Difference between revisions of "Artefact Powers"

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Artefact powers are special enchantments bestowed upon items to give them the powers of artefacts, obvious as that may be. Artefact powers can be purchased directly for an item, or consolitated amonsgst items and artefacts that already hold such powers. The known artefact powers are listed below.
'''Artefact powers''' are special enchantments purchased with [[credits]], and bestowed upon items to give them specific powers from existing artefacts. Artefact powers can be purchased directly for an item, or consolidated amongst items and artefacts that already hold such powers. The known artefact powers are listed below.
 
{| border=0 cellpadding=2 cellspacing=2
{| border=0 cellpadding=2 cellspacing=2
|- bgcolor=#cccccc
!| Name || Price || Owner only || Must be worn || Description
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Anake's Hood|anti_spying]]
anti_spying''
| bgcolor=#999999 | 400
| bgcolor=#999999 | 400 credits
| bgcolor=#999999 |
| bgcolor=#999999 | Anti-spying protects one from attempts to spy upon their person, including grove watch, mind listening, subterfuge, vodun and puppetry listen, and angel and baalzadeen mindread. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Protects from attempts to spy upon your person, including grove watch, mind listening, subterfuge, vodun and puppetry listen, and angel and baalzadeen mindread.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[buckawn's boots|anti_web]]
anti_web'''
| bgcolor=#999999 | 800
| bgcolor=#999999 | 800 credits
| bgcolor=#999999 |
| bgcolor=#999999 | Anti-web makes one immune to the effect of a player's web tattoo, and immune to web bombs when they are detonated in the room. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Immune to the effect of adventurers' web tattoo, and immune to web bombs when they are detonated in the room.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[gilded coinbox|banking]]
banking'''
| bgcolor=#999999 | 900  
| bgcolor=#999999 | 900 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows access to all personal bank accounts from any location. This artefact power functions only for the owner, and does not exempt the owner from bank fees.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows access to all personal bank accounts from any location. This artefact power does not exempt its owner from bank fees.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Medallion of Enchantments|batch_enchantments]]
batch_enchantments'''
| bgcolor=#999999 | 300  
| bgcolor=#999999 | 300 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to create enchantments in batches, up to five at a time.
| bgcolor=#999999 | This artefact power allows one to create enchantments in batches, up to five at a time.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[vambraces of the Berserker|battlerage_decay]]
battlerage_decay'''
| bgcolor=#999999 | 350  
| bgcolor=#999999 | 350 credits
| bgcolor=#999999 |
| bgcolor=#999999 | Increases the length of time until the wearer's battlerage decays by five seconds. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Increases the length of time until the wearer's battlerage decays by five seconds.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[band of the Berserker|battlerage_support]]
battlerage_support'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 |
| bgcolor=#999999 | Increases the damage of conditional (affliction-based) battlerage attacks for the wearer's allies. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Increases the damage of conditional (affliction-based) battlerage attacks for the wearer's allies.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Gloves of Serendipity|bomb_duplication]]
bomb_duplication'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Has a chance to duplicate a Jester's bomb on creation. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | Has a chance to duplicate a Jester's bomb on creation.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[clasp of the animal spirit|bonding]]
bonding'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power makes one immune to effects that revert a metamorph back into their racial form. This artefact power must be bestowed on a wearable item and must be worn to take effect, and only works for the owner.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power makes one immune to effects that revert a metamorph back into their racial form.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[fishscale tunic|breathe_underwater]]
breathe_underwater'''
| bgcolor=#999999 | 400  
| bgcolor=#999999 | 400 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power functions much the same as prickly pear, allowing one to breathe and move about with ease underwater. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power functions much the same as prickly pear, allowing one to breathe and move about with ease underwater.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[wolverine's claws|burrow]]
burrow'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to BURROW underground. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows one to BURROW underground.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Armband of Celerity|celerity]]
celerity'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows its wearer one additional movement per second before the movement penalty kicks in. This artefact power must be bestowed on a wearable item and must be worn to take effect, and stacks with other bonuses such as the Mhun racial.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows its wearer one additional movement per second before the movement penalty kicks in. It stacks with other bonuses such as the Mhun racial trait.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[lorewarden's stones|class_switch_reduction]]
class_switch_reduction'''
| bgcolor=#999999 | 350<br/>800<br/>1600  
| bgcolor=#999999 | 350/800/1600 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power reduces the cooldown on switching classes to one hour/ten minutes/one minute for its owner. This artefact power only works for the owner, and must be in your inventory at the time of the class switch to function.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power reduces the cooldown on switching classes to one hour / ten minutes / one minute for its owner. It must be in your inventory at the time of the class switch to function.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[trader's reference|commodity_market]]
commodity_market'''
| bgcolor=#999999 | 200  
| bgcolor=#999999 | 200 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to buy from and sell on the commodities market from anywhere.
| bgcolor=#999999 | This artefact power allows one to buy from and sell on the commodities market from anywhere.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[talisman of obfuscation|conceal_illusions]]
conceal_illusions'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power makes your illusions 33% less likely to be caught by those with the lifevision defence.
| bgcolor=#999999 | This artefact power makes your illusions 33% less likely to be caught by those with the lifevision defence.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[hunter's belt|constitution]]
constitution'''
| bgcolor=#999999 | 400<br/>1000<br/>2000  
| bgcolor=#999999 | 400/1000/2000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the wearer's constitution by 1/2/3 points. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the wearer's constitution by 1/2/3 points.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[fire pendant|criticals]]
criticals'''
| bgcolor=#999999 | 200<br/>600<br/>1200  
| bgcolor=#999999 | 200/600/1200 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the wearer's chance to land a critical hit by 2/4/6%. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the wearer's chance to land a critical hit by 2/4/6%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Anklet of Dashing|dash]]
dash'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power enables the wearer to SPRINT and DASH at will, allowing for faster travel. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power enables the wearer to SPRINT and DASH at will, allowing for faster travel.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[knotted leather cord|dauntless]]
dauntless'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows the owner to join and rejoin the Dauntless from anywhere at no cost, and prevents them from being removed from the organization automatically. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows the owner to join and rejoin the Dauntless from anywhere at no cost, and prevents them from being removed from the organization automatically.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Pixies' Boots|dexterity]]
dexterity'''
| bgcolor=#999999 | 500<br/>1250<br/>2500  
| bgcolor=#999999 | 500/1250/2500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the wearer's dexterity by 1/2/3 points. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the wearer's dexterity by 1/2/3 points.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[prismatic ring|elemental_resistances]]
elemental_resistances'''
| bgcolor=#999999 | 600  
| bgcolor=#999999 | 600 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power bestows resistance enchantments for cold, magic, fire and electrical type damages on an item. This artefact power must be bestowed on a wearable item and must be worn to take effect. This artefact power does not stack with the resistance enchantments from Augmentation, but stacks normally with other resistances.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power bestows resistance enchantments for cold, magic, fire and electrical type damages on an item. This artefact power does not stack with the resistance enchantments from Augmentation, but stacks normally with other resistances.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[ring of endurance|endurance_regen]]
endurance_regen'''
| bgcolor=#999999 | 250<br/>850  
| bgcolor=#999999 | 250/850 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the endurance regeneration of the wearer. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the endurance regeneration of the wearer.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Ekanelian Jewel|enhanced_wormholes]]
enhanced_wormholes'''
| bgcolor=#999999 | 350
| bgcolor=#999999 | 350
| bgcolor=#999999 | This artefact power halves the time it takes for a Serpent to cancel or splice a wormhole. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power halves the time it takes for a Serpent to cancel or splice a wormhole.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Offspring Talisman|faster_eq]]
faster_eq'''
| bgcolor=#999999 | 500<br/>1000  
| bgcolor=#999999 | 500/1000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power reduces the time it takes to recover equilibrium for the wearer (approx 15% for the level two power). This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Reduces the time it takes to recover equilibrium by 7/15%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Gloves of Extraction|faster_extract]]
faster_extract'''
| bgcolor=#999999 | 300  
| bgcolor=#999999 | 300 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power halves the balance time while extracting for the wearer, as well as increasing potential yields. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power halves the balance time while extracting for the wearer, as well as increasing potential yields.  
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Gloves of Harvesting|faster_harvest]]
faster_harvest'''
| bgcolor=#999999 | 300  
| bgcolor=#999999 | 300 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power halves the balance time while harvesting plants or plant-based ingredients, as well as increasing potential yields. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power halves the balance time while harvesting plants or plant-based ingredients, as well as increasing potential yields.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[quill of inscribing|faster_inscribe]]
faster_inscribe'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power halves the balance time for inscribing tarot cards. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power halves the balance time for inscribing tarot cards.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Intellect Crown|faster_mindlock]]
faster_mindlock'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power reduces the time required to mind lock an opponent by approximately 40%.
| bgcolor=#999999 | This artefact power reduces the time required to mind lock an opponent by approximately 40%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Bracers of Flame|fire_mastery]]
fire_mastery'''
| bgcolor=#999999 | 400  
| bgcolor=#999999 | 400 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows the wearer to cast firelashes and conjure firewalls. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows the wearer to cast firelashes and conjure firewalls.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[rift|fluid_expansion]]
fluid_expansion'''
| bgcolor=#999999 | 300<br/>400<br/>500  
| bgcolor=#999999 | 300/400/500 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power doubles/triples/quadruples the capacity of one's liquid rift. This artefact power only functions for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power doubles/triples/quadruples the capacity of one's liquid rift.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[ring of flying|flying]]
flying'''
| bgcolor=#999999 | 400  
| bgcolor=#999999 | 400 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to FLY. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows one to FLY.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Bracers of Frost|frost_mastery]]
frost_mastery'''
| bgcolor=#999999 | 1000  
| bgcolor=#999999 | 1000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows the wearer to FREEZE GROUND, FREEZE targets, conjure icewalls to block entry and exit, and CAST DEEPFREEZE, which will freeze all personal enemies in the current room. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows the wearer to FREEZE GROUND, FREEZE targets, conjure icewalls to block entry and exit, and CAST DEEPFREEZE, which will freeze all personal enemies in the current room.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[metal knuckles|hand_to_hand]]
hand_to_hand'''
| bgcolor=#999999 | 400<br/>800<br/>1600  
| bgcolor=#999999 | 400/800/1600 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the damage from a Monk's punches by 15/25/35%, as well as the damage from a Metamorph's Maul ability by 10/15/20%. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the damage from a Monk's punches by 15/25/35%, as well as the damage from a Metamorph's Maul ability by 10/15/20%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[golden pendulum|harmonics_call]]
harmonics_call'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power approximately halves the time it takes a bard to CALL their HARMONICs.
| bgcolor=#999999 | This artefact power approximately halves the time it takes a bard to CALL their HARMONICs.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[ring of vitality|health_regen]]
health_regen'''
| bgcolor=#999999 | 300<br/>850  
| bgcolor=#999999 | 300/850 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power bestows one/two level(s) of health regeneration on the wearer. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power bestows level one/two health regeneration on the wearer.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Mayan ring|health_sip]]
health_sip'''
| bgcolor=#999999 | 500<br/>1000<br/>2000  
| bgcolor=#999999 | 500/1000/2000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the health gained from sipping a health elixir by 10/20/30%. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the health gained from sipping a health elixir by 10/20/30%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Talisman of Greater Cultivation|homunculus_boost]]
homunculus_boost'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the health and movement speed of an Alchemist's homunculus.
| bgcolor=#999999 | This artefact power increases the health and movement speed of an Alchemist's homunculus.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Staff of Illusion|illusion]]
illusion'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to CONJURE ILLUSIONs in the current room. The item in question must be wielded for the artefact power to take effect.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to CONJURE ILLUSIONs in the current room.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[hypnosis fetishes|imprint_capacity]]
imprint_capacity'''
| bgcolor=#999999 | 200<br/>400<br/>800  
| bgcolor=#999999 | 200/400/800 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the number of imprints that a hypnotist can store by 3/6/9.
| bgcolor=#999999 | This artefact power increases the number of imprints that a hypnotist can store by 3/6/9.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Epicurean Sash|intelligence]]
intelligence'''
| bgcolor=#999999 | 500<br/>1250<br/>2500  
| bgcolor=#999999 | 500/1250/2500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the intelligence of the wearer by 1/2/3 points. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the intelligence of the wearer by 1/2/3 points.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[golden cube|jester_props]]
jester_props'''
| bgcolor=#999999 | 350  
| bgcolor=#999999 | 350 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power removes the cost of a Jester's WISHing for props. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power removes the cost of a Jester's WISHing for props.  
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[chitin greaves|leap]]
leap'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows the wearer to LEAP into an adjacent room over obstacles such as walls. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows the wearer to LEAP into an adjacent room over obstacles such as walls.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[mask of lifevision|lifevision]]
lifevision'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power enables the wearer to use the LIFEVISION ability. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power enables the wearer to use the LIFEVISION ability.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Collar of Ceylon|magic_damage]]
magic_damage'''
| bgcolor=#999999 | 400<br/>800<br/>1600  
| bgcolor=#999999 | 400/800/1600 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the magical damage its wearer deals by 10/15/20%. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the magical damage its wearer deals by 10/15/20%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Ring of the Magus|magic_defence]]
magic_defence'''
| bgcolor=#999999 | 700  
| bgcolor=#999999 | 700 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power offers its wearer a 15% resistance to magical damage. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power offers its wearer a 15% resistance to magical damage.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[ring of meditation|mana_regen]]
mana_regen'''
| bgcolor=#999999 | 300<br/>850  
| bgcolor=#999999 | 300/850 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power offers the wearer one/two level(s) of mana regeneration. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power offers the wearer level one/two mana regeneration.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[ring of Noxtra|mana_sip]]
mana_sip'''
| bgcolor=#999999 | 500<br/>1000<br/>2000  
| bgcolor=#999999 | 500/1000/2000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the mana gained by sipping a mana elixir by 10/20/30%. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the mana gained by sipping a mana elixir by 10/20/30%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Bands of Mind Distension|mindprint_capacity]]
mindprint_capacity'''
| bgcolor=#999999 | 100<br/>300<br/>500  
| bgcolor=#999999 | 100/300/500 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the number of mindprints that a telepath can store by 3/6/9. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the number of mindprints that a telepath can store by 3/6/9.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[prospector's references|mine_capacity]]
mine_capacity'''
| bgcolor=#999999 | 200<br/>350  
| bgcolor=#999999 | 200/350 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows the owner to own one/two extra mine(s). This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows the owner to own one/two extra mine(s).
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[mouse baits|mouse_lure]]
mouse_lure'''
| bgcolor=#999999 | 100<br/>300<br/>500  
| bgcolor=#999999 | 100/300/500 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[upright travelling trunk|outfit_expansion]]
outfit_expansion'''
| bgcolor=#999999 | 150  
| bgcolor=#999999 | 150 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the number of outfits that one can store by five. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the number of outfits that one can store by five.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[prismatic lantern|portal_identify]]
portal_identify'''
| bgcolor=#999999 | 350  
| bgcolor=#999999 | 350 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows its holder to identify the location at the other end of a portal when PROBEd, as well as who created the portal.
| bgcolor=#999999 | This artefact power allows its holder to identify the location at the other end of a portal when PROBEd, as well as who created the portal.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[mithril spurs|quickmount]]
quickmount'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows the wearer to MOUNT their steed more swiftly, and to VAULT without a balance cost. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows the wearer to MOUNT their steed more swiftly, and to VAULT without a balance cost.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Robes of the Magi|reduce_mana]]
reduce_mana'''
| bgcolor=#999999 | 1000  
| bgcolor=#999999 | 1000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power reduces the mana costs of most abilities by one-third. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power reduces the mana cost of most abilities by one-third.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Sash of Eternal Battle|reduced_endurance]]
reduced_endurance'''
| bgcolor=#999999 | 1000  
| bgcolor=#999999 | 1000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power reduces the endurance costs of most abilities by one-third. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power reduces the endurance cost of most abilities by one-third.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Mayan Bracelets|reserves]]
reserves'''
| bgcolor=#999999 | 350<br/>700<br/>1400  
| bgcolor=#999999 | 350/700/1400 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the health and mana reserves of the wearer by 5/10/15%. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the health and mana reserves of the wearer by 5/10/15%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Prospero's Lesser Vault|rift_expand]]
rift_expand'''
| bgcolor=#999999 | 350<br/>500  
| bgcolor=#999999 | 350/500 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power doubles/quadruples the amount of riftables (excepting liquids) that one can store in the rift. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power doubles/quadruples the amount of riftables (excluding liquids) that one can store in the rift.  
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[sorcerer's notebook|schematics]]
schematics'''
| bgcolor=#999999 | 350  
| bgcolor=#999999 | 350 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power doubles the number of schematics that a Magi can store for their golem.
| bgcolor=#999999 | This artefact power doubles the number of schematics that a Magi can store for their golem.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Bracers of the Phoenix|shin_drain]]
shin_drain'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power slows the rate at which Shin decays for a blademaster. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power slows the rate at which Shin decays for a blademaster.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[shadowcloak|shroud]]
shroud'''
| bgcolor=#999999 | 800  
| bgcolor=#999999 | 800 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power enables the wearer to use the SHROUD ability. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power enables the wearer to use the SHROUD ability.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Veil of the Sphinx|sphinx]]
sphinx'''
| bgcolor=#999999 | 2000  
| bgcolor=#999999 | 2000 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power functions like a [[Veil of the Sphinx]], making most attempts to locate them without a Veil fail. This artefact power must be bestowed on a wearable item, and must be worn for the protection to take effect. You can still locate others with the item in your inventory. This artefact power only functions for the owner.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Protects its owner from locating abilities, unless the person attempting to locate also owns the sphinx artefact power.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Brooch of the Tempest|stability]]
stability'''
| bgcolor=#999999 | 150  
| bgcolor=#999999 | 150 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power prevents one from being knocked sideways by the wind when FLYing. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power prevents one from being knocked sideways by the wind when FLYing.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Scorpion's Tail|sting]]
sting'''
| bgcolor=#999999 | 800  
| bgcolor=#999999 | 800 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power enables the wearer to STING their enemies, delivering the loki venom. This artefact power must be bestowed on a wearable item and must be worn to take effect. This artefact power only functions for the owner.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power enables the wearer to STING their enemies, delivering the loki venom.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[urn of Annwynian beeswax|stonewall_duration]]
stonewall_duration'''
| bgcolor=#999999 | 200  
| bgcolor=#999999 | 200 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the length of time that the owner's STONEWALLs will remain before crumbling.
| bgcolor=#999999 | This artefact power increases the length of time that the owner's STONEWALLs will remain before crumbling.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Ogre's Gauntlets|strength]]
strength'''
| bgcolor=#999999 | 500<br/>1250<br/>2500  
| bgcolor=#999999 | 500/1250/2500 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the wearer's strength by 1/2/3 points. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the wearer's strength by 1/2/3 points.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[orb of suppression|suppression]]
suppression'''
| bgcolor=#999999 | 500  
| bgcolor=#999999 | 500 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power will hide all artefacts in your inventory from onlookers, appraisers, and from being seen when worn or unworn.  
| bgcolor=#999999 | This artefact power will hide all artefacts in your inventory from onlookers, appraisers, and from being seen when worn or unworn.  
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[bracelet of sustenance|sustenance]]
sustenance'''
| bgcolor=#999999 | 550  
| bgcolor=#999999 | 550 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power prevents the wearer from growing hungry or tired. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power prevents the wearer from growing hungry or tired.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[rough runestone|swift_runes]]
swift_runes'''
| bgcolor=#999999 | 350  
| bgcolor=#999999 | 350 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the speed at which a Runewarden can sketch runes. This artefact power does not affect sketching on totems, nor does it affect the Thurisaz and Hugalaz runes.
| bgcolor=#999999 | This artefact power increases the speed at which a Runewarden can sketch runes. This artefact power does not affect sketching on totems, nor does it affect the Thurisaz and Hugalaz runes.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[skull pendants|swiftcurse]]
swiftcurse'''
| bgcolor=#999999 | 350<br/>800<br/>1600  
| bgcolor=#999999 | 350/800/1600 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power extends the length of SWIFTCURSE by 2/4/6 extra curses.
| bgcolor=#999999 | This artefact power extends the length of SWIFTCURSE by 2/4/6 extra curses.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Armbands of the Fist|tekura_accuracy]]
tekura_accuracy'''
| bgcolor=#999999 | 200<br/>500<br/>1000  
| bgcolor=#999999 | 200/500/1000 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the accuracy of Tekura punches and kicks by approximately 10/15/20%. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the accuracy of Tekura punches and kicks by approximately 10/15/20%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Tinkerer's kit|tinkering]]
tinkering'''
| bgcolor=#999999 | 800  
| bgcolor=#999999 | 800 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows one to REPAIR and ENGRAVE jewellery, and to EMBROIDER clothing, without skill in Tailoring or Jewellery. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to REPAIR and ENGRAVE jewellery, and to EMBROIDER clothing, without skill in Tailoring or Jewellery.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Runic Gauntlet|totems]]
totems'''
| bgcolor=#999999 | 350  
| bgcolor=#999999 | 350 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power halves the time for one to uproot and implant their own totems, and decreases the time it takes to uproot another's totems by 25%. This artefact power must be bestowed on a wearable item and must be worn to take effect. This artefact power only works for the owner.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power halves the time for one to uproot and implant their own totems, and decreases the time it takes to uproot another's totems by 25%.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[silver tuning fork|tuning]]
tuning'''
| bgcolor=#999999 | 200  
| bgcolor=#999999 | 200 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power doubles the lifespan of Crystalism vibes, Harmonics, and Devotion rites.  
| bgcolor=#999999 | This artefact power doubles the lifespan of Crystalism vibes, Harmonics, and Devotion rites.  
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Loki's Tear amulet|venom_yield]]
venom_yield'''
| bgcolor=#999999 | 250  
| bgcolor=#999999 | 250 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power doubles the yield of a toxicologist's venom production. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power doubles the yield of a toxicologist's venom production.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[wax stick|water_sketch]]
water_sketch'''
| bgcolor=#999999 | 300  
| bgcolor=#999999 | 300 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to sketch runes in watery environments.
| bgcolor=#999999 | This artefact power allows one to sketch runes in watery environments.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[insignia of mastery|weaponmastery_spec]]
weaponmastery_spec'''
| bgcolor=#999999 | 350<br/>800  
| bgcolor=#999999 | 350/800 credits
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | Allows a Knight to change their Weaponmastery specialisation for free, once every 24/12 hours. This artefact power only works for the owner.
| bgcolor=#999999 |
| bgcolor=#999999 | Allows a Knight to change their Weaponmastery specialisation for free, once every 24/12 hours.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[goggles of whitesight|whitesight]]
whitesight'''
| bgcolor=#999999 | 150  
| bgcolor=#999999 | 150 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows the wearer to see in and through blizzards. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power allows the wearer to see in and through blizzards.  
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Circlet of the Will|willpower_regen]]
willpower_regen'''
| bgcolor=#999999 | 300<br/>850  
| bgcolor=#999999 | 300/850 credits
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the willpower regeneration of the wearer. This artefact power must be bestowed on a wearable item and must be worn to take effect.
| bgcolor=#999999 | <div style="text-align: center;">Y</div>
| bgcolor=#999999 | This artefact power increases the willpower regeneration of the wearer.
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[vibrating stick|wormholes]]
wormholes'''
| bgcolor=#999999 | 800  
| bgcolor=#999999 | 800 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power allows one to WORM WARP and WORM SEEK.  
| bgcolor=#999999 | This artefact power allows one to WORM WARP and WORM SEEK.  
|-
|-
|-
|-
| bgcolor=#999999 | ''
| bgcolor=#999999 | [[Rakia's flame|wyvern_flame]]
wyvern_flame'''
| bgcolor=#999999 | 350  
| bgcolor=#999999 | 350 credits
| bgcolor=#999999 |
| bgcolor=#999999 |
| bgcolor=#999999 | This artefact power increases the speed at which a metamorph can SUMMON FLAME.
| bgcolor=#999999 | This artefact power increases the speed at which a metamorph can SUMMON FLAME.
|-
|-


[[Category:Artefacts]]
[[Category:Artefacts]]

Latest revision as of 19:38, 18 October 2017

Artefact powers are special enchantments purchased with credits, and bestowed upon items to give them specific powers from existing artefacts. Artefact powers can be purchased directly for an item, or consolidated amongst items and artefacts that already hold such powers. The known artefact powers are listed below.

Name Price Owner only Must be worn Description
anti_spying 400
Y
Protects from attempts to spy upon your person, including grove watch, mind listening, subterfuge, vodun and puppetry listen, and angel and baalzadeen mindread.
anti_web 800
Y
Immune to the effect of adventurers' web tattoo, and immune to web bombs when they are detonated in the room.
banking 900
Y
This artefact power allows access to all personal bank accounts from any location. This artefact power does not exempt its owner from bank fees.
batch_enchantments 300 This artefact power allows one to create enchantments in batches, up to five at a time.
battlerage_decay 350
Y
Increases the length of time until the wearer's battlerage decays by five seconds.
battlerage_support 250
Y
Increases the damage of conditional (affliction-based) battlerage attacks for the wearer's allies.
bomb_duplication 250
Y
Has a chance to duplicate a Jester's bomb on creation.
bonding 500
Y
Y
This artefact power makes one immune to effects that revert a metamorph back into their racial form.
breathe_underwater 400
Y
This artefact power functions much the same as prickly pear, allowing one to breathe and move about with ease underwater.
burrow 500
Y
This artefact power allows one to BURROW underground.
celerity 500
Y
This artefact power allows its wearer one additional movement per second before the movement penalty kicks in. It stacks with other bonuses such as the Mhun racial trait.
class_switch_reduction 350
800
1600
Y
This artefact power reduces the cooldown on switching classes to one hour / ten minutes / one minute for its owner. It must be in your inventory at the time of the class switch to function.
commodity_market 200 This artefact power allows one to buy from and sell on the commodities market from anywhere.
conceal_illusions 500 This artefact power makes your illusions 33% less likely to be caught by those with the lifevision defence.
constitution 400
1000
2000
Y
This artefact power increases the wearer's constitution by 1/2/3 points.
criticals 200
600
1200
Y
This artefact power increases the wearer's chance to land a critical hit by 2/4/6%.
dash 500
Y
This artefact power enables the wearer to SPRINT and DASH at will, allowing for faster travel.
dauntless 250
Y
This artefact power allows the owner to join and rejoin the Dauntless from anywhere at no cost, and prevents them from being removed from the organization automatically.
dexterity 500
1250
2500
Y
This artefact power increases the wearer's dexterity by 1/2/3 points.
elemental_resistances 600
Y
This artefact power bestows resistance enchantments for cold, magic, fire and electrical type damages on an item. This artefact power does not stack with the resistance enchantments from Augmentation, but stacks normally with other resistances.
endurance_regen 250
850
Y
This artefact power increases the endurance regeneration of the wearer.
enhanced_wormholes 350 This artefact power halves the time it takes for a Serpent to cancel or splice a wormhole.
faster_eq 500
1000
Y
Reduces the time it takes to recover equilibrium by 7/15%.
faster_extract 300
Y
This artefact power halves the balance time while extracting for the wearer, as well as increasing potential yields.
faster_harvest 300
Y
This artefact power halves the balance time while harvesting plants or plant-based ingredients, as well as increasing potential yields.
faster_inscribe 250
Y
This artefact power halves the balance time for inscribing tarot cards.
faster_mindlock 500 This artefact power reduces the time required to mind lock an opponent by approximately 40%.
fire_mastery 400
Y
This artefact power allows the wearer to cast firelashes and conjure firewalls.
fluid_expansion 300
400
500
Y
This artefact power doubles/triples/quadruples the capacity of one's liquid rift.
flying 400
Y
This artefact power allows one to FLY.
frost_mastery 1000
Y
This artefact power allows the wearer to FREEZE GROUND, FREEZE targets, conjure icewalls to block entry and exit, and CAST DEEPFREEZE, which will freeze all personal enemies in the current room.
hand_to_hand 400
800
1600
Y
This artefact power increases the damage from a Monk's punches by 15/25/35%, as well as the damage from a Metamorph's Maul ability by 10/15/20%.
harmonics_call 250 This artefact power approximately halves the time it takes a bard to CALL their HARMONICs.
health_regen 300
850
Y
This artefact power bestows level one/two health regeneration on the wearer.
health_sip 500
1000
2000
Y
This artefact power increases the health gained from sipping a health elixir by 10/20/30%.
homunculus_boost 250 This artefact power increases the health and movement speed of an Alchemist's homunculus.
illusion 500 This artefact power allows one to CONJURE ILLUSIONs in the current room.
imprint_capacity 200
400
800
This artefact power increases the number of imprints that a hypnotist can store by 3/6/9.
intelligence 500
1250
2500
Y
This artefact power increases the intelligence of the wearer by 1/2/3 points.
jester_props 350
Y
This artefact power removes the cost of a Jester's WISHing for props.
leap 500
Y
This artefact power allows the wearer to LEAP into an adjacent room over obstacles such as walls.
lifevision 500
Y
Y
This artefact power enables the wearer to use the LIFEVISION ability.
magic_damage 400
800
1600
Y
This artefact power increases the magical damage its wearer deals by 10/15/20%.
magic_defence 700
Y
This artefact power offers its wearer a 15% resistance to magical damage.
mana_regen 300
850
Y
This artefact power offers the wearer level one/two mana regeneration.
mana_sip 500
1000
2000
Y
This artefact power increases the mana gained by sipping a mana elixir by 10/20/30%.
mindprint_capacity 100
300
500
Y
This artefact power increases the number of mindprints that a telepath can store by 3/6/9.
mine_capacity 200
350
Y
This artefact power allows the owner to own one/two extra mine(s).
mouse_lure 100
300
500
Y
This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice.
outfit_expansion 150
Y
This artefact power increases the number of outfits that one can store by five.
portal_identify 350 This artefact power allows its holder to identify the location at the other end of a portal when PROBEd, as well as who created the portal.
quickmount 500
Y
This artefact power allows the wearer to MOUNT their steed more swiftly, and to VAULT without a balance cost.
reduce_mana 1000
Y
This artefact power reduces the mana cost of most abilities by one-third.
reduced_endurance 1000
Y
This artefact power reduces the endurance cost of most abilities by one-third.
reserves 350
700
1400
Y
This artefact power increases the health and mana reserves of the wearer by 5/10/15%.
rift_expand 350
500
Y
This artefact power doubles/quadruples the amount of riftables (excluding liquids) that one can store in the rift.
schematics 350 This artefact power doubles the number of schematics that a Magi can store for their golem.
shin_drain 250
Y
This artefact power slows the rate at which Shin decays for a blademaster.
shroud 800
Y
Y
This artefact power enables the wearer to use the SHROUD ability.
sphinx 2000
Y
Y
Protects its owner from locating abilities, unless the person attempting to locate also owns the sphinx artefact power.
stability 150
Y
This artefact power prevents one from being knocked sideways by the wind when FLYing.
sting 800
Y
Y
This artefact power enables the wearer to STING their enemies, delivering the loki venom.
stonewall_duration 200 This artefact power increases the length of time that the owner's STONEWALLs will remain before crumbling.
strength 500
1250
2500
Y
This artefact power increases the wearer's strength by 1/2/3 points.
suppression 500 This artefact power will hide all artefacts in your inventory from onlookers, appraisers, and from being seen when worn or unworn.
sustenance 550
Y
This artefact power prevents the wearer from growing hungry or tired.
swift_runes 350 This artefact power increases the speed at which a Runewarden can sketch runes. This artefact power does not affect sketching on totems, nor does it affect the Thurisaz and Hugalaz runes.
swiftcurse 350
800
1600
This artefact power extends the length of SWIFTCURSE by 2/4/6 extra curses.
tekura_accuracy 200
500
1000
Y
This artefact power increases the accuracy of Tekura punches and kicks by approximately 10/15/20%.
tinkering 800
Y
This artefact power allows one to REPAIR and ENGRAVE jewellery, and to EMBROIDER clothing, without skill in Tailoring or Jewellery.
totems 350
Y
Y
This artefact power halves the time for one to uproot and implant their own totems, and decreases the time it takes to uproot another's totems by 25%.
tuning 200 This artefact power doubles the lifespan of Crystalism vibes, Harmonics, and Devotion rites.
venom_yield 250
Y
This artefact power doubles the yield of a toxicologist's venom production.
water_sketch 300 This artefact power allows one to sketch runes in watery environments.
weaponmastery_spec 350
800
Y
Allows a Knight to change their Weaponmastery specialisation for free, once every 24/12 hours.
whitesight 150
Y
This artefact power allows the wearer to see in and through blizzards.
willpower_regen 300
850
Y
This artefact power increases the willpower regeneration of the wearer.
wormholes 800 This artefact power allows one to WORM WARP and WORM SEEK.
wyvern_flame 350 This artefact power increases the speed at which a metamorph can SUMMON FLAME.