Alchemy

Revision as of 05:57, 27 November 2014 by Sybilla (talk | contribs) (→‎Abilities in Alchemy: Fixed Alchemist's to Alchemist.)

Alchemy is the primary study of the Alchemist class, focusing on the manipulation of the ether and the alchemical energies that flow through it. The skill is based on three main primes; salt, sulphur, and mercury; extracted from the earth itself, which may be synthesised into various metals for curing.

Abilities in Alchemy

Ability Description
Symbology Draw upon the alchemical energies.
Lead Density from the lowest of the metals.
Seek Find another through the ether.
Robes The mystic garb of the Alchemist.
Iron Strike with the power of iron.
Salt The first prime will cleanse your body.
Tin Tin will grant you a reflective barrier.
Extraction Draw the primes from the earth.
Copper Shatter an enemy's defence with copper's energies.
Extispicy The future is found in unexpected places.
Sulphur The second prime will quicken your healing..
Displace Drag another through the ether.
Silver The light of silver reveals all.
Phlogistication Burn your enemy from the inside out.
Gold The highest of the metals allows you to share your wisdom.
Etherchannel Part the ether for expedient travel.
Mercury The third prime will bolster your mind.
Astronomy The power of the cosmos is yours.
Vitrification Turn an opponent's skin into glass.
Metallurgy Synthesis of the six alchemical metals.
Revivification Grant life to the deceased.
Disrupt Send ripples through the ether.
Aurification Immortalise your enemies in gleaming gold.