.

A balanced druid will play with equal parts of constitution and strength to ensure the most damage output to survivability. Strength will affect many of your attacks from Maul, Bite, claw, shred, hydra snap, hydra bite, and others. Anything that would be a directly physical attack. Playing like this will allow you decent survivability in team fights, but balance will not win you your solo matches alone.

A defensive druid will take plenty of constitution over strength or intelligence. Druids are inherently a slower melee class, meaning you'll have to take quite a beating before you can engage a proper offensive setup and attempt to slay your opponent.

Intelligence druids are by far the rarest of their kind, but are not to be trifled with. A high intelligence druid can shoot a lightning bolt that deals damage comparable to that of a fabled Lupine bow. Though Druids have many more physical attacks, abilities such as Hydra flames will be increased by intelligence. Keep in mind that intelligence also increases your mana pool which will assist in your survivability.

Traits

The following traits are often considered desirable for Druids:

Druid Equipment

Basic Combat Strategy

Artefacts for Druid Combat

The most helpful ones for Druids are: