Difference between revisions of "Category:Afflictions"

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There many [[:Category:Afflictions|afflictions]] that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. Afflictions include any of the altered states of being brought on by [[venoms]], [[curses]], psychic manipulation, and various other [[abilities]] used by combatants and creatures.
There many [[:Category:Afflictions|afflictions]] that may befall adventurers in Achaea. Each is unique in its effects. While most are detrimental some may actually be considered advantageous, under certain circumstances. Afflictions include any of the altered states of being brought on by [[venoms]], [[curses]], psychic manipulation, and various other [[abilities]] used by combatants and creatures.


As with all things in nature, every ailment has a corresponding cure, whether it be an [[:Category: Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, along with the priestly skill of [[Healing]].
As with all things in nature, every ailment has a corresponding cure, whether it be an [[:Category: Herbs|herb]], [[:Category: Salves|salve]], or [[:Category: Elixirs|elixir]]. The powerful [[Tree Tattoo|Tree of Life tattoo]] can also cure almost all afflictions, along with the priestly skill of [[Healing]]. The [[Gem of Negation]] is an enchantment that cures afflictions.


Some afflictions may also be considered [[defence]]s, such as [[deafness]] and [[blindness]].
Some afflictions may also be considered [[defence]]s, such as [[deafness]] and [[blindness]].
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