Difference between revisions of "Combat:Druid"

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== Recommended Learning Order ==
== Recommended Learning Order ==
Metamorphosis is more important in your day to day life as a druid because it is how you will hunt, navigate, and fight. Jaguar is the most important form to have to hunt as its variety of abilities will greatly increase the speed at which you kill denizens.


Groves comes second, as your grove will be your home. It is where you commune with nature and harness the powers of the forest, making it the focal point of all the powerful abilities you may harness. It is also where you will grow your quarterstaff and when in need, charge it to evoke powerful spells.
Concoctions must be learned last. *A word of caution!* Concoctions will not be used properly until you have the skill "HARVESTING" in Groves. Harvesting allows you to pick the plants, and your level of Concoctions determines what plants you can pick. (Note: This may seem strange at first, but it was designed this way to avoid the abuse of a lucrative skill without decent investment into a class.)


== Stats ==
== Stats ==

Revision as of 15:28, 1 June 2013

Class Summary

Druids are a versatile class, able to harness the strengths and abilities of animals through metamorphosis, control the forest's defenses and powers, and create elixers and salves for allies to use. They are typically close range melee fighters with many defensive and regenerative abilities that make them extremely hardy, and excel in team combat and support tactics.

Skills

Metamorphosis - Meld your spirit with that of a wide variety of animals.

Groves - Claim a forest location for yourself, and invest your power in it to achieve mastery of the forest.

Concoctions - Gathering herbs and other ingredients to make the elixirs and potions that all Achaeans rely on.

Recommended Learning Order

Metamorphosis is more important in your day to day life as a druid because it is how you will hunt, navigate, and fight. Jaguar is the most important form to have to hunt as its variety of abilities will greatly increase the speed at which you kill denizens.

Groves comes second, as your grove will be your home. It is where you commune with nature and harness the powers of the forest, making it the focal point of all the powerful abilities you may harness. It is also where you will grow your quarterstaff and when in need, charge it to evoke powerful spells.

Concoctions must be learned last. *A word of caution!* Concoctions will not be used properly until you have the skill "HARVESTING" in Groves. Harvesting allows you to pick the plants, and your level of Concoctions determines what plants you can pick. (Note: This may seem strange at first, but it was designed this way to avoid the abuse of a lucrative skill without decent investment into a class.)

Stats

Traits

The following traits are often considered desirable for Druids:

Druid Equipment

Basic Combat Strategy

Artefacts for Druid Combat

The most helpful ones for Druids are: