Difference between revisions of "Artefact Powers"

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Revision as of 23:26, 10 October 2016

Artefact powers are special enchantments purchased with credits, and bestowed upon items to give them specific powers from existing artefacts. Artefact powers can be purchased directly for an item, or consolidated amongst items and artefacts that already hold such powers. The known artefact powers are listed below.

Name Price Owner only Must be worn Description
anti_spying 400
Y
Protects from attempts to spy upon your person, including grove watch, mind listening, subterfuge, vodun and puppetry listen, and angel and baalzadeen mindread.
anti_web 800
Y
Immune to the effect of adventurers' web tattoo, and immune to web bombs when they are detonated in the room.
banking 900
Y
This artefact power allows access to all personal bank accounts from any location. This artefact power does not exempt its owner from bank fees.
batch_enchantments 300 This artefact power allows one to create enchantments in batches, up to five at a time.
battlerage_decay 350
Y
Increases the length of time until the wearer's battlerage decays by five seconds.
battlerage_support 250
Y
Increases the damage of conditional (affliction-based) battlerage attacks for the wearer's allies.
bomb_duplication 250
Y
Has a chance to duplicate a Jester's bomb on creation.
bonding 500
Y
Y
This artefact power makes one immune to effects that revert a metamorph back into their racial form.
breathe_underwater 400
Y
This artefact power functions much the same as prickly pear, allowing one to breathe and move about with ease underwater.
burrow 500
Y
This artefact power allows one to BURROW underground.
celerity 500
Y
This artefact power allows its wearer one additional movement per second before the movement penalty kicks in. It stacks with other bonuses such as the Mhun racial trait.
class_switch_reduction 350
800
1600
Y
This artefact power reduces the cooldown on switching classes to one hour / ten minutes / one minute for its owner. It must be in your inventory at the time of the class switch to function.
commodity_market 200 This artefact power allows one to buy from and sell on the commodities market from anywhere.
conceal_illusions 500 This artefact power makes your illusions 33% less likely to be caught by those with the lifevision defence.
constitution 400
1000
2000
Y
This artefact power increases the wearer's constitution by 1/2/3 points.
criticals 200
600
1200
Y
This artefact power increases the wearer's chance to land a critical hit by 2/4/6%.
dash 500
Y
This artefact power enables the wearer to SPRINT and DASH at will, allowing for faster travel.
dauntless 250
Y
This artefact power allows the owner to join and rejoin the Dauntless from anywhere at no cost, and prevents them from being removed from the organization automatically.
dexterity 500
1250
2500
Y
This artefact power increases the wearer's dexterity by 1/2/3 points.
elemental_resistances 600
Y
This artefact power bestows resistance enchantments for cold, magic, fire and electrical type damages on an item. This artefact power does not stack with the resistance enchantments from Augmentation, but stacks normally with other resistances.
endurance_regen 250
850
Y
This artefact power increases the endurance regeneration of the wearer.
enhanced_wormholes 350 This artefact power halves the time it takes for a Serpent to cancel or splice a wormhole.
faster_eq 500
1000
Y
This artefact power reduces the time it takes to recover equilibrium for the wearer (approx 15% for the level two power).
faster_extract 300
Y
This artefact power halves the balance time while extracting for the wearer, as well as increasing potential yields.
faster_harvest 300
Y
This artefact power halves the balance time while harvesting plants or plant-based ingredients, as well as increasing potential yields.
faster_inscribe 250
Y
This artefact power halves the balance time for inscribing tarot cards.
faster_mindlock 500 This artefact power reduces the time required to mind lock an opponent by approximately 40%.
fire_mastery 400
Y
This artefact power allows the wearer to cast firelashes and conjure firewalls.
fluid_expansion 300
400
500
Y
This artefact power doubles/triples/quadruples the capacity of one's liquid rift.
flying 400
Y
This artefact power allows one to FLY.
frost_mastery 1000
Y
This artefact power allows the wearer to FREEZE GROUND, FREEZE targets, conjure icewalls to block entry and exit, and CAST DEEPFREEZE, which will freeze all personal enemies in the current room.
hand_to_hand 400
800
1600
Y
This artefact power increases the damage from a Monk's punches by 15/25/35%, as well as the damage from a Metamorph's Maul ability by 10/15/20%.
harmonics_call 250 This artefact power approximately halves the time it takes a bard to CALL their HARMONICs.
health_regen 300
850
Y
This artefact power bestows level one/two health regeneration on the wearer.
health_sip 500
1000
2000
Y
This artefact power increases the health gained from sipping a health elixir by 10/20/30%.
homunculus_boost 250 This artefact power increases the health and movement speed of an Alchemist's homunculus.
illusion 500 This artefact power allows one to CONJURE ILLUSIONs in the current room.
imprint_capacity 200
400
800
This artefact power increases the number of imprints that a hypnotist can store by 3/6/9.
intelligence 500
1250
2500
Y
This artefact power increases the intelligence of the wearer by 1/2/3 points.
jester_props 350
Y
This artefact power removes the cost of a Jester's WISHing for props.
leap 500
Y
This artefact power allows the wearer to LEAP into an adjacent room over obstacles such as walls.
lifevision 500
Y
Y
This artefact power enables the wearer to use the LIFEVISION ability.
magic_damage 400
800
1600
Y
This artefact power increases the magical damage its wearer deals by 10/15/20%.
magic_defence 700
Y
This artefact power offers its wearer a 15% resistance to magical damage.
mana_regen 300
850
Y
This artefact power offers the wearer level one/two mana regeneration.
mana_sip 500
1000
2000
Y
This artefact power increases the mana gained by sipping a mana elixir by 10/20/30%.
mindprint_capacity 100
300
500
Y
This artefact power increases the number of mindprints that a telepath can store by 3/6/9.
mine_capacity 200
350
Y
This artefact power allows the owner to own one/two extra mine(s).
mouse_lure 100
300
500
Y
This artefact power allows a Jester to capture and train 1/2/3 extra suicide mice.
outfit_expansion 150
Y
This artefact power increases the number of outfits that one can store by five.
portal_identify 350 This artefact power allows its holder to identify the location at the other end of a portal when PROBEd, as well as who created the portal.
quickmount 500
Y
This artefact power allows the wearer to MOUNT their steed more swiftly, and to VAULT without a balance cost.
reduce_mana 1000
Y
This artefact power reduces the mana cost of most abilities by one-third.
reduced_endurance 1000
Y
This artefact power reduces the endurance cost of most abilities by one-third.
reserves 350
700
1400
Y
This artefact power increases the health and mana reserves of the wearer by 5/10/15%.
rift_expand 350
500
Y
This artefact power doubles/quadruples the amount of riftables (excluding liquids) that one can store in the rift.
schematics 350 This artefact power doubles the number of schematics that a Magi can store for their golem.
shin_drain 250
Y
This artefact power slows the rate at which Shin decays for a blademaster.
shroud 800
Y
Y
This artefact power enables the wearer to use the SHROUD ability.
sphinx 2000
Y
This artefact power functions like a Veil of the Sphinx, making most attempts to locate them without a Veil fail.
Y
ou can still locate others with the item in your inventory.
stability 150
Y
This artefact power prevents one from being knocked sideways by the wind when FLYing.
sting 800
Y
Y
This artefact power enables the wearer to STING their enemies, delivering the loki venom.
stonewall_duration 200 This artefact power increases the length of time that the owner's STONEWALLs will remain before crumbling.
strength 500
1250
2500
Y
This artefact power increases the wearer's strength by 1/2/3 points.
suppression 500 This artefact power will hide all artefacts in your inventory from onlookers, appraisers, and from being seen when worn or unworn.
sustenance 550
Y
This artefact power prevents the wearer from growing hungry or tired.
swift_runes 350 This artefact power increases the speed at which a Runewarden can sketch runes. This artefact power does not affect sketching on totems, nor does it affect the Thurisaz and Hugalaz runes.
swiftcurse 350
800
1600
This artefact power extends the length of SWIFTCURSE by 2/4/6 extra curses.
tekura_accuracy 200
500
1000
Y
This artefact power increases the accuracy of Tekura punches and kicks by approximately 10/15/20%.
tinkering 800
Y
This artefact power allows one to REPAIR and ENGRAVE jewellery, and to EMBROIDER clothing, without skill in Tailoring or Jewellery.
totems 350
Y
Y
This artefact power halves the time for one to uproot and implant their own totems, and decreases the time it takes to uproot another's totems by 25%.
tuning 200 This artefact power doubles the lifespan of Crystalism vibes, Harmonics, and Devotion rites.
venom_yield 250
Y
This artefact power doubles the yield of a toxicologist's venom production.
water_sketch 300 This artefact power allows one to sketch runes in watery environments.
weaponmastery_spec 350
800
Y
Allows a Knight to change their Weaponmastery specialisation for free, once every 24/12 hours.
whitesight 150
Y
This artefact power allows the wearer to see in and through blizzards.
willpower_regen 300
850
Y
This artefact power increases the willpower regeneration of the wearer.
wormholes 800 This artefact power allows one to WORM WARP and WORM SEEK.
wyvern_flame 350 This artefact power increases the speed at which a metamorph can SUMMON FLAME.