Artificing
In perfect union of a Magi's craft, Artificing combines the arcane power of elementalism and the perfect balance of crystalism to craft a mighty golem to carry out its creator's bidding.
Due to their crystalline structure, they have an innate tie to vibrations in their surroundings. A master magi can use this bond to unleash a variety of deadly effects against all who stand in their way.
Abilities in Artificing
Ability | Description |
Golemcraft | Create a crystalline construct. |
The creation of crystalline constructs is a closely guarded secret of those that practice Artifice. With this knowledge, you are able to create golems from refined crystals to serve you. Using the golem as a focus, you are able to perform spells that would otherwise be impossible. Most spells performed in this way require a certain crystal to be part of the golem (these are noted in the relevant ability files). However, be warned. The larger your golem, the more its presence shall interfere with your crystalline vibrations, with potentially dissasterous results. The pragmatic sorcerer shall endeavor to balance both his golem's size with the number of vibrations he or she has active at any one time. | |
Club | Have your golem strike the lesser beings. |
This basic command will have your golem strike an enemy with its crystalline appendages, doing minor damage. | |
Smash | Direct your golem to shatter the limbs of your enemies. |
You are now able to command your golem to viciously shatter the arms or legs of those that would dare stand against you. | |
Return | Order your construct back to your side. |
You are now able to command your golem to return to you from anywhere. | |
Hypothermia | The freezing touch of Sllshya. |
If your enemy is already frozen, you may bring a terrible cold down upon him or her, removing their ability to heal their frozen state. | |
Assess | Determine the composition of your construct. |
You are now able to tell from what crystals your construct was initially formed from, as well as how much more damage it can sustain before being destroyed. | |
Scald | The true meaning of pain. |
Your golem will produce a substance that, when inhaled, shall scald the throat of the unfortunate fool who dares oppose your might. This will greatly reduce the opponent's ability to restore themselves through the use of irid moss or potash crystals. This ability may only be utilised against a prone target who is also ablaze. | |
Scorch | Sear flesh from bone. |
Your golem can now set the skin of your foes ablaze. | |
Pummel | Have your golem smash them to pieces. |
You may now direct your golem to pummel those that suffer from a state of being frozen, dealing them significant damage. | |
Schematics | Efficiently handle your constructs. |
You are now able to record schematics to immediately create golems from. You may also instill an already existing golem with a schematic to change its crystalline makeup. | |
Dehydrate | Make them vulnerable to the consuming flame. |
You may utilise this spell against a prone target who is also ablaze. Once dehydrated, the firestorm and scorch abilities shall cause the fires searing a person's skin to escalate in ferocity through prolonged exposure. This more intense blaze will require multiple applications of the mending salve to cure. | |
Timeflux | Disrupt the flow of time about an enemy. |
Your golem may disrupt the flow of time around an enemy, extending the time it takes for their body to recover after applying a salve or balm. This ability requires the opponent to be sufficiently weakened first. In the case of this ability, sufficiently weakened requires that the target has less than 70% of their maximum health. | |
Impurity | Introduce impurities into the blood of your opposition. |
With your knowledge of elemental manipulation combined with your golem as a foci, you are able to introduce impurities into the blood of one who would dare oppose you. Valid impurities are: paralysis, anorexia, asthma, and stupidity. | |
Barrier | Raise a protective shield. |
Command your golem to summon a protective shield about yourself. | |
Inferno | Bring forth a raging inferno. |
Your golem is now capable of summoning forth a raging inferno. For as long as the flames rage, they shall periodically sear the flesh of all those in their location. Be warned. Fire is truly an indiscriminate force. You shall not be spared from an inferno, even if you were the one to call it forth. | |
Firestorm | The very world shall burn at your command. |
If an inferno rages, you may use your golem as a focus to summon forth a truly terrible firestorm. Infernos shall spread to all adjacent rooms. | |
Restore | Restore some of your construct's energy. |
At the cost of some mana, you may restore a portion of the energy that sustain's your construct. | |
Hypnotise | Draw them into slumber. |
Your golem can mesmerise a victim, forcing them to drift off to sleep. | |
Destroy | The wrath of Kkractle is terrible indeed. |
The wrath of Kkractle is truly terrible indeed. If a subject's skin is already melting under exposure to heat(*), they will be sufficiently vulnerable for you to unleash the wrath of Kkractle against them. Your golem is able to direct a sliver of the Primal Flame's power, utterly annihilating your foe, denying them even the respite of the star's blessing. (*) This requires that they have been afflicted with ablaze, then had the affliction escalate at least 4 times while under the influence of the dehydration affliction. Fewer stacks of the ablaze affliction will be required the lower the target's health may be. | |
Deconstruct | Break your construct down into its base components. |
You are now capable of deconstructing your golem, receiving back the crystals that you used to create it. | |
Destabilise | The power to destabilise crystalline vibrations is formidable indeed. |
Your mastery over your golem allows you to channel various tones through the construct, throwing crystalline vibrations into disarray and causing them to become unstable. This will inevitably cause the vibration to be destroyed, but their instability will cause them to have various potent effects upon the location before they expire.
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